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Classic television/movie lines!
*Joey pushes Ross into his broken Fridge*
"Dude, you just broke my fridge!"
*Ross is all WTF?*
"What.. How do you even know it's broken?"
"YOU don't think I know my own fridge!"
*Joey opens his fridge and puts his hand in it*
"You broke my fridge! You owe me $300"
*Ross still looking like WTF?*
Ahh Friends, good times.
Edit - Found it on YouTube.. Scene I'm talking about.
"Dude, you just broke my fridge!"
*Ross is all WTF?*
"What.. How do you even know it's broken?"
"YOU don't think I know my own fridge!"
*Joey opens his fridge and puts his hand in it*
"You broke my fridge! You owe me $300"
*Ross still looking like WTF?*
Ahh Friends, good times.
Edit - Found it on YouTube.. Scene I'm talking about.
Not new, but want to introduce myself
screen shots
You don't need Irfranview(But get it anyway, it's useful for making images work in Rpgmaker) All you need to do is..
- Right click the image you want and open it with paint.
- Now in paint in the top left corner of the window click file, scroll down to "Save As"
- Then choose the location, you'll then see the little task bar at the bottom of the window.
- Choose .png and save!
Favourite Movies?
Fight Club baby! Such an awesome movie.
Also to mention some other movies I hold high are Collateral, Running Scared, I Am Legend, Training Day and The Departed. Almost forgot City of God.. That movie was just :o
Also to mention some other movies I hold high are Collateral, Running Scared, I Am Legend, Training Day and The Departed. Almost forgot City of God.. That movie was just :o
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Action Games in Rpgmaker
I'm fairly confident with my skills in Rpgmaker to be able to pull off an Ok action game. Of course I'd have to factor in the terrain elements like say if I wanted.. I don't know bouncing grenades I'd have to use the "terrain value" of certain tiles in the chipset.
You can make a certain tile have a value from 0-9. So create the chipsets in such a manner that the floor in front of a wall has a certain value. Let's say: 5. Variables can be assigned to be a certain objects terrain value, so in your XY monitoring or in the grenade event itself you can add the code to constantly watch the grenade's terrain value as it moves across the screen (putting it in the grenade illuminates lag as it only checks when the grenade is thrown).
As for determining it's angle of change, the grenade event should check it's own location and compare it with the original throwing location. If the grenade is thrown to the left, and the grenades current Y is less then the original Y, that means the grenade has to bounce 90 degrees to it's right. If the current Y is more then the original Y then the grenade has to turn to it's left. And if the current and original Y are the same, then the grenade should do a 180 degree turn and fly back.
Simply count the amount of "steps" the grenade makes to make sure it stops after a certain distance is traveled. Wow Ive gone off topic haha. Myers this was merely a question to see whether or not with the Scripting and what not in XP & VX if an action type game is more possible then through Rm2k3 and such.
Of course Game Maker is the shit for this type of thing from what Ive seen(Ad Nauseum is awesome!) just merely a question is all. ;)
You can make a certain tile have a value from 0-9. So create the chipsets in such a manner that the floor in front of a wall has a certain value. Let's say: 5. Variables can be assigned to be a certain objects terrain value, so in your XY monitoring or in the grenade event itself you can add the code to constantly watch the grenade's terrain value as it moves across the screen (putting it in the grenade illuminates lag as it only checks when the grenade is thrown).
As for determining it's angle of change, the grenade event should check it's own location and compare it with the original throwing location. If the grenade is thrown to the left, and the grenades current Y is less then the original Y, that means the grenade has to bounce 90 degrees to it's right. If the current Y is more then the original Y then the grenade has to turn to it's left. And if the current and original Y are the same, then the grenade should do a 180 degree turn and fly back.
Simply count the amount of "steps" the grenade makes to make sure it stops after a certain distance is traveled. Wow Ive gone off topic haha. Myers this was merely a question to see whether or not with the Scripting and what not in XP & VX if an action type game is more possible then through Rm2k3 and such.
Of course Game Maker is the shit for this type of thing from what Ive seen(Ad Nauseum is awesome!) just merely a question is all. ;)
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Action Games in Rpgmaker
I think I can only really think of two successful action oriented Rpgmaker games. Those are Pokemon The Evil Inside 2 and The Chimera Report(2001 version). Now the purpose of this topic is to ask.. Is there really a way to make an action oriented game through Rpgmaker now with the enhancements of XP and VX? ???
Best Boss Fights
author=tsimehC link=topic=1209.msg18060#msg18060 date=1212001609Completely Agree here. I don't know about best one Ive played but ONE of the best bosses Ive fought was that Hydra at the start of God of War, that was some crazy shit. Also When I first fought Ruby and Emerald in Final Fantasy VII. Oh and just like a cool boss fight was that Ninja in Metal Gear Solid in that office room after the corridor of blood.
Last boss in Jak and Daxter was awesome. Best platformer I've played outside Nintendo.














