THENECROMANCER'S PROFILE
TheNecromancer
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RMN sucks
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0.25 Released
Download removed
I guess so.
If you can think of anything, feel free to PM some ideas. As far as implementing the ideas I already have, I've got it covered. Thanks though.
If you can think of anything, feel free to PM some ideas. As far as implementing the ideas I already have, I've got it covered. Thanks though.
0.22 Released
haha Ok, well then I'll take those points more seriously from now on.
I'll show you what I mean, when I get a chance.
I'll show you what I mean, when I get a chance.
0.22 Released
Ah, ok so everything custom would use that Event type. I would have tried to use that function and realized it didn't work. So it's up to you if you want to give me imaginary tester points :P
What I mean is that when I create a new event. Then edit it. And the first thing I do is double click the message command to add to the right side. It's not highlighted on the right side and the arguments box is empty. I have to click that message event code line on the right side, for the arguments box to have the items in it.
So at this point, I have a line of code on the right side and it's currently highlighted. It's arguments are in the box. If I then double click a second command, it adds it to the right side and auto highlights it and shows the new commands arguments in the box.
So it only auto highlights the new line of code if you already clicked inside the box on the right once.
What I mean is that when I create a new event. Then edit it. And the first thing I do is double click the message command to add to the right side. It's not highlighted on the right side and the arguments box is empty. I have to click that message event code line on the right side, for the arguments box to have the items in it.
So at this point, I have a line of code on the right side and it's currently highlighted. It's arguments are in the box. If I then double click a second command, it adds it to the right side and auto highlights it and shows the new commands arguments in the box.
So it only auto highlights the new line of code if you already clicked inside the box on the right once.
0.22 Released
I can create a new command in the database, but I can only choose from a set of pre-existing functions. I could create a command called self-destruct and use the quit game function. Can I create a command called...Cook that loads a custom cooking system?
I noticed that if the code box on the right side has no code, when I input something it doesn't auto select it. But if I already had something on the right side, and selected, when I add something else that new item does get selected.
I noticed that if the code box on the right side has no code, when I input something it doesn't auto select it. But if I already had something on the right side, and selected, when I add something else that new item does get selected.
0.22 Released
Got around to this, finally. My first thoughts
shake screen, when at the edge of the map you will see black as the screen shakes inward. can we set a color or tile to show in that space?
when i double click a command to add to the right side, I have to click on it(on the right side) in order for things to show in the arguments box. that seems like it should be automatic to some degree
created an if branch and the name of my variable spills into the next info column and makes it real hard to read
am i supposed to be able to create a new commands in the database?
what are the rules for importing files? I'm having trouble importing charsets
double clicking events, would be nice if that did the edit event command
in event editor, if i use a tile, the layer is greyed out. but if i change the event to Use Charst, i can change the layer, remove Use Charset, and it changed the layer. but it doesn't affect the tile in game. id like to be able to change that. is it supposed to use whatever layer the tile is in the database?
shake screen, when at the edge of the map you will see black as the screen shakes inward. can we set a color or tile to show in that space?
when i double click a command to add to the right side, I have to click on it(on the right side) in order for things to show in the arguments box. that seems like it should be automatic to some degree
created an if branch and the name of my variable spills into the next info column and makes it real hard to read
am i supposed to be able to create a new commands in the database?
what are the rules for importing files? I'm having trouble importing charsets
double clicking events, would be nice if that did the edit event command
in event editor, if i use a tile, the layer is greyed out. but if i change the event to Use Charst, i can change the layer, remove Use Charset, and it changed the layer. but it doesn't affect the tile in game. id like to be able to change that. is it supposed to use whatever layer the tile is in the database?
Battle Next
You deserve a break.
Is there pixel movement yet?
I have the latest version downloaded, which puts me one step closer to opening it and messing around. I'll probably try and push for using this engine in that upcoming gamejam event.
Is there pixel movement yet?
I have the latest version downloaded, which puts me one step closer to opening it and messing around. I'll probably try and push for using this engine in that upcoming gamejam event.
Sunnydale is in a very sunny place
author=LouisCyphreI think that date shows the last time it was commented on(which is silly, I think I've brought it up before to staff). It wasn't commented on when you looked at it. Now it shows the timestamp of your post.
how the hell is this dated "N/A"
edit: haha now it's my timestamp













