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Turovero: The Celestial Tower
author=fifacv
Help pls: How do I get the doll for the maiden of knives. ?
Have 2 keys and 1 wooden doll. (the other one went to M. of fire)
thks
Answer:
If you have both keys, then you should be able to open both houses. Go to the house on the right, if i recall correctly, and interact with the saw on the table, to cut the doll.
If the one on the right doesn't have a saw, but a fireplace, then go to the one on the left.
If the one on the right doesn't have a saw, but a fireplace, then go to the one on the left.
Turovero: The Celestial Tower
author=QZProductions
Holy shit you were fast!!
Anyway, considering what you said in that spoiler tag, I can't help but try it.
At least now I have a lot of information on the enemies and maps, so it shouldn't take as long as the first playthrough.
But first, I'll try deciphering the alphabet, then, in the meantime, maybe, just maybe, a "skip dialogue" button would be added...hopefully...if it wasn't already there.
Edit:
Ka(1)(2)iscios
La(2)eronka(1)la
(2)ero(2)in
Liberigos
Lae(2)angeliolau
(1)ohano
(1) and (2) should be two of the following letters:
j,q,v,x,z
My bet would be on v and z tbh
Seeing as how I just can't find this alphabet anywhere, I am inclined to think you created it. Thing which, is fucking awesome.
Perhaps on the next playthrough, I'll pay attention and screenshot the other rune texts I can find.
Turovero: The Celestial Tower
Oh...God...where should I even start?
WELL, I guess I could start with the beginning, right? That's how people do it, right?
Anyhow, I guess I could write some sort of review, since this game was awesome.
I'll add it as a spoiler since it may take a lot of space, and, it's basically MAJOR spoilers.
Man, Myra waifu
Man, I have so many ideas, that I simply can't phrase them properly.
I'll start with the general ideas, like the art. I have to say, I am not exactly the biggest fan of art that tries to be as realistic as possible, but hell, this is gorgeous. I love each expression the characters have, since they can be both sweet and hilarious or sad and serious.
The cutscenes are beautiful, indeed. Although, one thing remains a mistery for me... Did the demo not have a different cutscene at the first spring? It was all scary and stuff. You guys legit made me muster courage to not get caught off guard by... some images of the modern world.
Also why is Myra so cute?
Funny, before diving deeper into this game's lore, I thought the slime enemy sprites were sad.
Talking about lore, you did such a great job creating this story, and the way you told it, too. What a coincidence that exactly 4 people that had it really rough went to the same college and became friends. And everything that happened... looking back on it, it's sad.
To this day, I still have no idea who revived the Stone and Ice Guardians if Leelee was next to her friends, and she herself started going like "You were supposed to protect us".
You know, it's kinda weird. They felt that Turovero was calling them to it, since they are the Four Gods, yet, at the same time, it was trying to stop them, making use of physical and mental attacks.
In the end, Turovero is just your everyday, regular tsundere.
Oh, the Four Gods, yes. I would lie if I said I didn't start getting the idea of the main party being the four gods.
It became clear after reaching the First Spring, since that's the first place where the "symbol"(?) of the Four Gods can be seen coloured. And what a coincidence, it seems the colors of the symbol are the same as the main colors of each character, aND wHAt a coIncIDenCe, the colors are placed in the same way the characters are placed when teleporting to the next floor.
Yikes, the amount of foreshadowing in this game made me come up with so many ideas, that made me hype, just so they can be shattered or confirmed after the Second Spring.
Gameplay-wise, I am so glad I got rid of Leelee's rebellious acts that destroyed my entire strats against those hell of fights in The Ascend. Like, I just want to heal Sigurd, who literally was carrying the entire team with his defend skill, then Leelee's like "lol fuck no I ain't doing that stupid shit lmao. it's better if I just get everyone killed by trying to whip my enemy with some grass."
I believe Leelee was trying to inflict the "Stoned" debuff on the enemies, but oh well.
I really appreciate the fact that Leelee turned into the full-fledged Dark One just because of her memories, making it possible for the 4 of them to actually continue their game of D&D where Melissa was supposed to be the Dark One. Nice touch there, really!
