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Tanarex
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[RMVX ACE] I need help with tracking a timer through different areas.
author=Marrendauthor=TanarexOne method is to use your locker, which can be most easily accessed via your user name in the black bar at the top.
How do I upload screenshots on here?
ok so here is what I have so far. It works normally on the main map where the lake is located. But if I go into any of the shops the timer vanishes and stops working. When I exit a shop before the timer is up it keeps the time but nothing happens when it reaches zero. When I exit a shop after the timer is up it says 0:00 on the main map but still,
[RMVX ACE] I need help with tracking a timer through different areas.
author=pianotm
1. As a rule of thumb, you should always try to give screenshots of the events you're using.
2. Have you tried running the timer in a common event using a parallel process?
EDIT: In fact, what am I saying? That was a major part of Age of Myth. Yes. Using on map events to run your timer is generally not a good idea if that timer needs to run on multiple maps. Put the timer and its conditions in a common event, set it to parallel process, assign a switch, and then when you're ready to run it, use an on map event to turn that switch on.
How do I upload screenshots on here?
[RMVX ACE] I need help with tracking a timer through different areas.
What I'm looking to do is have the player go from the lake on the main map to an inside shop and buy stuff. Then exit the shop and back to the main map. Then go into another inside shop and buy more stuff then exit back to the main map. And make it back to the finish line before time runs out. So what I want is to have the timer track their time no matter where they are. And no matter where they are if they run out of time they lose the game. Also want the timer to be displayed the whole time.
Need free experienced Mapper for commercial medieval RPG Maker Vx Ace Game.
[RMVX ACE] Looking to hire a scripter for RPG MAKER VX ACE GAME.
I'm making a story-driven RRG game with turned based combat, mini-games, and puzzles. My game is about 60% done. I imagine it took a few months to complete once I had everything I need. Here is a link to a let's play reviewer testing it out. https://www.youtube.com/watch?v=ef8Cg32i7XA&t=1013s Where it crashes at the end. Because... of course, it does.
Engine: RPG Maker VX ACE
Synopsis: Life is about choices. Some are rewarding. Some are punishing. And some are life-ending. This is the very heart of the Game Dance of The Damned (Which will henceforth be abbreviated as DOTD). A medieval RPG puzzle game that tests memory, reflexes, and problem-solving skills. This game doesn't focus a lot on turn-based combat but is a story-driven game. That being said before each battle a character is given a new combat skill to help them win. But these fights are no pushover. Even the first one can end badly if you are not paying attention. Sometimes even before the battle can begin. There are also knowledge skills that can help solve problems. The story's core revolves around four distinct characters. A group of outcasts banded together through happenstance and necessity. Drawn to the siren's call of a cursed mansion. But in order for them to embark on that harrowing journey within, they must first survive the town surrounding it. DOTD comes with its own gathering and crafting system. Along with a Quest Log, lighting system, and Trailblazing skills. Trailblazing skills allow characters to overcome physical obstacles on the map.
MY ROLE: I will be the head writer, lead game designer, and overall head honcho of the project.
Positions/Roles Needed: I'm looking for a scripter that can help bring this world to life. I'm making a story-driven RRG game with turned based combat, mini-games, and puzzles. My game is about 60% done. I imagine it took a few months to complete once I had everything I need. Here is a link to a let's play reviewer testing it out. https://www.youtube.com/watch?v=ef8Cg32i7XA&t=1013s Where it crashes at the end. Because... of course, it does.
Engine: RPG Maker VX ACE
Engine: RPG Maker VX ACE
Synopsis: Life is about choices. Some are rewarding. Some are punishing. And some are life-ending. This is the very heart of the Game Dance of The Damned (Which will henceforth be abbreviated as DOTD). A medieval RPG puzzle game that tests memory, reflexes, and problem-solving skills. This game doesn't focus a lot on turn-based combat but is a story-driven game. That being said before each battle a character is given a new combat skill to help them win. But these fights are no pushover. Even the first one can end badly if you are not paying attention. Sometimes even before the battle can begin. There are also knowledge skills that can help solve problems. The story's core revolves around four distinct characters. A group of outcasts banded together through happenstance and necessity. Drawn to the siren's call of a cursed mansion. But in order for them to embark on that harrowing journey within, they must first survive the town surrounding it. DOTD comes with its own gathering and crafting system. Along with a Quest Log, lighting system, and Trailblazing skills. Trailblazing skills allow characters to overcome physical obstacles on the map.
MY ROLE: I will be the head writer, lead game designer, and overall head honcho of the project.
Positions/Roles Needed: I'm looking for a scripter that can help bring this world to life. I'm making a story-driven RRG game with turned based combat, mini-games, and puzzles. My game is about 60% done. I imagine it took a few months to complete once I had everything I need. Here is a link to a let's play reviewer testing it out. https://www.youtube.com/watch?v=ef8Cg32i7XA&t=1013s Where it crashes at the end. Because... of course, it does.
