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How to remove DynRpg from my game?

author=bugmenot
Or are you exporting onto a different OS?


That means from Pc to Mac or similiar?
If that's the case, then the answer is no.

How to remove DynRpg from my game?

bugmenot's process worked. Thank you.
And thank you anyway, painotm.

Sorry if I've been kinda of a douchebag.

How to remove DynRpg from my game?

Ok...I feel ashamed saying this, but the problem is that when I export it I can't play it. It says "dynloader.dll" could not be loaded.
I would like the game to be as easy to be played as possible, I don't want people to download multiple programs in order to play my "stupid game".

And now I feel stupid for having lied.

And I forgot to thank you for that, but I already saw the notifications.

How to remove DynRpg from my game?

I don't really need it, and it's causing more troubles then else to me...so how can I disinstall the program from my game folder?

How can I set the minimum damage dealt in battles to 1 instead of 0? [RPGM2k3]

Hi, it's me.
Again.

This time though I wanted help to fix an annoyance I have in my game: the minimum damage you deal is 0 and not 1.
That means that if you're strong enough, you are invincible, and if you are too weak, you are useless.

Is there a way to fix this?

Battle Layout with player facing right: is it possible? [RpgMaker2003]

author=JosephSeraph
but why do you want to have them facing right like this? Is there a specific reason?

The first reason is just because I wanted to make something different.
Also I like the hero facing right more. Don't know why, but I prefer it.

Battle Layout with player facing right: is it possible? [RpgMaker2003]

author=LockeZ
Wait, what? It's flipping the enemies too? WTF?

I can only assume there's some code in RM2K3 that flips the direction the sprites are facing if the hero is to the left of the enemies. The feature is probably designed to prevent you from having to draw a bunch of extra sprites for back attacks, but in your case it's getting applied in every battle.

So yeah, presumably just flipping the sprites will cause problems - they'll be backwards as you start the fight and then correct themselves. I don't actually have an idea to fix this other than "put the hero on the right."

Thank you.
So yea. Guess I'll have to go with the hero on the right...

Battle Layout with player facing right: is it possible? [RpgMaker2003]

Hi. I am new here, and I've made this account because hoping someone of you could help me.
So, I am making a game on Rpgmaker2003, where the battle layout is by default with the hero on the right.
I've made my own sprites, but facing right (for the hero) and left (for the monsters), becuase I thought "If I flip them and then move them in the BattleLayout page it would work out the way I want it to be, right?".
Wrong. This is what happens:

This is how it appears as I start the fight:
http://i.imgur.com/FWnKrH4.png

And this is how it appears after the fight actually starts:
http://i.imgur.com/jcPagBU.png

It seems the game automatically flips my sprites to make them look in the opposite direction.
How can I fix this?
Thanks in advance.
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