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Tanarex
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[RMVX ACE] I need help with tracking a timer through different areas.
I tried my best but there is too much going on for me to isolate the event. Can I just directly send it to you?
[RMVX ACE] I need help with tracking a timer through different areas.
author=pianotm
Well, unless you know Ruby, really all you can do is remove the script and replace it with another one that does the same thing. Or if it's doing something that can be done with events easily enough, you could also do that.
As for me taking a look at it? I don't know scripting either. Your best bet would be to ask Fomar or Trihan.
Well, only the timer is a problem with a script. The flashing screen I have no idea. How would I contact Fomar or Trihan?
[RMVX ACE] I need help with tracking a timer through different areas.
author=pianotmWell, I made a copy of my game and removed one script at a time. Didn't find the cause of the flashing screen but was able to discover one of the yanfly scripts was causing the timer not to show up in the shops. Maybe you can take a look at it in your free time?
All I can say is to go through your processes that are unrelated to this one by one and disable them. If you have any scripts running, do the same thing with them. The problem isn't apparent, doesn't seem to be in this immediate quest line (considering you tried it in a project by itself and it worked right.), and you're the only one that really knows the project.
Bug testing is a bitch, and it can take days of work to track down one little glitch, but every one of us has to do it with our projects.
[RMVX ACE] I need help with tracking a timer through different areas.
[RMVX ACE] I need help with tracking a timer through different areas.
I have lots of parallel processors on the main map but I'm pretty sure none of them are active during that mini-game. That's not even the only mini-game on the map. The flicker happens during the event. I tried a couple of test maps and it doesn't show up there either.
[RMVX ACE] I need help with tracking a timer through different areas.
author=pianotmI think there are too many moving parts and I'll have to switch the minigame to a separate map. Because it still isn't working.No, the autorun isn't working because you tied it to the switch that starts the quest. Of course, it wouldn't work. Why would you think using the switch that turned on the beginning of the quest could also be used to turn on the end of the quest? That's why I told you to make a new switch.
You clearly misunderstood. You weren't getting rid of the whole common event. You still need that to track the timer. You need to leave your transfer event and conditional branch in the common event. Don't put it on the map event. Only put the cutscene in the map event, have it turn on with a new switch, and have your common event turn that switch on when the countdown reaches zero. Have the common event call a new switch and have that turn on the cutscene.
The switch that starts the quest is on a player touch event. It starts the timer and turns on the armor up. This would be a lot easier for me to follow if you added screenshots of what it is supposed to look like. Following your directions I got it to work but now the screen flickers in and out before the game over. There is also the timer not showing up on the screen in the shops. But it still works. switch
[RMVX ACE] I need help with tracking a timer through different areas.
author=pianotm
If you put the cutscene in an on-map event, which you'll have to in order to get the move events to work, you'll need to call it. Unless you have another way of calling the event.
The armor up switch is the one that switches on the conditional branch event that called the common event. But now that I removed the common event and added the info to the main map I was confused as to why I need another switch. Switching it to autorun prevents the character from moving. I think there are too many moving parts and I'll have to switch the minigame to a separate map. Because it still isn't working.
[RMVX ACE] I need help with tracking a timer through different areas.
[RMVX ACE] I need help with tracking a timer through different areas.
author=pianotm
Okay, what's happening? That looks like it should be working.
Did you remember to delete the the Jedd Gets Gear event? That might be interfering.
Is the timer at least working?
I thought you meant to cut everything after 'else' in the common event and paste it under the timer. I just noticed that Depending on where it checks the common event it can't find the lake monster event because it doesn't exist in the shops. Which event number did you mean for Jedd gets gear. I have two.