Engine: RPG Maker VX ACE
Need free experienced Mapper for commercial medieval RPG Maker Vx Ace Game.
author=Tar-sama
Dude, just ask yourself that will you work for free? Especially for commercial project and you got nothing return. Come on, you know the answer.
I had people working for free. They refunded any kind of payment. I have also offered free resources and asked for nothing in return. So yes I do know the answer.
Need free experienced Mapper for commercial medieval RPG Maker Vx Ace Game.
I have made lots of changes and lots of progress. But there are some things I am terrible at. I already paid someone to write a script for me and it still doesn't work right. I'm not sure what interaction I'm supposed to make when I have nothing to really offer. I'm kind of Technically Challenged. I tried taking an online beginner test to learn Ruby and got stuck 6 questions in. I tried writing game reviews and a game creator called me hyper-sensitive because I brought up that maybe he should stop fat-shaming the obese kid in his game. Like the fat kid had to run for 5 whole seconds and now he is out of breath. Or his dinner plate has more food then my entire family eats. Or he falls on the ground and the screen shakes, etc. I could offer story-writing talents but my spelling is terrible and my grammar is non-existent. So they would then need someone else to proofread all that.
Need free experienced Mapper for commercial medieval RPG Maker Vx Ace Game.
I'm making a story-driven RRG game with turned based combat, mini-games, and puzzles. Someone with scripting skills would also be welcomed. I could also use someone to make battlers that match with the default battlers. My game is about 60% done. I imagine it took a few months to complete once I had everything I need. Here is a link to a let's play reviewer testing it out. https://www.youtube.com/watch?v=ef8Cg32i7XA&t=1013s Where it crashes at the end. Because... of course, it does.
Engine: RPG Maker VX ACE
Synopsis: Life is about choices. Some are rewarding. Some are punishing. And some are life ending. This is the very heart of the Game Dance of The Damned (Which will henceforth be abbreviated as DOTD). A medieval RPG puzzle game that tests memory, reflexes, and problem-solving skills. This game doesn't focus a lot on turn-based combat but is a story driven game. That being said before each battle a character is given a new combat skill to help them win. But these fights are no pushover. Even the first one can end badly if you are not paying attention. Sometimes even before the battle can begin. There are also knowledge skills that can help solve problems. The story's core revolves around four distinct characters. A group of outcasts banded together through happenstance and necessity. Drawn to the siren's call of a cursed mansion. But in order for them to embark on that harrowing journey within, they must first survive the town surrounding it. DOTD comes with its own gathering and crafting system. Along with a Quest Log, lighting system, and Trailblazing skills. Trailblazing skills allow characters to overcome physical obstacles on the map.
MY ROLE: I will be the head writer, lead game designer, and overall head honcho of the project.
Positions/Roles Needed: I'm looking for a great mapper that can help bring this world to life. To bring forth the horror, mystery, and claustrophobia feeling of being trapped in an unforgiving mansion. Where monsters and ghosts roam the halls waiting to be released upon unexpecting 'Champions'. I'll also need a pixel artist to create the various items needed to solve the puzzles of the Mansions. Ones that match with the default items of the game. I am open to other positions that can also make DOTD better and appreciate any advice.
Engine: RPG Maker VX ACE
Synopsis: Life is about choices. Some are rewarding. Some are punishing. And some are life ending. This is the very heart of the Game Dance of The Damned (Which will henceforth be abbreviated as DOTD). A medieval RPG puzzle game that tests memory, reflexes, and problem-solving skills. This game doesn't focus a lot on turn-based combat but is a story driven game. That being said before each battle a character is given a new combat skill to help them win. But these fights are no pushover. Even the first one can end badly if you are not paying attention. Sometimes even before the battle can begin. There are also knowledge skills that can help solve problems. The story's core revolves around four distinct characters. A group of outcasts banded together through happenstance and necessity. Drawn to the siren's call of a cursed mansion. But in order for them to embark on that harrowing journey within, they must first survive the town surrounding it. DOTD comes with its own gathering and crafting system. Along with a Quest Log, lighting system, and Trailblazing skills. Trailblazing skills allow characters to overcome physical obstacles on the map.
MY ROLE: I will be the head writer, lead game designer, and overall head honcho of the project.
Positions/Roles Needed: I'm looking for a great mapper that can help bring this world to life. To bring forth the horror, mystery, and claustrophobia feeling of being trapped in an unforgiving mansion. Where monsters and ghosts roam the halls waiting to be released upon unexpecting 'Champions'. I'll also need a pixel artist to create the various items needed to solve the puzzles of the Mansions. Ones that match with the default items of the game. I am open to other positions that can also make DOTD better and appreciate any advice.
Need help with Victor Engine - Moving Platform script for VX ace.
I DL the VX basic module. the Victor Engine - Pixel Movement and the Victor Engine - Moving Platform. The only thing I can get to work is the <platforms> and the <Return to safe position>.













