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STEELWING'S PROFILE

Welcome to my profile page! I will add more information in time.

I'm an amateur game developer from Sweden and I love to create games from the heart, rather from conventional structures.

A Quest For Heroes RPG is one of those games that I've been working on for months, and hopefully that will give some kind of result in one way or another.

I want to give a personal shout-out for all the people that have been involved with the project! THANK YOU

Contact: sdlftw@hotmail.com (In case you want to say something nice.)
A Quest For Heroes RPG
Action Adventure RPG. Find your missing friend and slaughter countless enemies of evil nature. Find your inner warrior and save the city of Moonshine!

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A Quest For Heroes RPG

This is Simon Daniel Larsson; the creator of A Quest For Heroes RPG speaking!

This is NOT the final game and it is currently being developed on a daily basis.

If you want to experience the whole game you'll need to wait until sometime in May.

We will do our best to fulfill that promise.

Thank you guys so much for trying out our "unfinished game" and we hope you will stick around for the final game release!

COMING OUT MAY 2016

Health Bars in RPG Maker 2003 for enemies/monsters

author=Milennin
Download has a sample project to see how it works:

You need to patch your game with DynRPG, then place the health_bars.dll in the DynPlugins folder.
Copy the DynRPG.ini file and place it in your game folder.
Copy the bar.png and health.png files and place it in your game's Picture folder.


How do I patch the game with DynRPG? is it a separate file?

Health Bars in RPG Maker 2003 for enemies/monsters

author=Milennin
There's one for just HP bars that I use in my game: http://share.cherrytree.at/showfile-9174/healthdemo.zip


How do you use it/install it? I have the file but don't know what to do with it...

Health Bars in RPG Maker 2003 for enemies/monsters

Hi everyone at rpgmaker.net!

I must say I really love the community and I appreciate the response I've got so far for my yet-to-be released game.

I do wonder if it is possible to add the healh-, mana- and progression bars over the enemies' heads so you can see how much HP they have left etc. (Progression bars are the ones that tell you when you can attack again for each turn.)

Just to be clear on one point: This is meant to be where you encounter monsters in a battle background, not the open map with an event. I hope you understand what I'm trying to imply.

Many thanks for those who can help me with this and I will make sure to make a shout-out in some way. :)

How good must a project be to be approved in this site? :)

author=eplipswich
When I said PM, I meant use the Mailbox at the top of this website (next to Notices). You know, Private Message (PM)?


Oops, my mistake XD Haven't had my coffee yet. Lol

Let's work on your game descriptions!

Okay everybody; here is my game description and it needs some polishing:

STAFF: (We are currently a total of 2 people in this independent group.)

Video-Game Developer/Mapper/Creator: Simon Daniel Larsson - My job is to create the world you are within. All the dialogues, pretty much anything that is related to the gameplay itself. Do you have Questions? These should be spoken to me. contact: sdlftw@hotmail.com

Music Composer: Josef Snabb - My job is to create the beautiful music that you hear in-game and almost all sound effects. Please contact Simon at the moment since I'm not done with the music.

This is the perfect game for RPG lovers worldwide!

You're lost, and noone can help you but yourself. What would you do?

Lost Memory is a unique game with many possibilities, surrounding a person who don't know himself very well. In order to do so he needs to gather his friends Zoey, Christian and Yasmin to prevent and fight against true evil of his world. Join the world now. Be blown away. Excellent original story from Swedish amateur videogame maker Simon Daniel Larsson.

Have you ever wondered how it would feel to be the saviour of the universe?

Please note: Updates and patches will from now on be uploaded once a week, depending on demand or input from us that we feel are neccessary. Mostly on weekends!

Music is written by the talented musician Josef Snabb! They are currently being written and the following are completed at the moment: All the other tracks that are not done by him were made by me but these will be removed in time. What I'm trying to say is that the music will be 100% done by Josef and not by me (Simon.)

What's been inspiring you!?

Final Fantasy and Pokémon

How good must a project be to be approved in this site? :)

author=Liberty
You could find your answer if you poke around the games on the site a bit and compare them to your own a little. You're still learning, though, so don't get too down on yourself, but we do have a standard we ask that every game accepted to the site meets (it's fairly low - you're not too far below it, really - you're design aspect when it comes to mapping in general seems to be fairly decent, you just seem to be misusing tiles and lacking some minor sensibilities).

For example, your first map is missing anything resembling cliff edges and cliff walls, so it looks like the land is paper thin and just hanging in the air. You'll want to make sure there's a 'support' for that land, to connect it to the earth below. Also, the flat green against the sky looks like someone just took a knife and cut out a piece of the world. There's cliff edge tiles provided in the RTP chipset you're using, so that it looks more like a cliff that ends naturally instead.

Here's an example: http://i.imgur.com/CAlmgNh.jpg?1


The second map has a lot of issues that are easily fixed, but show a lack of understanding of how to use the tiles in question. The wall tiles have no ceilings on them, and the door is supposed to be blocking up/down, not left/right (sadly, there's very few left/right doors, and the ones that do exist are hard to find). The water also has not tiles correctly (the ones with lines are supposed to be used only next to walls, not in the middle of the water), leaving lines on the surface. It's a bit of a jumbled mess. You'll also want to keep walls the same height unless there's steps down. Rule of thumb is 'if you go down stairs, add another tile to the wall height at the bottom of them for each step (or two... some people like the idea of very shallow staircases) you go down'.

Here's an example of how to use those tiles correctly: http://i.imgur.com/XLLCt3l.jpg?1

Your fourth image has some missing roof tiles. They should be on the upper tile part of the chipset, also, the pieces of the front of the roof (where wall meets roof), you can use the cornered parts from the bottom parts in the missing / and \ parts. Like so: http://i.imgur.com/XuAfXFu.jpg?1


Hello Liberty! What do you think now?

How good must a project be to be approved in this site? :)

Okay, so I have gone through basically all maps, some needed more assistance than others. I have now submitted the game again and I have not heard from the mods in over two days, are they tired of my submissions or what? :)

How good must a project be to be approved in this site? :)

The game has over 100 maps so it will take time to do all :) But I'm ready to fix it!