THEREXION'S PROFILE
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What makes a game's story memorable to you?
I need to be able to feel what the character feels. If I can't become intune with the people whose lives I am supposed to be getting to know and understanding, then what about that game is there for me to remember?
Q: "Oh, remember that game with those awesome gameplay mechanics?"
A: "You mean the one with the emotionally dead and detrimentally pointless characters? No, not really."
Q: "Oh, remember that game with those awesome gameplay mechanics?"
A: "You mean the one with the emotionally dead and detrimentally pointless characters? No, not really."
Coming up with a story as you go
I'm probably one of the worst people to say this but: writing-as-one-goes isn't necessarily a bad thing. The only time I think it's really bad is when they don't even have a "goal." When writing without a script, I feel one must have a specific goal or task they are trying to achieve. Pointless meandering usually winds up to an overall bad and confusing story, from where I see it. I've done it before, completed two games with it. Looking back now: those games were crap.
Shortened; Without some sort of task in mind, it becomes incredibly difficult to write without a master plan. The story may constantly deviate and end up making no sense. (In my point of view, at least.)
Shortened; Without some sort of task in mind, it becomes incredibly difficult to write without a master plan. The story may constantly deviate and end up making no sense. (In my point of view, at least.)
Pokémon Trinity Review
I completely understand where you're coming from. Infact, now that you've brought all of this to light it really makes me want to improve on these noted things. I brings me joy that you would take the time to make this amazing review and I will take everything you have said into deep, deep consideration.
Now that I really think about everything I've done, it really could use a bit more work. I never thought much about it, only that I thought it would work well enough. The key word being "well enough", since I was too lazy to really do anything special. Anyways, I'll work on all of these issues, and thanks again for bringing them to my attention.
And thanks to your review, I can feel my inspiration surging back! This is really just the kick in the pants I needed.
Also, I don't cry. :P
Now that I really think about everything I've done, it really could use a bit more work. I never thought much about it, only that I thought it would work well enough. The key word being "well enough", since I was too lazy to really do anything special. Anyways, I'll work on all of these issues, and thanks again for bringing them to my attention.
And thanks to your review, I can feel my inspiration surging back! This is really just the kick in the pants I needed.
Also, I don't cry. :P
What we did horribly on our first games.
I made every game have ten or so characters, most of them having no reason to be there/no backstory. Everything was incredibly lifeless. Story Progression was vague and unhelpful, to the point where you wouldn't know where to go even if I explained what the people were saying.
My projects weren't projects, but a file with a bunch of scripts thrown into it because I thought they were cool. There was no reasoning behind them at all, nor did they even minimally add to the gameplay. Maps were either too big and undetailed, or too small and cluttered. NPCs never said anything that would be of any assistance. Items were given when it made no sense for them to give it to the player. Battles were either too hard or too easy.
Overall, nothing made sense! I kept using Autorun and spazzed out angrily when everything froze and didn't respond. It's a good thing I was so stupid I infected every computer I touched with a virus, because I lost all of those horrible projects. :P
My projects weren't projects, but a file with a bunch of scripts thrown into it because I thought they were cool. There was no reasoning behind them at all, nor did they even minimally add to the gameplay. Maps were either too big and undetailed, or too small and cluttered. NPCs never said anything that would be of any assistance. Items were given when it made no sense for them to give it to the player. Battles were either too hard or too easy.
Overall, nothing made sense! I kept using Autorun and spazzed out angrily when everything froze and didn't respond. It's a good thing I was so stupid I infected every computer I touched with a virus, because I lost all of those horrible projects. :P














