TOME571'S PROFILE
Tome571
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official igmc participation station 2018
Also got a project up - have fun!
The Pharaoh has died. Chaos rules the land. Gods and Goddesses choose their champions to face the trials of the gods and become the next rightful Pharaoh.
Which deity do you follow? Answer a series of questions to choose a god or goddess that matches your personality. Explore a system of dungeons and temples that are randomized each playthrough, so no two playthroughs are the same. Fight enemies that are based on how far you've gotten in the dungeon system, using skills granted by the gods themselves. Jump, run, throw, dodge, explore and think your way through a maze of switches, puzzles, traps, and riddles, while working towards becoming the new pharaoh.
Features -
True Active Time Battle, where enemies will attack you if you take too long to think about your actions!
Skill based battle actions - carefully time your attacks to inflict maximum damage.
Randomized dungeons - high replay value, since each playthrough will be different.
Unique puzzles and mechanics in each map, custom made for this special project.
Skill slot system - change your available skills, based on the equipped blessings from the gods.
6 different playable characters, each with unique play-styles and progressions.
Hours worth of dungeons to explore and replay.
Awesome spells and skills await your discovery!
Beautiful custom characters, maps, creatures and more!
https://tome571.itch.io/rise-of-the-pharaoh
The Pharaoh has died. Chaos rules the land. Gods and Goddesses choose their champions to face the trials of the gods and become the next rightful Pharaoh.
Which deity do you follow? Answer a series of questions to choose a god or goddess that matches your personality. Explore a system of dungeons and temples that are randomized each playthrough, so no two playthroughs are the same. Fight enemies that are based on how far you've gotten in the dungeon system, using skills granted by the gods themselves. Jump, run, throw, dodge, explore and think your way through a maze of switches, puzzles, traps, and riddles, while working towards becoming the new pharaoh.
Features -
True Active Time Battle, where enemies will attack you if you take too long to think about your actions!
Skill based battle actions - carefully time your attacks to inflict maximum damage.
Randomized dungeons - high replay value, since each playthrough will be different.
Unique puzzles and mechanics in each map, custom made for this special project.
Skill slot system - change your available skills, based on the equipped blessings from the gods.
6 different playable characters, each with unique play-styles and progressions.
Hours worth of dungeons to explore and replay.
Awesome spells and skills await your discovery!
Beautiful custom characters, maps, creatures and more!
https://tome571.itch.io/rise-of-the-pharaoh
The Valley of Ashe
author=Wilmhit
it is crashing.
Any details? Maybe I can help?
OS?
System Specs?
Error Messages?
I only have 1 other report of crashing, due to system specs with over 125 downloads.
The Valley of Ashe
author=KyleLascar
Honestly, this is the first time I've seen ATB implemented in an RPG Maker MV game. Does your game's ATB feature a wait function, and if so, which kind of (automatic, press key/button or only while browsing sub-menus)? I'm afraid "true ATB" means no wait function at all, but then I had to pass on playing this game, since I only play true turn-based JRPGs.
Also, how exactly is the "rebuilding of your own kingdom" supposed to work? There are so many ways to go about that, ranging from simple story progression (kingdom is rebuilt automatically as the plot advances) or provision of money (buying buildings) to full-fledged strategy elements (with emphasis on freedom of choice).
So, it does have True ATB, so no waiting during submenus, etc. I am working on an implementation of a full Wait to go with it, so each menu it hits it pauses. That works right now, but if you cycle characters by pressing the cancel button, nobody's turn bumps forward at all, which is where I would like it to be. I also want to work out a semi-active, where bars will progress until you hit a submenu. Implementation has been a little harder than expected :)
The rebuilding of your kingdom happens a little later in the game. The first part of the demo is really introductory where the plot line lays itself out. After that, there are a few different sets of resources you will need to rebuild - workers to rebuild, funding, army to defend it, etc. As you complete sections, the castle is in a different state of rebuilding, so it progressively builds as you gain more resources and complete the questlines. There may be some scenes that have some tower defense style defenses that you can choose rewards and customize a bit later on. I've got the tower defense section working, but the quest lines and maps are not written that far yet, for this demo.
So 1st section is fairly linear, until the entire plot opens up, then it's a little more open and branching.
ValSyl.jpg
author=Frogge
Ten thumbs up for replacing the ridiculous excuse of character sprites that are the default mv ones. Also like how organic your floor looks, I've seen a lot of people fail miserably at trying to do something similar, this one's a great example of it being done right. Will be keeping an eye out for this!
Thank you! It's up now, if you want to give it a try. I'm looking for feedback for improvements.
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