Where was I? Ah, yes, Ami was such an upgrade. She wasn't exactly as squishy, though I don't know which version of Ami I got.
Also, I found the difficulty gaps very weird. The first floor was cool, it was the welcoming floor. The second one seemed pretty much equal to its demo counterpart, it was hard until you got to Ami (which was pretty adrenaline-rushing-ish, since you had to go through more than half of the floor).
The First Spring was the most difficult, since I swear I always overlook those plant buds for the free supplies.
The sudden realization in the Garden that the healer and waifu are missing hit me like a damn truck. If I wouldn't have hoarded on items after seeing how punishing the Ice floor was, I may have had to follow the path of the coward until I got to Ami,which, ultimately, would have shattered my fragile masculinity.
Also, I still feel bad for that first naga we encounter, who likes Sigurd.
I knew something bad was going to happen if I kept flirting, but I was just "curious what will happen if I keep doing it".
That scene broke my heart so much, that even after reloading the save and flirting only once, to ask her name, I could still feel bad.
The ruined town was more scary than hard. It also felt like the enemies dropped more exp, since I started using the monster repel item, and I used it most of the time, yet I ended up having the girls 1 level higher than the boys, who fought a whole lot more enemies.
After passing the Second Spring, not only my mind started going nuts after such a plot twist, The Ascend's difficulty gap wasn't helping either. Like, did the enemies start eating steroids after getting beaten up, or did the party simply not get stronger, even with 12 levels up?
Safe to say, The Ascend is the place where I finally met my new friend, the Game Over screen.
Again, Leelee's behaviour during fights was cancer, and added a lot of difficulty to the fights, since it was also hard to develop a strat without her.
Thank you for replacing squishy Elf Mom with Merchant Magicka Girl.
The Labyrinths were pretty interesting.
Truly, best moment was when Ruby realized about the existence of the ninjas. I can bet everybody had the same reaction when seeing them.
The Chapel is where I drew the line, since the encounters were every 5 steps. I apologize to the 20 monster repel items I hoarded for abusing them to slide through the chapel. Except at the end, since the fake statue encounters were kind enough to nullify my repellant every single time.
After passing the Third Spring, with its really long vision of how they died,and the proper introduction to best girl Myra, the summit of the tower happened. And how can you not be greeted by some really cool Steroid Eaters? I don't know if it's just me, but they were enough material to ragequit.
...
Only to come back next day, load a previous save file and grind like 3 or 4 levels and unlock tempest and Ami's AoE light skill. Was I really that underleveled for completing chapel at like level 20?
Well, it's safe to say that the new acquired skills allowed me to turn the Steroid Eaters into Dirt Eaters.
"Eat this!" said the perfectly sane person whilst killing all 5 Eaters during the same attack.
I swear, that was satisfying.
Beside the fight against the Naga and Undead girls, there isn't much I can say about the rest of the summit.
I mean, the second boss fight theme rocked, and Leelee just confirmed the Druid meta in D&D!
...
Truth be told, the final boss was also difficult to beat emotionally.
Seeing Melissa there, I couldn't help but use the "defend" command for around 10 turns straight, before starting to attack.
Gotta say, tho, it was pretty weird how the music and sprite made her look very weak, yet her stats were high af.
There were also those times where it just got frustrating with how many times my attacks would miss, but that's just RNG being RNG.
Honestly, this journey was worth it. I mean that.
I am quite disappointed for missing the 18:18:18 mark though
Well, having read that there may be an alternate outcome by getting eddie and leelee together, time for 20 more hours of bad puns, dirty jokes, moody elfs, macho dulcimer users, ultimate nerds with a crush, and lesbian gemstones.
But, I think what got my attention more than that is the rune alphabet of the four gods.
Thanks to eddie's final trial, it should be possible to decipher the message wrote in runes when pressing "new game".
Man, I can't wait to die so I can ascend to the Developer's Room.
Also,
In the end, thank you, and your team, for creating this game.
