New account registration is temporarily disabled.

THENECROMANCER'S PROFILE

Search

Filter

RMN sucks 5

Finally getting around to programming all the items. Did boomerang and whistle so far. Also enemies are pretty much done.

RMN sucks 5

You can bomb a wall on the way to the store after you get the bomb bag. It has enough money to buy the bracelet.

RMN sucks 5

The updated demo will have the explanations. You only use the selected items at certain spots. It might change in the future but the demo is like this

RMN sucks 5

*edit - I've updated the demo in response your comments. Download it again and try again for the full experience :D You still haven't seen any of the puzzles*

Your quick answer: I just threw that first guy in to at least give some kind of idea what to press, i really should polish it off. The leveling system is in place but not utilized in the demo. The bombs are only meant to be used when you are standing in front of a bombable wall.

This demo is just to give a taste of what the game will look like, I can't really release a demo with all those systems in place because they all need to be completed and sync'd at the same time. And I'm still working on making them ^.^; and making sure they have no bugs. So you can look forward to a very deep experience when a Beta is released.

Here's a longer explanation:

The text from the starting guy was just thrown in because previously he was just there to flip switches. I'll update it to explain a bit more.

The leveling system was laid out at the start. When you kill monsters on the overworld they give you experience points. My plan was to have both adventure and RPG elements. The "hero" gets xp and has the normal stat increases with level and stat changes with different gear, but it only comes into play when you would be in an actual RPG battle. Out on the overworld the gear you equip has stats tracked by variables that affects the fighting in the overworld.


The bombs are not designed for you to use anywhere, that is how it will be for most of the items. It's just not worth it to program such a thing. I thought about it, but decided on this way because it keeps things simple and allows me to balance the bomb distribution as you play. For example, if you dont use bombs needlessly and run out, then there is no need for me to have shops sell bombs or have enemies drop bombs or make sure that there is always a place nearby where you can stock up on bombs.... no, instead you can only use a bomb when there is a place to bomb. There will be more bombs to find than places to bomb so its not going to be a chore to find enough bombs to open every bombable place.

I really have to describe how to use bombs in game xD see, that's one of those things I never even thought of. I will fix these things right away :)

RMN sucks 5

Is that so? Well then I will consider myself as such :D

Do you have your LoZ game hosted anywhere else? I enjoy playing all LoZ RM games.