STRESS'S PROFILE
Stress
50
A big fan of both JRPGs and cRPGs, though I mostly play cRPGs these days since I haven't gotten a console in years. I've tried and failed to make an RPG about three times now. Back into it, on my third try, see how it goes.
I really like open-ended RPGs like Baldur's Gate, and hope I can manage to emulate that experience, because that's the kind of game I like to play.
I really like open-ended RPGs like Baldur's Gate, and hope I can manage to emulate that experience, because that's the kind of game I like to play.
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Making Random Encounters More Bearable
In a perfect world, random-screen transition battles wouldn't exist. Anyway, this is a good write up. Lots of good tips. Short battles with lots of variety. When I design my battles, I try to make them at least somewhat threatening. Make your healer actually do something but, still... keep it short. Tough enemies doesn't necessarily mean tons of HP.
Lack of Participation: The Largest Problem Facing Our Community, and Why It's Your Fault
This articles makes me cry and feel all warm and fuzzy and fills with glee. Oh wait, I think it just made me popcorn. Awww.
The more I try to make my RPG the more I realize how damn good the DQ series is at doing the important things right. From the first slime on you are actively managing and concentrating on getting the most out of battles and your character's abilities. That's all you need really. Good ole' fashioned well designed game play. I need to play one of those again and take some close notes.
The more I try to make my RPG the more I realize how damn good the DQ series is at doing the important things right. From the first slime on you are actively managing and concentrating on getting the most out of battles and your character's abilities. That's all you need really. Good ole' fashioned well designed game play. I need to play one of those again and take some close notes.
Lack of Participation: The Largest Problem Facing Our Community, and Why It's Your Fault
This articles makes me cry and feel all warm and fuzzy and fills with glee. Oh wait, I think it just made me popcorn. Awww.
The more I try to make my RPG the more I realize how damn good the DQ series is at doing the important things right. From the first slime on you are actively managing and concentrating on getting the most out of battles and your character's abilities. That's all you need really. Good ole' fashioned well designed game play. I need to play one of those again and take some close notes.
The more I try to make my RPG the more I realize how damn good the DQ series is at doing the important things right. From the first slime on you are actively managing and concentrating on getting the most out of battles and your character's abilities. That's all you need really. Good ole' fashioned well designed game play. I need to play one of those again and take some close notes.
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