TESTAMENT'S PROFILE
Testament
1860
Hi!
I'm an Italian Rpgmaker2003 user (since 2002).
I like to draw (testament77.deviantart.com), I like to collect console's videogames, I watch anime, expecially super robot ones, and I like rpgmaker.
I'm here to share my projects and to see yours.
Keep up the good work, everyone!
I'm an Italian Rpgmaker2003 user (since 2002).
I like to draw (testament77.deviantart.com), I like to collect console's videogames, I watch anime, expecially super robot ones, and I like rpgmaker.
I'm here to share my projects and to see yours.
Keep up the good work, everyone!
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The Block Review
The Block Review
Ti ringrazio molto (in ritardo, sorry). Mi rendo conto che questo genere di giochi, soprattutto se non divertenti come Warioware, non siano per tutti. Del resto vengo da un'epoca in cui Track'n'field spopolava in sala e le bestemmie e i polsi che ci ho lasciato li so solo io. Bestemmie che ho attirato al mio indirizzo in particolare col minigioco della pressione di Z come se non ci fosse un domani, ma per tutto c'è un motivo e il gioco più "difficile" l'ho attribuito alla giornata in cui sei fuori con gli amici, che rende praticamente impossibile pensare concretamente a un progetto.
Anche tu vedo hai avuto problemi col ritmo centrale, e davvero non so spiegarmi perché, tutti quelli che l'hanno provato, e io stesso nei 100mila test che ho fatto, non hanno avuto problemi, se non per mancanza di abilità (cosa che non voglio insinuare), ma RPGMaker2003 si comporta stranamente a seconda del PC e i giochi "action" non sempre rispondono a modo.
Thank you very much (late, sorry). I realize that these kinds of games, especially if they aren't as fun as Warioware, aren't for everyone. After all, I come from an era in which Track'n'Field was a thing at the arcade and only I know the curses and the wrists that I have left there. Curses that I attracted to my address in particular with the mini-game of pressing Z as if there were no tomorrow, but for everything there is a reason and the most "difficult" game I attributed to the day when you are out with the friends, which makes it practically impossible to actually think about a project.
I see you too have had problems with the central rhythm, and I really can't explain why, all those who have tried it, and myself in the 100,000 tests I've done, have had no problems, except for lack skill (which I don't mean to insinuate), but RPGMaker2003 behaves strangely depending on PC and "action" games don't always respond well.
Anche tu vedo hai avuto problemi col ritmo centrale, e davvero non so spiegarmi perché, tutti quelli che l'hanno provato, e io stesso nei 100mila test che ho fatto, non hanno avuto problemi, se non per mancanza di abilità (cosa che non voglio insinuare), ma RPGMaker2003 si comporta stranamente a seconda del PC e i giochi "action" non sempre rispondono a modo.
Thank you very much (late, sorry). I realize that these kinds of games, especially if they aren't as fun as Warioware, aren't for everyone. After all, I come from an era in which Track'n'Field was a thing at the arcade and only I know the curses and the wrists that I have left there. Curses that I attracted to my address in particular with the mini-game of pressing Z as if there were no tomorrow, but for everything there is a reason and the most "difficult" game I attributed to the day when you are out with the friends, which makes it practically impossible to actually think about a project.
I see you too have had problems with the central rhythm, and I really can't explain why, all those who have tried it, and myself in the 100,000 tests I've done, have had no problems, except for lack skill (which I don't mean to insinuate), but RPGMaker2003 behaves strangely depending on PC and "action" games don't always respond well.
The Block Review
Thank you, I really appreciate.
I still can't replicate the "last day bug". Me, betatesters and friends have no problem with che rithm bar part... someone suggested maybe a delay problem, CPU too powerful (it's a con with rpgmaker 2003) or... gremlins. Still it's strange, if you can play it on day 2, you must be able to play it in day 7. I'll live with this doubt unanswered...
I still can't replicate the "last day bug". Me, betatesters and friends have no problem with che rithm bar part... someone suggested maybe a delay problem, CPU too powerful (it's a con with rpgmaker 2003) or... gremlins. Still it's strange, if you can play it on day 2, you must be able to play it in day 7. I'll live with this doubt unanswered...
