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Star Legacy Review

author=zizlefratz
I was just starting to use rpg maker when I was making this so I appreciate the honesty about the broken combat system. I designed it to be random on purpose but I could see no way to fix the phase out skill. It works most of the time but sometimes it will miss no matter what. That being said in the first town just after the intro the house to the south has a save in it so you don't have to keep redoing the same tutorial over and over. In that house their is also an accessory which will protect you from being blinded. Hopefully this will help future players as well.

thanks, i hadnt looked for it since there didnt seem to be anything i could interact with other then the soldiers, and as such i assumed there probably wouldnt be anything to do other then escape, but that information makes it a lot less frustrating to beat the tutorial, the issues with the battle system remain, but if anyone is either ok wit looking past that for the sake of playing the game, or if they genuinely dont mind those issues then they could have fun with this, maybe i will try it again soon.

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i think its all very good, but then again, just as long as it is pretty and detailed that is already enough for me.

Eclipse Saga

just from reading the description it already seems very promissing, i will wait for a more polished version before i try it out, since i dont have a lot of time, but i will definetly watch this to see it grow.

Boundless Tides

author=WheelmanZero
In order to use a spell, you need to equip a book of the same element. For instance, if you want to use fire spells, you'll need to equip a Fire Grimoire. At least I think that's what it was called.
ah, thank you, i did not even notice that books where a thing, i will look for them then :)
i looked arround but didnt find anyone who sold books either in arlya or gravelle, and the only book i got from a quest was plant slayer, wich isnt a grimoire, is there a place where you get them that i dont know? or am i only suposed to get grimoires later in the game?
because it feels silly to have cards being sold right from the start when you cant have anyone use magic except the magician girl (who i didnt pick) and even she can only use fire spells.

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it looks like they are peeking at you from behind the fourth wall.

Boundless Tides

i played the game, and i couldnt use spells, i bought and used the cards, the skills apeared on the characters menus, but in the battle the option for using spells was not there, is there a way to fix this?

Game Design: Riyu the Hero

thanks for the feedback, and regardlees of wether or not you decide to use this passive or a variation of it i am simply happy to be of use, i originally wrote this thinking of how other games tend to give early game characers weak suport abilities to help you early on but have those abilities become useless when you get a dedicated suport, so i was thinking of ways to avoid that.
anyways i wish you luck with this game, cant wait to see what you make next!

something i thought of to do with boost is that you could make it so that it gives you a flat amount of strength based on Riyus level, but also makes him ignore part of the oponents defense, making it so the increasse in raw attack power isnt so great, but its really usefull against oponents with high defenses or especially that can boost their own defenses somehow, this makes it usually less overpowered if it stacks with lots of bonuses from morale, as its only too strong against oponents with unusually high defense, in that case you could perhaps change the name boost to something like justice or whatever, if you feel the old name doesnt suit the ability anymore, well, just a thought.

Game Design: Riyu the Hero

author=SoulAuron
very interesting and very insightfull, i like the direction you are taking this character in, if i may i would like to sugest a passive ability, morale, it increasses the damage he deals for one turn if he has buffed an ally in his previous turn, this counts for any positive efects he uses, such as healing, not just lasting efects.
that would reflect his "do gooder" nature as well as his tendency to need confirmation that he is doing good, and it creates an incentive to use buffs on allyes, even if those arent very strong buffs, just so long as they are usefull buffs they are worth using if the situation calls for it, that way you dont have to make his buffs too strong for their cost just so players feel like its worth using them.
of course the increasse in damage cannot be too high, otherwise players will always alternate between an attack and a buff just to take advantage of this passive, and that is not its porpouse.

on second thought, this seems a bit too similar to alternator, it may be a good thing since those tow are brothers, but in case you feel its a bad thing then i would like to present an alternate way for this passive to work, whenever he uses a positive efect on an ally he gains a morale stack, theese stack untill the end of the battle, and each of them increasse the damage he does and reduce the damage he takes by 5%(or another small percentage of your choice) but in the end of the battle all stacks of morale are consumed and have a chance of restoring one life point to Riyu, the more stacks you had the bigger the chance, of course there should be a maximum amount of stacks you can acumulate, the number would depend on what values you decide for the ofense and defense bonuses as well as the life point recovery chance.

Game Design: Riyu the Hero

very interesting and very insightfull, i like the direction you are taking this character in, if i may i would like to sugest a passive ability, morale, it increasses the damage he deals for one turn if he has buffed an ally in his previous turn, this counts for any positive efects he uses, such as healing, not just lasting efects.
that would reflect his "do gooder" nature as well as his tendency to need confirmation that he is doing good, and it creates an incentive to use buffs on allyes, even if those arent very strong buffs, just so long as they are usefull buffs they are worth using if the situation calls for it, that way you dont have to make his buffs too strong for their cost just so players feel like its worth using them.
of course the increasse in damage cannot be too high, otherwise players will always alternate between an attack and a buff just to take advantage of this passive, and that is not its porpouse.

Glacia

author=captainregal
I'm looking forward to you playing the new version SoulAuron I think you will be pleased.

i will be looking forward to playing it as well then :)