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Spell Schools + elements

It looks like you've inverted the spell lists for green and blue. The list under the green orb has healing and ice spells, while the list under the blue orb has thunder and wind spells.

Blog 3: A Heads-Up on Progress

Good to see this is not dead. I was getting worried that you canceled the project. I can't wait for the release.

0.27 Released

Here's some bugs I found:


After a certain amount of steps are taken (30 to 40 steps usually does it), I get an error message and the game crashes. The numbers at the end are not always the same.




There is no "none" option for composite parts except accessory. If you try to add one by creating a new part and not specifying an image file, the editor starts giving "Could not open character part (project path)\(null)" errors. At least the preview window does correctly show the character without ears/tail/hair/eyes/clothes/body, so it should work if there was no error message.

If you change the slot used by a composite part, then edit a character sprite that uses that part, you get an "Arraylist out of bounds (2)" error similar to the other one.

Condition Trait

Battler sprites, and now status conditions. Does this mean the battle system is going to be implemented in the next version?

0.11 Released

A bug I found in the event editor: If you add a teleport command, and click on "set" to select the destination, if you choose a map with a different tileset, the preview will use the tileset from the currently selected map instead of the destination map.

0.03 Released

Here are two bugs I found:
  • When creating a new project, if you click "Cancel" when the "Save project file" window appears, the program crashes.
  • The program always looks for resources in (wherever you downloaded RPG20XX)\test.bin\(resource folder), instead of your project path. So unless you have a project called "test", RPG20XX won't find any resources, and if you do have it you can only use resources from that project.
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