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Someoneman
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M.O.G. Music
Schematist has a bunch of tutorials specifically for making RPG music for beginners. They sound like they'd be useful here:
- How to make video game music for beginners: Part 1, Part 2
- How to make an RPG battle theme
- How to make an RPG town theme
- How to make an RPG field theme
- How to make an RPG boss theme
RPG 20XX Engine
Will future versions include increment buttons and scroll wheel support for number entry fields? It was convenient to be able to change numbers without having to let go of your mouse. Maybe also that thing where you can drag the mouse up or down to change numbers quickly by large amounts.
RMN v4.5 (and beyond) Feature Idea List
Is there an option to set the display of a game's comments as "Most recent first" by default without having to click on the small arrows each time? If not, that would be a good idea for a future update and if there is, I can't find it.
Condition Trait
Battler sprites, and now status conditions. Does this mean the battle system is going to be implemented in the next version?
RPG 20XX Engine
But if the cliff grass is an autotile, I can't set direction-specific block for each edge.
Currently, I'm using upper tiles for the edge pieces, but this means I have to use events if I want to have other upper tiles near the cliff edge, which is an acceptable, but inconvenient fix.
(By the way, the tileset going to be my submission for the new RTP. Here's a preview)
Currently, I'm using upper tiles for the edge pieces, but this means I have to use events if I want to have other upper tiles near the cliff edge, which is an acceptable, but inconvenient fix.
(By the way, the tileset going to be my submission for the new RTP. Here's a preview)
RPG 20XX Engine
Another question: are you going to increase the amount of animated tiles that you can have in a tileset? Because I've been trying to make a tileset with animated grass that has cliff edges, but I can't think of any way to have that without any problems at all that would require less than 9 different tiles, but the current version is limited to 7 animated tiles per set.
RPG 20XX Engine
In RPG Maker 2k(3), when you import graphics you get a window to select the transparent color, but in 20xx you need to make the transparent bits magenta and cannot select a different transparent color. Will this change in a future version?
0.11 Released
A bug I found in the event editor: If you add a teleport command, and click on "set" to select the destination, if you choose a map with a different tileset, the preview will use the tileset from the currently selected map instead of the destination map.
Dog Eat Dog
I loved this. I will vote for you and maybe write a review later (although the review is mostly because of a raffle for review writers)