Also, I know my "review" was possibly kinda sloppy, but it's 6 am and somehow it took me 2 hours to remember everything i wanted to write.
WELL, I guess I could start with the beginning, right? That's how people do it, right?
Anyhow, I guess I could write some sort of review, since this game was awesome.
I'll add it as a spoiler since it may take a lot of space, and, it's basically MAJOR spoilers.
Man, I have so many ideas, that I simply can't phrase them properly.
I'll start with the general ideas, like the art. I have to say, I am not exactly the biggest fan of art that tries to be as realistic as possible, but hell, this is gorgeous. I love each expression the characters have, since they can be both sweet and hilarious or sad and serious.
The cutscenes are beautiful, indeed. Although, one thing remains a mistery for me... Did the demo not have a different cutscene at the first spring? It was all scary and stuff. You guys legit made me muster courage to not get caught off guard by... some images of the modern world.
Funny, before diving deeper into this game's lore, I thought the slime enemy sprites were sad.
Talking about lore, you did such a great job creating this story, and the way you told it, too. What a coincidence that exactly 4 people that had it really rough went to the same college and became friends. And everything that happened... looking back on it, it's sad.
You know, it's kinda weird. They felt that Turovero was calling them to it, since they are the Four Gods, yet, at the same time, it was trying to stop them, making use of physical and mental attacks.
In the end, Turovero is just your everyday, regular tsundere.
Oh, the Four Gods, yes. I would lie if I said I didn't start getting the idea of the main party being the four gods.
It became clear after reaching the First Spring, since that's the first place where the "symbol"(?) of the Four Gods can be seen coloured. And what a coincidence, it seems the colors of the symbol are the same as the main colors of each character, aND wHAt a coIncIDenCe, the colors are placed in the same way the characters are placed when teleporting to the next floor.
Yikes, the amount of foreshadowing in this game made me come up with so many ideas, that made me hype, just so they can be shattered or confirmed after the Second Spring.
Gameplay-wise, I am so glad I got rid of Leelee's rebellious acts that destroyed my entire strats against those hell of fights in The Ascend. Like, I just want to heal Sigurd, who literally was carrying the entire team with his defend skill, then Leelee's like "lol fuck no I ain't doing that stupid shit lmao. it's better if I just get everyone killed by trying to whip my enemy with some grass."
I believe Leelee was trying to inflict the "Stoned" debuff on the enemies, but oh well.
I really appreciate the fact that Leelee turned into the full-fledged Dark One just because of her memories, making it possible for the 4 of them to actually continue their game of D&D where Melissa was supposed to be the Dark One. Nice touch there, really!
Where was I? Ah, yes, Ami was such an upgrade. She wasn't exactly as squishy, though I don't know which version of Ami I got.
Also, I found the difficulty gaps very weird. The first floor was cool, it was the welcoming floor. The second one seemed pretty much equal to its demo counterpart, it was hard until you got to Ami (which was pretty adrenaline-rushing-ish, since you had to go through more than half of the floor).
The First Spring was the most difficult, since I swear I always overlook those plant buds for the free supplies.
The sudden realization in the Garden that the healer and waifu are missing hit me like a damn truck. If I wouldn't have hoarded on items after seeing how punishing the Ice floor was, I may have had to follow the path of the coward until I got to Ami,
Also, I still feel bad for that first naga we encounter, who likes Sigurd.
I knew something bad was going to happen if I kept flirting, but I was just "curious what will happen if I keep doing it".
That scene broke my heart so much, that even after reloading the save and flirting only once, to ask her name, I could still feel bad.
The ruined town was more scary than hard. It also felt like the enemies dropped more exp, since I started using the monster repel item, and I used it most of the time, yet I ended up having the girls 1 level higher than the boys, who fought a whole lot more enemies.
After passing the Second Spring, not only my mind started going nuts after such a plot twist, The Ascend's difficulty gap wasn't helping either. Like, did the enemies start eating steroids after getting beaten up, or did the party simply not get stronger, even with 12 levels up?
