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TheNecromancer
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RMN sucks
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Going, Going, Gone
author=Dyhalto
Review events are becoming more and more disappointing. Look at the Review Jam from two summers ago. It was electric. Everyone was psyched. We laughed about the crumby prizes, compared each other's reviews, and ultimately spread tons of feedback. It was eight weeks of fun and excitement.
Now look at Meat Your Maker, the 3rd generation spiritual successor. It was only five weeks long and it couldn't generate a fraction of the original's energy. Even kentona half-assed his part of the event. It was basically a few extra badges if you wrote some reviews. Whoopee. Makerscore.
And all game and resource making events do is distract devs from their main projects. You could make a case for McBacon Jam helping people to network, but that's about it.
At least the events are in place to promote doing this kind of thing. If the problem is the people, then quitting the site because of the people seems like being part of the problem. If the talented devs leave then it will be even worse.
You can't expect all events to generate the same amount of substance. People have lives so maybe the Review Jam was during a time when people were available. Now school is starting and things are happening. That's more reasonable than blaming everyone's collective desire to be a good community to each person who expects a certain level of attention/activity/feedback/whatever.
It's also worth noting that in just about every aspect of life scratching someones back to get a scratch in return is commonplace. There are countless things fighting for a persons attention. Doing favors is a valid way to secure help, instead of sitting back and waiting for it to find you.
This couldn't be further from the truth.
I've been beating a drum for Nebulus to be awarded Featured Game for several months now. This isn't me with a vested interest. It's an outstanding game, and you'll agree if you try it out.
This doesn't mean effort isn't made. It just means one aspect isn't what it should be or maybe just not what you want. I'm sure the lucky people who do get featured appreciate it. Plus, isn't it a vote? So it's fairly democratic. It depends on who gets involved and their interests. Maybe they compare Nebulus to their choice and feel theirs is more deserving.
Regardless, effort is made. Kentona is always saying he is running out of ideas of games to spotlight and nobody is coming forth with suggestions. One has to promote themselves and their product to get big feedback. If that isn't happening and a game is sitting on RMN and nowhere else, and lack of feedback is an issue? Then there is more work to be done by the dev to get people interested. We can't all hit the Pom lottery.
The whole front page is littered with features that promote games that otherwise would sit in obscurity. Games are handpicked by the staff, I'd call that effort. There are 100's of good games among 1000's of games, so not all of the ones you want can be featured.
I don't think the point is what becomes of these efforts. Only that they do in fact exist. This site is more social than it has been but it hasn't given up on games. As time goes on and the site is updated, games become more prominent. I've said that the feedback on games is worse, but it's not because the site is preventing it. Maybe it's a shift in userbase and their priorities. Still a decent reason to leave.
It's easy to pinpoint the problems with the people, but I find it hard to place any blame on the site. Except for creating statuses xD One negative thing out of many positives.
Going, Going, Gone
I was curious so I looked through some of the comments on your page. Holy shit you have a lot of feedback. By RMN standards you're a fucking superstar. On one page alone you have just about as much feedback as I've ever received on all my personal games put together. So perhaps it's not the level of feedback you are receiving but the amount you think you should be receiving. I'd chop your head off to receive the same amount of support. There can be only one.
Also, if you don't get much criticism, maybe you're doing things right? But it's true that games usually get more attention when they are finished. Some people will wait for a finished game and just about every game goes through several revisions in the first 48 hours of release because of the waves of feedback. Rather than nitpick on the demo, just push ahead to the end and fix things after the fact. I mean, it's no different if you think about it. People playing the demo vs people playing the full version. In the full version people will be invested in finishing it. As opposed to a demo which they know won't go to the end of the game, they don't need to try so hard because this is a throwaway save file.
Also this comment from you caught my eye:
Also, I say also a lot.
