THEREXION'S PROFILE

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This game looks amazing, I wonder why I didn't see it sooner!

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Bracelets?

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Very nice. I would have never thought that floor would go with the default stuff. But you make it work so elegantly. I applaud your work.

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This is so awesome. I am subscribing just for this.

What are you thinking about right now?

I'm wondering whether or not I should waste a band-aid on this tiny knife cut that burns due to the orange juice that squirted on it whilst chopping one of those delectable fruits.

How much do y'all like midi?

MIDI aren't a bad music source, but they tend to be poorly done. I like MIDI, but sometimes it can be messed up when you go to create the actual file*.

* I have little to no clue what I'm talking about.

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This looks like it'll have some...
*Puts on shades*
Great Mappings.

I'm sorry, I had to.

What are you thinking about? (game development edition)

I was thinking, after I finished Pokemon Trinity, that I would make Pokemon Trinity 2 in that sandboxy do-whatever Skyrim style. I just really like that and I realized that no games, or at least none that I've seen completed, have tried this.'

I'm also thinking of a game where you can play as one of two characters, it would be one to two hours long, and there is a limited variety of weapons in the game. Each of which would be upgradeable, and each type would have it's ups and downs to give the user their own style to work with. All about wretched Kings, betrayal, and one brother chasing another brother to find out what the hell is going on.
That idea was going to be mixed with a sort of open game where you, if you upgrade your skills correctly, you can avoid every single fight throughout the entire game.
Every. Single. Fight.

I lol'd at the idea, but then I was like: "Hmm... that isn't half bad. Gives it some replayability, I suppose."

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It would be nice if we could, you know, differentiate the hero from... everyone else.