TORQUEMCFEARSON'S PROFILE

"You wanna know what the difference between 'success' and 'failure' is...?
It's their spelling, pronounciation, and definition."
-Torque McFearson

Welcome, please enjoy my complimentary words: Ficus, amble, ludachristianity, moist caverns. I am mostly an amatuer writer and a self-chastising escapist. I try to make you laugh, because it's a cheap and easy way to get people to like me. I'm also older than you think... no, not that old.. back it up a bit.. yep, right there, that old.

I'm trying to write games that reflect my humor, my odd insights, and my existental dread. I'm working on my sole project: a modern/cyberpunk, dark, character-centric mystery; full of suspense and offset with quirks and humor — no.. not blade runner, why does everyone keep saying that? (And yea.. that was an em dash, so you know I'm a real writer. Alt+0151, come at me.) I may release a demo before then end of the year and plan on releasing the game in 3 Episodes.

In regards to everything out of my mouth:
Don't hate me, I'm only kidding.

Sources of inspiration: Media and sentient life.

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Inherited Sins

Yo, I really like color pallette and lighting going on. Dark and colorful. It looks like it all fits together really well.

I'll play it when I get home.

To add to the opinion pool, the name 'Aryan' ain't bad at all. I recognized the word but didn't think anything of it.

Tales of Yuria: The Dragon God

author=AeroFunk80
I have a conditional branch with random variables tied to traps.

Oh, this makes so much more sense: Flame traps are risk/reward, Toolkits upgrade later, game is not a pushover. Ok, Ok, I got it, that's on me, I was being somewhat impatient and assumptive.

author=AeroFunk80
Hope you keep playing. Sounds like you're in Grugg's Lair.

Yep. Grugg's Lair. I'm enjoying it greatly so far. Didn't know battles are suppose to be challanging, I was playing like I could go and clean house (dungeon) in 1 run. Not a bad thing, just, the game is so cheery I wasn't expecting Dark Souls. Haha. My new solution was a classic dungeon crawling technique. Fight, Heal, deplete mana, run back to inn. save. repeat. The war of attrition has begun.

Real Talk, here's how last night went:
"Before entering into Grug's lair. I'm dead broke, 0 gold and no welfare check til tuesday, Shopkeepers got neat-o armor and weapons, but I'm looking at them like an asthmatic who just dropped his inhaler down a sewer drain. Try to show him my junk... he says he's not a pawn shop, he ain't buying. Tells me to get a job. What, in this economy? So now, I'm like Indian Jones up in this cave, I HATE SNAKES. Snakes looking at me like I owe them child support. These school yard bullies are laughing at my toddler-sized arms. But there ain't no gym I can go to. Can't get on my grind. And I think Tia might be allergic to snake venom, huh. 4 simultaneous bites from one the group of snakes on her face and she's in bed with a case of the deads. Either sexism or RNG gods have forsaken me. Two words a party never wants to hear, "Healer's dead." That's it, you have no idea who your messing with snakes, I am an imortal, toddler-armed snake-genocidist. Wander, treasure, kill 1 snake group, Inn, save. Always save."


Also, the long intro was hilarious. Legit enjoyed.
I'll let you know what I think of Grugg. He better not secretly be a giant snake.

Tales of Yuria: The Dragon God

Still playing though, but loved some of the humor so far. The battles are good, sometimes kicking my butt. Damn wolves stop howling, I'm about to die and I need to find a save point! Eat fire.

Anyways, two thoughts:
•While I would always talk to anyone with a twirling orb above their head, everytime I forgot what each color meant. Pehaphs adding contextual icons or short words to the middle of the spite? Since it's already a hint element, it would just keep the player from having to memorize the colors.

•Also, I got gameover-ed failing to disarm a trap after attempting 3 times in a row. I assume its based on complete chance and outside my control (Correct me if I'm wrong. Dunno if leveling up trap disarming is gunna be a thing.) My suggestion is to keep it from giving you a gameover screen, keep you at 1hp minimuim. I know the RNG gods have it out for me, but the gameover was disheartening.
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