Also, if you don't get much criticism, maybe you're doing things right? But it's true that games usually get more attention when they are finished. Some people will wait for a finished game and just about every game goes through several revisions in the first 48 hours of release because of the waves of feedback. Rather than nitpick on the demo, just push ahead to the end and fix things after the fact. I mean, it's no different if you think about it. People playing the demo vs people playing the full version. In the full version people will be invested in finishing it. As opposed to a demo which they know won't go to the end of the game, they don't need to try so hard because this is a throwaway save file.
Also this comment from you caught my eye:
But I won't cancel the project. Not only will it make me look like a massive failure, but it will destroy the hours that not only I have put in, but the hours that others have put in as well. And that for me, by far, is the worst thing to do to anyone. To waste their time.By your own admission you are losing the spark of game dev. I know all about it as I'm in the same boat. Judging from what I've seen in your comments you have lots of people supporting you, actively comments and giving feedback/ideas. So it doesn't seem like RMN is the issue in this case. Perhaps you only need a break.
It kind of saddens me that I'm not the same enthusiastic developer I was some 4 or 5 years ago, but I really do want to be that person again. Anyone who has followed Enelysion ( which is still averaging around 250-300 downloads a month ) during its development and is following Tristian now would have noticed a distinct tonal shift in the way I write my blogs. I was magnetic. I don't know if I've got that in me anymore. I'm whimsical ( as nhubi put it ) and some people may find it annoying that I change track so often, but that's just me as a person, and I wouldn't change it.
Also, I say also a lot.
Going, Going, Gone
author=suzy_cheesedreams
Well, there are fairly frequent review-based events, not to mention game and resource making events.
This is true, good point Suzy! ;P There are events for game making and there is always a push to get more games reviewed. So it's not all bad. I think there was/is a way to get MS for helping or commenting? I don't remember specifically. Things aren't all negative but it was better in the past.
Going, Going, Gone
I think this site has become too much like facebook/social media. People are too busy making pointless statuses, playing forum games, and posting non-RPGmaker related stuff. The gamepages and games have taken a backseat. There used to be much more commenting on gamepages, especially images!, and topics about game stuff. I don't know if it's because of the changes to the site or maybe it's a natural evolution after so many years of the same stuff. Because truthfully when I see a topic about something like random battles, I think "man, that has been discussed to death".
But still, I wouldn't quit because I make games for myself. Well I used to make games xD I come up with game ideas for myself!
edit: I mean, just look at the latest posts. That is how I've always browsed the site. You might see 1 comment on a game per page, if there is one at all. It's half non-game related stuff. And a few game related topics, like currently the villain one.
But still, I wouldn't quit because I make games for myself. Well I used to make games xD I come up with game ideas for myself!
edit: I mean, just look at the latest posts. That is how I've always browsed the site. You might see 1 comment on a game per page, if there is one at all. It's half non-game related stuff. And a few game related topics, like currently the villain one.
I'm Sorry it Has to Come Down to This
THE Captain's Log #49 - Maglev, bugfixes and New Parnassus
I would have to say using the word rail or train is too cliche and obvious. Maglev is unique and cool! I like it. It kinda looks ugly as a written word, maybe it needs an extra letter in there somewhere? or a slight change..Maglift, Magline.
Nice tunes
Nice tunes
What's done is done
Let me guess..you did nothing to promote your game. You didn't participate in any events or get involved with the community in general. You didn't offer to provide feedback for other people, with the possibility of having the favor returned. You just plopped your game on a site with 1000's of similar looking games and expected yours to make a big splash.
Sorry, but I find it hard to have sympathy for people who expect to get something from doing next to nothing. In this day and age it's simply not enough. You have to work for it and you have to do it for reasons other than popularity/feedback. Especially for an unfinished game. Perhaps this is the right decision.
Sorry, but I find it hard to have sympathy for people who expect to get something from doing next to nothing. In this day and age it's simply not enough. You have to work for it and you have to do it for reasons other than popularity/feedback. Especially for an unfinished game. Perhaps this is the right decision.