Safe to say, The Ascend is the place where I finally met my new friend, the Game Over screen.
Again, Leelee's behaviour during fights was cancer, and added a lot of difficulty to the fights, since it was also hard to develop a strat without her.
Thank you for replacing squishy Elf Mom with Merchant Magicka Girl.
The Labyrinths were pretty interesting.
Truly, best moment was when Ruby realized about the existence of the ninjas. I can bet everybody had the same reaction when seeing them.
The Chapel is where I drew the line, since the encounters were every 5 steps. I apologize to the 20 monster repel items I hoarded for abusing them to slide through the chapel. Except at the end, since the fake statue encounters were kind enough to nullify my repellant every single time.
After passing the Third Spring, with its really long vision of how they died,
...
Only to come back next day, load a previous save file and grind like 3 or 4 levels and unlock tempest and Ami's AoE light skill. Was I really that underleveled for completing chapel at like level 20?
Well, it's safe to say that the new acquired skills allowed me to turn the Steroid Eaters into Dirt Eaters.
"Eat this!" said the perfectly sane person whilst killing all 5 Eaters during the same attack.
I swear, that was satisfying.
Beside the fight against the Naga and Undead girls, there isn't much I can say about the rest of the summit.
I mean, the second boss fight theme rocked, and Leelee just confirmed the Druid meta in D&D!
...
Truth be told, the final boss was also difficult to beat emotionally.
Seeing Melissa there, I couldn't help but use the "defend" command for around 10 turns straight, before starting to attack.
Gotta say, tho, it was pretty weird how the music and sprite made her look very weak, yet her stats were high af.
There were also those times where it just got frustrating with how many times my attacks would miss, but that's just RNG being RNG.
Honestly, this journey was worth it. I mean that.
I am quite disappointed for missing the 18:18:18 mark though

Well, having read that there may be an alternate outcome by getting eddie and leelee together, time for 20 more hours of bad puns, dirty jokes, moody elfs, macho dulcimer users, ultimate nerds with a crush, and lesbian gemstones.
But, I think what got my attention more than that is the rune alphabet of the four gods.
Thanks to eddie's final trial, it should be possible to decipher the message wrote in runes when pressing "new game".
Man, I can't wait to die so I can ascend to the Developer's Room.
Also,
nobody:
Ami: "This isn't even my final form yet!"
Ami: "This isn't even my final form yet!"
In the end, thank you, and your team, for creating this game.
Also, I know my "review" was possibly kinda sloppy, but it's 6 am and somehow it took me 2 hours to remember everything i wanted to write.
Slimes
Oh man, wasn't this such a fun demo.
Thanks for this experience, dude! I'll be waiting for a full release, eventually!
I've gotta say, the white/black/red style in this actually had me in awe. It really looks better than what you'd expect tilesets and other sprites to be.
I, for one, like how Julius calls the healer a fucking idiot and then he's like "Look, my son".
This may be a bug, but if you roll a boulder over that slime enemy under some long stairs, at the end of the battle you don't get healed on "Heal after battle" option. (I can give you a screenshot of the place if this is too vague.)
There's also a small bug in the tutorial, cause like, when it asks the player if they want a gun tutorial, and they choose "yes", a small bit of dialogue will replay.(I used the warning shot skill on my first turn, but it shouldn't be the reason)
The 3 play styles for Julius are easy to pick up, and I gotta say, switching between Revolver(air slimes)/Shotgun(slime mass)/Machine Gun(aoe) was so fun in the boss fight.
I liked every bit of dialogue in this tbh. And that's thanks to the jokes here and there that you made.
tl;dr This is cool.
I, for one, like how Julius calls the healer a fucking idiot and then he's like "Look, my son".
This may be a bug, but if you roll a boulder over that slime enemy under some long stairs, at the end of the battle you don't get healed on "Heal after battle" option. (I can give you a screenshot of the place if this is too vague.)
