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I'm alive--was wondering if it is possible to have a room fill up with water over time (the idea being that if the main character in the torture chamber is submerged completely, it's Game Over

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Marrend
Guardian of the Description Thread
21806
It sounds kinda terrible, but I can see doing this with a series of maps. The first one is the room with no water in it, but, there's obviously a waterfall (or two) on a wall to suggest what's happening. After a certain period of time, I would virtual-teleport the player to another map that looks very similar to the one they were just in, except that the water level has risen to their knees. Reset the timer, then, when it's done again, virtual-teleport to the room with the water level at (or above?) the player's head. Reset the timer again, and, at the end of that sequence, GAME OVER.

Saying that, there's usually an escape path involved. That's why I'm thinking there would be a timer.
In order to save the character inside, the player has to find a way to get the character out or turn off the torture chamber within 7 minutes. In addition to water, the character inside also has to deal with crystals squeezing his arms and legs, wind and a shaking chair
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