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Capture.PNG

Man, the art is really cool! I love the style and detail and colours!

parcelrun.png

The scene is great <3
Something about her face looks very off, though.

Coffin.png

Lookin' good! Though it should be "discard a coffin" and not "discard of a coffin".

sandstone.png

author=WolfCoder
No, now THAT looks jarring. Even more than I remember Disgaea being. They look completely out of place. It's like they dumped sprites from one version of Disgaea into a map from another (which is probably what they actually did). Are you looking at the drop shadows I don't have yet? Or the fact every game I referenced had lots of orthographic projection shots (no depth perspective and shot from low orbit) while mine uses 45 degree FOV.


... that's not jarring at all. It fits very well with the environment and it /works/. It looks nice, and it meshes incredibly well. There's no stark difference between the shading and coloring of the world and the characters, it's very subtle. Very nice and neat and easy to look at.


author=Link_2112
It might help the sprite to have a shadow. And in one of the images here with low lighting, with the lighting filters applied to the sprite, it looks really good.


author=WolfCoder
I haven't put them in yet.

sandstone.png

author=WolfCoder
I don't see this difference that you're talking about. The sprites in the games I mentioned (including Disgaea) stood out from their backgrounds just as much. If you're talking art-wise, I drew the sprites and backgrounds such that the backgrounds are soft and the sprites are sharp and high contrast (the outlines are much darker too) which differs from the PS2 era games that still did sprites on 3D.


They stand out, yes. But they still match due to the cohesive elements the 3D and the sprites share. They're fitting with one another, because it feels like they were made to be together.
http://pspmedia.ign.com/psp/image/article/777/777214/disgaea-portable-20070330001541942-000.jpg

Yours doesn't have the same effect. Even in the example you showed that has the effect your going for shows it. That has cohesion and it flows well from the 3D to the 2D. It looks nice, it bonds the elements well, and it just in general isn't mentally jarring to look at.

Applying filters isn't what I meant, just generally having them look good together is what I'm referring to.

sandstone.png

Except the thing is with Disgaea everything has cohesion--with good looking sprites on 3D planes there's always that sort of thing. Despite being 2D with 3D, it looks good together because everything matches.

The stuff I see here doesn't have that cohesion, and it just doesn't look that great right now because of it. This is obviously still fairly early, so you still have plenty of time to make everything all nice and matching. Just thought I'd mention it.

sandstone.png

To be honest I don't think, in the case of this game specifically, that the 3D and 2D looks very good at all. It's rather jarring. But best of luck to you regardless!

1.png

That is one sexy title screen.

Armor_Set_Sandal_2.jpg

Wow, that's really cool!