There's also a small bug in the tutorial, cause like, when it asks the player if they want a gun tutorial, and they choose "yes", a small bit of dialogue will replay.(I used the warning shot skill on my first turn, but it shouldn't be the reason)
The 3 play styles for Julius are easy to pick up, and I gotta say, switching between Revolver(air slimes)/Shotgun(slime mass)/Machine Gun(aoe) was so fun in the boss fight.
I liked every bit of dialogue in this tbh. And that's thanks to the jokes here and there that you made.
tl;dr This is cool.
Thanks for this experience, dude! I'll be waiting for a full release, eventually!
Turovero: The Celestial Tower
First of all, I like how the game begins then the path it takes.
The puzzles are really nice, sometimes it takes a while to realize that it wasn't THAT hard.
I don't know if grinding is intended, I did it just to play safer and get some money, but the fights are kinda fun.
Yes, I was looking for a dungeon crawler, and this is exactly the thing I was looking for!
I'll be waiting around here somewhere in a corner for the full release!
The puzzles are really nice, sometimes it takes a while to realize that it wasn't THAT hard.
I don't know if grinding is intended, I did it just to play safer and get some money, but the fights are kinda fun.
Yes, I was looking for a dungeon crawler, and this is exactly the thing I was looking for!
I'll be waiting around here somewhere in a corner for the full release!
Prayer of the Faithless
I managed to get my stream up! Anyone who wants to join me mashing buttons is welcome!
Of course, I'll be streaming PotF! Details are there! (also excuse that annoying 15 seconds delay)
https://www.twitch.tv/silviutm
Have fun! (please tell me if the video buffers or if there is something wrong with audio)
Of course, I'll be streaming PotF! Details are there! (also excuse that annoying 15 seconds delay)
https://www.twitch.tv/silviutm
Have fun! (please tell me if the video buffers or if there is something wrong with audio)
Soul Sunder
Soul Sunder
Well, isn't this nice?



Seems like it actually works to avoid every encounter.
If by a ton of bad luck they fail to run, candies will help(or do like me and reload the save file and try again to avoid the monsters). Even tho I didn't use any item and it still worked, on survivor mode. (not even rocks)
Also, should I take something out, move something, add something or edit something?
I need your permission to use assets created by you.




Seems like it actually works to avoid every encounter.
If by a ton of bad luck they fail to run, candies will help(or do like me and reload the save file and try again to avoid the monsters). Even tho I didn't use any item and it still worked, on survivor mode. (not even rocks)
Also, should I take something out, move something, add something or edit something?
I need your permission to use assets created by you.

Soul Sunder
I mean, that Superguard drive is really good. Especially when timed right to block attacks enhanced by Miasma Charge. But yea, I only focused on killing the Devourers and some monsters that were easier to kill. I was kinda surprised to see that I got rewarded for killing them. (I may consider something similar for the game I am working on)
But yes, without having at least 3 candies, surviving the forest is a suicide mission(i never tried avoiding ALL encounters...Would that even work?);(and oh boy, then there's the ruins, but the player is forced to avoid encounters after Arya gets "clumsy", so it's a bit merciful)
To be honest, that mini boss abuse made me fall for that theme which plays during mini boss fights(was it the same for other battles too? I dunno). But yea, I should try "Heaven or Hell" mode without the abuse. (yay more money for armor)
And... no, thank YOU for creating these games! I have no idea how you can have so much patience and motivation to finish PotF after like 3(?) years.
Ah, since PotF was mentioned, I'll begin shamelessly self promote myself: ahem, I was planning to stream PotF's demo on Twitch in like...10-14 hours(trying to finish the demo in less than 1 hour). It'd be awesome if you got to join even for a few seconds https://www.twitch.tv/silviutm
But yes, without having at least 3 candies, surviving the forest is a suicide mission(i never tried avoiding ALL encounters...Would that even work?);(and oh boy, then there's the ruins, but the player is forced to avoid encounters after Arya gets "clumsy", so it's a bit merciful)
i mean falling into that hole
To be honest, that mini boss abuse made me fall for that theme which plays during mini boss fights(was it the same for other battles too? I dunno). But yea, I should try "Heaven or Hell" mode without the abuse. (yay more money for armor)
And... no, thank YOU for creating these games! I have no idea how you can have so much patience and motivation to finish PotF after like 3(?) years.