Recall Review
Recall Review
Thank you very much for your time!
I'll take all of your suggestions into consideration in the case I'll crawl again into the genre. It's good to have a different voice to hear about how I take on the task.
About the spoiler parts:
I'll take all of your suggestions into consideration in the case I'll crawl again into the genre. It's good to have a different voice to hear about how I take on the task.
About the spoiler parts:
Yes, maybe more cutscene were needed. After the last door, the influence of the sword was so strong that she took over your mind and control your body. For all the labyrinth her recall urge you to reach her and free her driving you crazy step after step.
Pocket Quest! Review
author=Addit
Wait...you mean to tell me that during that whole time you were working on Pocket Quest you never had any other projects or project ideas that you wanted to work on after it was done??? Huh…usually you always get an idea what you want to do after your current project gets finished at some point in time.
Well... in the Italian making community one of the big reason projects dies... are new ideas. Often they take the place of the current project and become the new current project till a new idea comes...
So I kill every idea in sight and focus only on my game with no distraction. Drastic, but efficient.
author=Addit
Ooo – you gonna post that up on RMN as well whenever you get the chance? I would love to see it! :)
I'll do it for sure! Prepare some pen and paper...
Pocket Quest! Review
Eh, many objects have different usage in and out the battle (like stated in the never read tutorial XD, my fault...).
I thought that the movement symbol whit the "inn" text associated to the Escape Rope was clear enough.
For example if you use a Loaded Die into the battle, it allow Nono to take aim to the enemy for a 100% hit next turn.
Anyway... after 9 years I'm in a phase where I want to continue making videogames, but I have no strenght nor ideas at the moment.
So I'm relaxing trying to collect inspirations. I really don't know if Nono will return in the future.
For the time being, I'll try to finish the translation of a short game I made for a contest (Labyrinth contest), a first person dungeon crawler made of course with rpgmaker 2003.
I thought that the movement symbol whit the "inn" text associated to the Escape Rope was clear enough.
For example if you use a Loaded Die into the battle, it allow Nono to take aim to the enemy for a 100% hit next turn.
Anyway... after 9 years I'm in a phase where I want to continue making videogames, but I have no strenght nor ideas at the moment.
So I'm relaxing trying to collect inspirations. I really don't know if Nono will return in the future.
For the time being, I'll try to finish the translation of a short game I made for a contest (Labyrinth contest), a first person dungeon crawler made of course with rpgmaker 2003.
Pocket Quest! Review
I really thank you for this in deep review, Addit.
I agree with all the pro and con you pointed out. Lily was even more frequent in the beta version XD (every 3 turns instead of 5). The % of showing after some turns is a good idea, too late :\
For the music... I don't know, I'm not particularly fond on mp3 soundtrack, even today. I love midis and to convey a more 16 bit atmosphere I thinks they're the best.
I too would have prefer an original soundtrack, but... not so many composer around here ^^. I got an offer many times ago, but not for free and I cannot afford to pay when even I don't earn a cent.
By the way... to return to the INN in a sec, you can use an Escape Rope everywhere in the board ^^.
Thanks again!
I agree with all the pro and con you pointed out. Lily was even more frequent in the beta version XD (every 3 turns instead of 5). The % of showing after some turns is a good idea, too late :\
For the music... I don't know, I'm not particularly fond on mp3 soundtrack, even today. I love midis and to convey a more 16 bit atmosphere I thinks they're the best.
I too would have prefer an original soundtrack, but... not so many composer around here ^^. I got an offer many times ago, but not for free and I cannot afford to pay when even I don't earn a cent.
By the way... to return to the INN in a sec, you can use an Escape Rope everywhere in the board ^^.
Thanks again!
Pocket Quest! Review
Pocket Quest! Review
I haven't released another versione yet. Next release will be the complete game.
It's near the top cause I've submitted my game here recently (and join RMN recently too) and I update the progression everytime there's something significant.
Now for example I've finished to work on the boss first phase adding some feature to the BS to make it more epic and interesting XD.
It's near the top cause I've submitted my game here recently (and join RMN recently too) and I update the progression everytime there's something significant.
Now for example I've finished to work on the boss first phase adding some feature to the BS to make it more epic and interesting XD.













