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The Seven Seals

the latest build has some bugs, when you pick monk for pierre the screen turns into the monk immage permanently, but worse is the priest girl, if you try to change her class it triggers a game ending bug because a bitmap is missing or something.

Boundless Tides

hello, i just remembered this game, and i was playing it again, but id like to know if its still going to be worked on, because i dont really like to put time into a game only to never see its end

Red Hand of Doom

this sounds like everything ive ever wanted on a computer rpg... asside from touchy feely dating sim mechanics i am downloading it now, cant wait to play it!

Durham Fantasy: Agartha

a game where the final boss is chuck norris... he better be a damn hard fight, with many abilities so ridiculous they make you want to give up on life.

Guardian Frontier

author=Desertopa
Making the imps not follow the player would prevent the player from getting trapped, but I'm not fond of it as a solution, because that affects the atmosphere of the sequence which all players are going to be exposed to, whereas only a small fraction of players should risk being trapped unless they place themselves in a situation to cause that deliberately. Also, monsters in general chase you in this game; that's not just a gameplay element, as an element of the setting, aggression towards people is part of what makes people categorize monsters as monsters.

Making the walkways bigger is a possibility, but I'm concerned that as an interior area, I've already way overbuilt the school relative to other areas in the game. For a building, it's already kind of excessively large.

I don't want to get players stuck in unwinnable situations which force them to lose significant amounts of progress by resetting, but it actually wasn't my intention to begin with for the introductory section to be challenge-free. Originally, I actually planned for more significant monster avoidance elements in the beginning which were mostly cut. I'm reluctant to further diminish the tension of that section by making it almost impossible for the player to enter a threatening situation.

isnt there a way to restrict where mosters can go? then you could prevent them from geting too close to those tiles.

Eclipse Saga

just from reading the description it already seems very promissing, i will wait for a more polished version before i try it out, since i dont have a lot of time, but i will definetly watch this to see it grow.

Boundless Tides

author=WheelmanZero
In order to use a spell, you need to equip a book of the same element. For instance, if you want to use fire spells, you'll need to equip a Fire Grimoire. At least I think that's what it was called.
ah, thank you, i did not even notice that books where a thing, i will look for them then :)
i looked arround but didnt find anyone who sold books either in arlya or gravelle, and the only book i got from a quest was plant slayer, wich isnt a grimoire, is there a place where you get them that i dont know? or am i only suposed to get grimoires later in the game?
because it feels silly to have cards being sold right from the start when you cant have anyone use magic except the magician girl (who i didnt pick) and even she can only use fire spells.

Boundless Tides

i played the game, and i couldnt use spells, i bought and used the cards, the skills apeared on the characters menus, but in the battle the option for using spells was not there, is there a way to fix this?

Glacia

author=captainregal
I'm looking forward to you playing the new version SoulAuron I think you will be pleased.

i will be looking forward to playing it as well then :)

Glacia

author=DrawnActor
Love the feedback, thank you! We agree with you, and if we can make it happen, tanky characters should have more options and skills to use their build effectively in the rework.

ah, thats nice to hear, i hope its not too complicated to do that :P
also if you want you could have an ability that damages you in order to do something, you know, for a berzerker type of character.
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