Soul Sunder
(I also wrote this on rpgmakerweb.com, but then I checked your last log-in and I realised that place was abandoned. And now for the actual message, fully copy-pasted, yay. also, whenever I say "p.s.", then it's something which wasn't in the original message)
Well, how should I begin this? I really like what you did with the story. The combat wasn't THAT hard even in the Childhood arc(on survival), since I came here after playing PotF's demo, of course. (But yes, resource management was a bit harsh in the childhood arc) {p.s.:too many raspberries, too little candies, oof}
I don't know if it was intended, but the "mini-bosses" in the 2nd Stratum have 100% chance to drop a frozen flame(or whatever it was called), right? Well, they only took 2 frozen flame uses to kill{p.s.: at level 9 iirc; pre-level 9 i just had to do 2 normal attacks after its turn}, and they dropped a frozen flame which has 3 uses. So yea, since most of the times it was using Miasma Charge on its one and only turn, I started farming Large Miasma Samples until I got them to be worth around.... 2k marks? Also it was a chance to farm Frozen Flames too, so yea..... (Survival may actually be easier than Casual **cough cough**)
By doing that, I was kinda torturing myself because I was buying more items of all kinds for combat, and I hate having my inventory full of things. {p.s: I ended up having a TON of items, most of which I didn't even need to use anymore}
Anyway, after fighting Origin.DESPAIR, I kinda avoided encounters. Like, almost no encounters at all. The rest of the boss fights were also way too easy compared to the rest of the game... (Thank that Cape for getting Zero's magic def to almost 60 iirc). So it felt like the existence of encounters was unnecessary after the 3rd Stratum.
The characters were nicely made. Each one had their own personality. I feel bad for Cieran, I don't think it was his fault. Nobody(?) knew what would happen.
Overall, it's a great game, just like Remnants of Isolation. Looking forward to the full release of Prayer of the Faithless!
Also how the hell did they survive after falling down a.... uhmmm...... how should I say it..... CLIFF????
{P.P.P.P.S: I know ps means post-scriptum, but please bear with me if possible}
Well, how should I begin this? I really like what you did with the story. The combat wasn't THAT hard even in the Childhood arc(on survival), since I came here after playing PotF's demo, of course. (But yes, resource management was a bit harsh in the childhood arc) {p.s.:too many raspberries, too little candies, oof}
I don't know if it was intended, but the "mini-bosses" in the 2nd Stratum have 100% chance to drop a frozen flame(or whatever it was called), right? Well, they only took 2 frozen flame uses to kill{p.s.: at level 9 iirc; pre-level 9 i just had to do 2 normal attacks after its turn}, and they dropped a frozen flame which has 3 uses. So yea, since most of the times it was using Miasma Charge on its one and only turn, I started farming Large Miasma Samples until I got them to be worth around.... 2k marks? Also it was a chance to farm Frozen Flames too, so yea..... (Survival may actually be easier than Casual **cough cough**)
By doing that, I was kinda torturing myself because I was buying more items of all kinds for combat, and I hate having my inventory full of things. {p.s: I ended up having a TON of items, most of which I didn't even need to use anymore}
Anyway, after fighting Origin.DESPAIR, I kinda avoided encounters. Like, almost no encounters at all. The rest of the boss fights were also way too easy compared to the rest of the game... (Thank that Cape for getting Zero's magic def to almost 60 iirc). So it felt like the existence of encounters was unnecessary after the 3rd Stratum.
The characters were nicely made. Each one had their own personality. I feel bad for Cieran, I don't think it was his fault. Nobody(?) knew what would happen.
Overall, it's a great game, just like Remnants of Isolation. Looking forward to the full release of Prayer of the Faithless!
Also how the hell did they survive after falling down a.... uhmmm...... how should I say it..... CLIFF????
{P.P.P.P.S: I know ps means post-scriptum, but please bear with me if possible}
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