TESPY'S PROFILE
Tespy
150
I've loved games and programming since I was young. I joined this site because of my interest in Eredia: The Diary of Heroes, a project I eventually helped out in the play-testing and proofreading/editing departments.
My best skills lie in game programming, proofreading/editing English text, and play-testing games.
Most of my game programming experience is in Unity, and I've grown pretty confident in my skills. I've been learning to script for RMMV as well, and at the time of this writing, I've created two nice plugins for it.
Most of my play-testing/proofreading/editing experience is as QA staff at a certain eroge publisher. Did more than 8 projects for them.
My best skills lie in game programming, proofreading/editing English text, and play-testing games.
Most of my game programming experience is in Unity, and I've grown pretty confident in my skills. I've been learning to script for RMMV as well, and at the time of this writing, I've created two nice plugins for it.
Most of my play-testing/proofreading/editing experience is as QA staff at a certain eroge publisher. Did more than 8 projects for them.
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Eredia - Diary of Heroes
The TVTropes page could use some help with growing; it doesn't cover nearly all the tropes in this game :) https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/ErediaTheDiaryOfHeroes
Eva Reynes: Volume One
Fair enough. And, I see ^_^ I just gained a new respect for Sage; I didn't know he was so versatile, able to draw in two different styles.
Eva Reynes: Volume One
I agree that this looks pretty good ^_^ I'll be looking forward to a demo.
Though, one thing I'd like to suggest is to make the font size about the right size to fit two lines of dialogue per box, like in the 3DS Fire Emblem games. That is, if you ever plan to port this game to mobile; the bigger font size will be much easier to read on a smaller screen.
Should you not be able to fit a full sentence in one dialogue box, you'd take a page out of manga's book (heh) and place ellipses to separate the line between boxes.
Btw, who's the artist behind those lovely CGs? : o
Though, one thing I'd like to suggest is to make the font size about the right size to fit two lines of dialogue per box, like in the 3DS Fire Emblem games. That is, if you ever plan to port this game to mobile; the bigger font size will be much easier to read on a smaller screen.
Should you not be able to fit a full sentence in one dialogue box, you'd take a page out of manga's book (heh) and place ellipses to separate the line between boxes.
Btw, who's the artist behind those lovely CGs? : o
Eredia - Diary of Heroes
So, I went through the whole demo on Hunter difficulty, and I rather like what I see! Though, the text could use some proofreading; there are quite a few grammar issues, but the main problem is the awkward wording that is in a huge chunk of that text. Examples:
Giraldus: However, I can’t seem to be able to get my mind off one particular problem…
Vishael: And lucky you are that you didn’t have to… What it meant is that the mission of destroying a Caradith army camp which was supposed to be a pushover in your words, has turned out to be something which we might not walk out of alive.
Giraldus: Jesting again?... You are a supreme elf who has mastered melee combat, healing magic and elemental magic. And now you are telling me that you are afraid of a magic fog?
Casual speech is fine, but even that is better-worded than this.
As for bugs, here’s what I found:
- Some npcs sometimes get stuck in hallways, forcing you to wait for them to get out of the way before you can finally go through. They also sometimes block entrances and exits inside and outside of buildings, which is also annoying.
- When you try to use the Teleport spell in a place where you can’t teleport, the MP for the spell is used up (even though you never got to actually use the spell in those times).
- Technically not a bug, but when Sharina and Rurouna rejoin you at Aedelen, their HP and MP is the same as it was at the end of the werewolf battle. It’d be better if they were fully healed before they rejoined you; in my playthrough, Sharina was dead, forcing me to backtrack to Midglen and rest at an Inn.
(I know I could have just used the inn at Aedelen, but money is pretty tight in this game without doing a lot of grinding; I had to be frugal.)
Sorry if any of this came off as harsh; I just wanted to give helpful feedback. Anyway, I hope this feedback helps! I’ll be looking forward to seeing more of this project :)
Giraldus: However, I can’t seem to be able to get my mind off one particular problem…
Vishael: And lucky you are that you didn’t have to… What it meant is that the mission of destroying a Caradith army camp which was supposed to be a pushover in your words, has turned out to be something which we might not walk out of alive.
Giraldus: Jesting again?... You are a supreme elf who has mastered melee combat, healing magic and elemental magic. And now you are telling me that you are afraid of a magic fog?
Casual speech is fine, but even that is better-worded than this.
As for bugs, here’s what I found:
- Some npcs sometimes get stuck in hallways, forcing you to wait for them to get out of the way before you can finally go through. They also sometimes block entrances and exits inside and outside of buildings, which is also annoying.
- When you try to use the Teleport spell in a place where you can’t teleport, the MP for the spell is used up (even though you never got to actually use the spell in those times).
- Technically not a bug, but when Sharina and Rurouna rejoin you at Aedelen, their HP and MP is the same as it was at the end of the werewolf battle. It’d be better if they were fully healed before they rejoined you; in my playthrough, Sharina was dead, forcing me to backtrack to Midglen and rest at an Inn.
(I know I could have just used the inn at Aedelen, but money is pretty tight in this game without doing a lot of grinding; I had to be frugal.)
Sorry if any of this came off as harsh; I just wanted to give helpful feedback. Anyway, I hope this feedback helps! I’ll be looking forward to seeing more of this project :)
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