SLASHANDZ'S PROFILE
Slashandz
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I'm Josh, a 19 year old college student. I've been messing around with RPG Maker for years. I tend to prefer the classic "fantasy, anime, swords-and-wizards" RPG's. I also usually lean towards lighthearted comedies over serious tragedies. But there are some exceptions: Lun Calsari's "The Way" is actually one of my favorites.
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I love systems like these. It really helps the player pick which character they want the protagonist to spend their time with.
A few questions:
1) Is the player going to be informed of this system? Can they view how close they are to each girl, similar to Fire Emblem listing ABC supports?
2) Suppose I really like one girl, but another girl is kinda cool too. If I kick a point towards the other girl, will that bar me completely out of a level 5 relationship with the girl I like?
A few questions:
1) Is the player going to be informed of this system? Can they view how close they are to each girl, similar to Fire Emblem listing ABC supports?
2) Suppose I really like one girl, but another girl is kinda cool too. If I kick a point towards the other girl, will that bar me completely out of a level 5 relationship with the girl I like?
Wildfire_2.jpg
comment=27563
This reminds me of Mage Duel.
Mage Duel? I'm not familiar, is that a good thing or a bad thing?
Trading a review for a review?
post=134360post=134354Well it's something that should be kept to game profiles and game pages, by leaving comments there and sending users messages. Not sure if it's specifically banned on the forums, but they don't want people advertising their games on the forums.post=134353Oh, so it's allowed? Good. =)
Review trading is always a great idea. Sadly, I've taken on quite a few games at the moment.
And don't worry about being too busy. By the time you ARE free to review, my game should be even better!
Hm... I guess sending messages could work. A bit more work though haha.
Trading a review for a review?
post=134355
downloading. Hopefully it'll run on my windows ME. XD Edit: it DOES NOT run on windows ME for some reason. :/ Yet I can playtest my XP game just fine. Weird. And sorry. Your game sounds fun!
Lance weilder, ice/healer, Nuker, and Hexer! Sounds like a kick team!
That's a shame. But I'm glad you like the idea!
Each of the party members were actually designed by different people, hence the diversity. :)
Legionwood4.png
Hm. I actually like the fonts myself.
Though I could see how the left side could be a little hard to read.
Though I could see how the left side could be a little hard to read.
Title.png
Trading a review for a review?
post=134353
Review trading is always a great idea. Sadly, I've taken on quite a few games at the moment.
Oh, so it's allowed? Good. =)
And don't worry about being too busy. By the time you ARE free to review, my game should be even better!
Trading a review for a review?
post=134350
I'll play it for gits and shiggles and send you post a review.
Hows that sound? ;D
Sounds epic! :D
Here it is. Just a quick warning though: the naming feature isn't working right at the moment.
You'll be "Josh" no matter what. But yes, enjoy! And thanks a lot! :)
http://rpgmaker.net/games/2027/
Trading a review for a review?
I have a quick 30-40 minute demo that I would like some feedback on.
Can I offer to review someone else's (equally short) game in exchange for them reviewing mine?
...Or is that against forum rules?
Can I offer to review someone else's (equally short) game in exchange for them reviewing mine?
...Or is that against forum rules?
How to deal with under-leveled players?
Wow, I wasn't expecting so much feedback! Thanks everyone!
Makes sense. The current plan is to make a villager say "If you're leaving, stay clear of the north until you've become a bit stronger!" or something along those lines.
I'm not sure I follow. You're saying to have strong standard enemies, but what are you referring to about predictability?
That's true about indie gamers, you have to really cater towards them. I'll consider the enemy level idea, but if there's a simpler solution, that would be preferred.
It's nice to get feedback from someone who actually played the demo! I really appreciate it. :)
I'm hesitant to let the player save on the world map, lest they end up saving in the middle of nowhere with low HP. That would practically force them to start over from the beginning.
You make a good point about the druids, they are pretty hard for new players, so I may weaken them a bit. However, don't be fooled by the seemingly small level ups. I've tweaked the battle formulas, so even a single stat point can make a big difference! Not to mention you level up pretttty easily in this game.
Still, I'll definitely keep all of this in mind. Thanks again.
Hahaha simple, but effective!
comment=27328...post some kind of warning message about higher leveled monsters to the norththis
Makes sense. The current plan is to make a villager say "If you're leaving, stay clear of the north until you've become a bit stronger!" or something along those lines.
comment=27384
very strong standard enemies -> predictability -> eventual win -> simple powerleveling
I'm not sure I follow. You're saying to have strong standard enemies, but what are you referring to about predictability?
comment=27404
People are morons, they figure a warning means proceed. What about don't try this at home?
Make enemy levels. That's what I did! Its painstaking, but worth it! Apparently grinding is bad, and death is bad. I'd hate to upset the gamers that play indie games, because once you've lost them... they're gone.
That's true about indie gamers, you have to really cater towards them. I'll consider the enemy level idea, but if there's a simpler solution, that would be preferred.
comment=27415
Yeah, the Druid are tough by themselves, but once they can their unrevealed spell on them or them summons, it makes it really hard to kill them at the standard levels. Even when you attack using a spell of the opposite element, it will be barely do any damage. If you decide just to put a warning, I think you could at least allow players to save in the world map and keep the levels as is. I do feel, though, that leveling up so far does little in terms of helping the stats of the party members.
It's nice to get feedback from someone who actually played the demo! I really appreciate it. :)
I'm hesitant to let the player save on the world map, lest they end up saving in the middle of nowhere with low HP. That would practically force them to start over from the beginning.
You make a good point about the druids, they are pretty hard for new players, so I may weaken them a bit. However, don't be fooled by the seemingly small level ups. I've tweaked the battle formulas, so even a single stat point can make a big difference! Not to mention you level up pretttty easily in this game.
Still, I'll definitely keep all of this in mind. Thanks again.
comment=27428
Some games are so blunt as to have a signpost that says "LEVEL 10 AND UP HEROES ONLY!"
Hahaha simple, but effective!













