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Revive the Dead 2: Deader or Alive

Super Mario Paint X

Change:
Rework the opening tutorial, it's too wordy and confusing.
Replace or rework the existing level.

Add:
More maps and enemies.
Draw stuff in a ROM of Mario Paint, and put it in the game.
String along the story I wrote for this.

It's SMBX so there isn't much beyond that.

Revive the Dead 2: Deader or Alive

I'm going with my SMBX Mario Paint project. Of all my forgotten projects I felt this was one of the best. Hard to believe it was 3 years ago.

IP/Copyright question about computer generated music

author=kory_toombs
That's like saying if you use a keyboard to compose a song that the people who made the keyboard own your music.

Not really. It's more like, if a keyboard came with pre-arranged music and I put that music into my game, they might still own that music.

IP/Copyright question about computer generated music

Thanks, I'm such a noob at legal stuff. I'm still stuck in 2001.

IP/Copyright question about computer generated music

For those not familiar, there are apps that can take a users voice and turn it into music. The most interesting one I've seen so far, and the one that led me down this path is Voice Band(only on iPhone :/)





There doesn't seem to be any exact equivilent for Android, but I did find HumOn. You hum some notes and it music-ifies that, but also throws in music around it. Making a whole song right away.


So I was thinking, if I make a song using this do I have the rights to use it in a game? I was looking at the terms of use and found this paragraph.

(Ownership of Rights)



The Services, websites, applications, software and all other information and materials provided by the Company to Users in relation to the Services shall be proprietary and patent rights, copyrights and other intellectual property rights owned by the Company.

Intellectual property rights of the User-generated Material shall be owned by the User. Provided that, however, the Company shall have a right to freely use the User-generated Material for non-commercial purpose without the User’s consent and for commercial purpose with the User’s consent.

The User may, to the extent expressly permitted by this agreement, use the information and materials provided by the Company, and the User shall not infringe on the intellectual property rights of the Company in connection with the use of the Services.


I don't know too much about this stuff, but since some of you folks seem to have a better handle on this stuff, can anyone confirm that this line does in fact mean when I make a song I own it? And can use it as I wish in games? Would I need to credit the app, do you think?


Also, if anyone knows of any other music generating programs please share. I have used Wolframtones in the past for one of my projects. http://tones.wolfram.com/generate. I'm not too sure of the copyright issues there but it's all pretty cool stuff imo.

'Game Length' Specific

I support this idea.

title.png

Why does he need kaioken in space? Is he going to deflect an incoming metoer? :P

Looking to buy Gamemaker as cheap as possible

Thanks.

My final idea is pretty complex, but for now I'm learning the basics. Then I'm going to port some of my rpgmaker games over. If I recreate them and become familiar with doing all the same actions from 2k3, then I'll be ready to tackle harder things. Organizing large amounts of sprites and items and information seems like it will be harder, so I'll need to form some good habits for that.

But yeah, I expected that I would have move onto code at some point. I'm not worried about that though, I'm not a beginner. I already have lots of experience with code, mainly HTML. So it's not fully scary heh

The logic is a bit different but I'm starting to get the hang of it. I just hope I can stick with it long enough to make an actual game xD

Looking to buy Gamemaker as cheap as possible

I do remember the older version being a bit clunky to work with. So far I've been only using it a day and can see how versatile it is. The small test project I've made is already better than any action game I've ever made in 2k3 heh For whatever that's worth. Makes me want to port all my games over, since action games are all I make x.x

One problem I seem to have already is finding good tutorials for the Drag and Drop interface. It's mostly the code interface I find. Some of the drag and drop commands are hard to figure out.

Looking to buy Gamemaker as cheap as possible

author=kentona
GM and GM Pro would be part of humble bundles or sales before, and up until a few weeks ago, if you had GM Pro you got a 50% discount towards GMS2, but that promotion is over.

GMS2 is still relatively new, so any big sales (ie- >50% off) are not likely in the cards for a while.

It's new, eh? I haven't been paying attention to GM for a long time and this new version IS pretty slick. I supposed I might as well suck it up and buy it full price then. ty