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[RMVX ACE] Boats on tilesets B

Does anyone know how to make tilesets B which only boats are passable.

Dragon Warrior: Legacy of Aiden

Click the link below.
You'll find how to solve the problem.

http://www.woodus.com/forums/?showtopic=26965

[RMVX ACE] How can I delete default files?

Thank you for giving me the useful information!
I'll take a note of your advice!

[RMVX ACE] How can I delete default files?

Thank you for your help!
I'll follow your advice when I export my game!

[RMVX ACE] How can I delete default files?

I make a game with my original pictures and sounds and really don't need all the default files but I can't delete them with Resource Manager.
Does anyone know how to delete the default files?

[RMVX ACE] Multiple sounds for Enemy Damage

I asked the same question on a BBS which is like Yahoo Answers in my country.
And someone gave me a script which perfectly works.
Please click the link below if you want to have a look at the script.
I appreciate all your help!

http://blog-imgs-82.fc2.com/g/y/m/gymaterials/201510021857029b9.txt

[RMVX ACE] Multiple sounds for Enemy Damage

author=karins_soulkeeper
Did you specify the name of the audio file (and placed it in the SE folder of your game)?


Yes,I did.
And I tried with many different files and projects but couldn't solve the problem...
But I really appreciate your help!

author=Corfaisus
You could always use skills for enemy attacks instead of the default attack command and in the battle animation that the enemy attack would use, include a specific sound effect.


Thank you for giving me the advice.
But I want to fix the sounds of hitting enemies,not the sounds of swinging swords or throwing spears.
I appreciate your suggestion,though.
Please let me know if you have other ideas.

[RMVX ACE] Multiple sounds for Enemy Damage

Thanks for your help.
I prepared for a new project and tried your script with it.
It didn't make any errors but didn't make any sounds,either...
I don't think I pasted the script on wrong places because no error occurred.
Please let me know if you have other ideas.

[RMVX ACE] Multiple sounds for Enemy Damage

I have a sharp metallic sound which is suitable for physical attacks but unsuitable for magic attacks.
So I found another sound for the magic attacks but I can't use multiple sounds for Enemy Damage...
Does anyone know how to use multiple sounds for Enemy Damage?

[RMVX ACE] Want to play a fanfare only once

author=GreatRedSpirit
It's playing it as a BGM which loops/repeats. There's a USE_ME in the settings that will tell the script to play the default victory ME (which doesn't loop) that needs to be set to true and you need to set your victory ME in your database.

Thank you for your advice!
The problem is solved!