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Lunar Wish: Orbs of Fate Review

author=alterego
If we stand for things be judged based entirely on tastes, what stops me from rating a game poorly based on my own misguided expectations of it? "0 out of 5 stars for not being the game I would have liked to play" Yeah, that would be really helpful...

Nothing would stop you from doing that. The same way that we can't stop people from giving crappy games a 5 star rating. There is rarely such heated discussion when that happens.

Lunar Wish: Orbs of Fate Review

What I quoted shows that you said you didn't want to write a review, but then did anyways after you failed to get Sated to retract his review. That's a fact regardless of what else was in the quote. Unless you followed it up with "jk", which you didn't.

You claim that the "discussion" on the other review is completely unrelated, even though it's pretty obvious that this review is a direct response. You didn't like his review, and wrote one of your own instead of trying to...I dunno, get him to change his mind by the things you posted in the comments. A point that Solitayre made and you tried to dismiss, probably because you felt insulted that he pointed out that you were complaining.

The part I removed from the quote doesn't matter because that is your opinion and it's unrelated to the part about how you didn't want to write a review. You felt that you weren't complaining, but many others saw it as complaining. Just like the review itself, it's all opinion so nobody is right or wrong. But you didn't like the fact that someone else had a different opinion so you tried to invalidate it by spewing nonsense that nobody really bought into.

It's nothing new. There have been countless arguments over the opinions expressed in reviews, or anything posted in the history of the internet, but you can't seem to admit to the fact that it's simply complaining. You can't change the fact that other people have different criteria for enjoying a game and will focus on different things when writing a review. And bitching about it in the comments sections is pointless.

I have no problem with your review, just your denial. So I'll leave it at that. "Good review"

Lunar Wish: Orbs of Fate Review

I'd call it complaining, because someone else had a negative opinion of something you had a positive opinion on. You tried to denounce that opinion by redefining what a review and opinion should be to support your view. Not many people agreed with that.

I suppose you were planning to write a review anyways, right? And release it a day after having that "discussion". Except that you said:

08/05/2013 02:31 PM

author=Dyhalto
People, instead of rushing to luster's defense and raging over a low score, why not play the game and give it the review you think is proper?

author=Corfaisus
I would, but as you can tell I'm kind of reviewed out for the time being


It didn't take long for your review writing readiness levels to rise again.

Yeah, completely disconnected in the foreign land of the same game space. Not just the same game space, the same section of said game space. Hey look, the css background is space! Awesome xD

Fruity Frenzy! Review

don't bother. i'm fairly certain it won't make a difference. i have been doing extensive work with event collision in my 2k3 Zelda game. what happens is that the hitbox of the event moves instantly to the next tile when it decides to move. the speed of the event only affects how long it takes the sprite to follow. being on the top(or bottom) layer probably won't make a difference to the hitbox, but anything is possible.

you would need a custom system that uses a different measure of detection. which is possible, although i haven't tested my theory. from what i remember if you track the coordinates of an event with variables, it doesn't follow the hitbox. it follows the sprite and it's located at the bottom/middle. and if you use a formula to extrapolate a box from that point, you will have a more accurate hitbox that follows the sprite. it's just a matter of doing the same thing for every event and creating a way to detect collision. it's probably similar to kazesui's tutorial on pixel movement in 2k3, which i haven't read yet.

Fruity Frenzy! Review

oops, my full edit didn't take for some reason. check that post again.

what sarcasm? i wasn't referring to that part of coding. more like the speed/frequency of mobs, the amount of mobs, and the fact that you have to rush around. the way 2k3 handles key input for movement makes it hard to be super accurate.

my whole post was pretty much anger/sarcasm ;) i downloaded after i accepted the challenge and played until i posted the rage. so 1.5 hours of dying over and over and over...most of the time because the event tagged me as i walked by, not into it. the best i did was get 26 with time still left when i died, so i was on pace to beat 27. as for 30 - pics or gtfo. you'd have to get very lucky and have tomates spawn close to you in quick succession. which means you have to play over and over. so not worth it u.u

Fruity Frenzy! Review

this is poop. it's worse than poop. it's sucks poop. give me back my time playing this. i was tricked. there is no point in playing unless you want to get a high score and everything about the way this was coded brings out the very worst in the tile based movement and hit detection of events in 2k3.

i would give it a 0.5 and suggest that it only be played if you are about to get in a fight and you want to build up some rage. i dislikeyou. i flogging dislike you.

stop living.

edit: xD i was pissed and obviously didn't beat your score.

Fruity Frenzy! Review

i accept that challenge

Fruity Frenzy! Review

i was wondering why this even got accepted to the site, but it makes sense that it's from release something. altho, i would suggest that what i see here shouldn't even qualify! as there is what, 1 minute of gameplay? the rule was that there had to be at least 10 mins. and judging from what i read, this isn't even worth playing 10 times xD but whatever, cg's on the easy MS

Very Pink Game Review

author=calunio
I was kinda disappointed with this game. I didn't find it that charming, and the style seemed rather overused at this point. My feeling while playing it was "I've already played this"... think Space Funeral, Wither. It's a cute little game, but I really don't think it's that amazing.


yeah, once a certain style has been done it should never be used again.

DragonVale Review

The author needs to remember the rule of 3 (any pattern lasting longer than 3 tiles looks unnatural)

hahah say whaaa?