VERSALIA'S PROFILE
"I married him because his kid is strong and he doesn't wear a shirt" - craze
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Americanization
author=Hostilefun
even skin color?! There has to be a limit to this policatically correctness.
I JUST noticed that the American version put a black girl and an asian girl (I assume from the slightly different skin tone and the black hair) in there. Talk about reverse racism - we're so terrified of offending someone that every depiction of more than one person has to be a rainbow.
Of course, Japan seems to wish they were caucasian and does not give two shits about making every anime character as white as possible
post your picture
Americanization
Okay, short of THIS EXACT EXAMPLE, I understand it to a degree. Japanese styles of art have always been significantly different from American styles, and can look foreign to someone who's not into anime (or anything else Japanese - anime is not the only distinctively eastern art style) - causing an otherwise possible customer to turn a blind eye to the 'unappealing' version. I know people who just hate anime art styles, and would automatically pass that game up. Not that the whores dipped in eyeshadow are much more appealing, but they're certainly more catching to the American eye.
Think of it the other way - if that game was American and they made it more Japanese, the images would still be exactly like this.
Think of it the other way - if that game was American and they made it more Japanese, the images would still be exactly like this.
Battle Testing is a slow process
Why not use the nicer (slightly larger) face icons on the right for the battle turn order on the left? It seems really weird to use the low-res ones on the left and the artfully drawn ones on the right - they clash fiercely against each other. You might not be able to predict as many turns in a row due to the slightly larger size, but at least it would actually be a cohesive graphical style. At the very least, use the lo-res faces on the right side ... cohesiveness! .. COHESION
What is the Biggest Design Flaw in Games?
author=Craze
It doesn't belong in this topic.
Sure it does! I don't think a clunky interface is pokemon's biggest design flaw. It's just.. big. It HAS changed and updated PCs (go play Blue and Red and tell me that PC system isn't more annoying) but not in any way that brings it up to realistic standards. Their biggest flaw is the refusal to freshen up the trappings of the game at large - any of the games could be any of the other games, with names shuffled around and pokemon re-drawn; your enemy is always a Team of criminals that uses poison/dark type pokemon and is somehow vastly more organized yet totally incompetent compared to the rest of the world, there is Professor Tree, a Jerkass Rival who ambushes you from time to time, etc. Samey same sameness.
(The smaller stuff they changed is a fresh breath of air, but a fresh breath is not enough to run a 5-generation marathon)
by the way generation three made vast improvements over some really, really stupid stuff in 2 (see also: complete Breeding overhaul) and introduced new mechanics like passive abilities, which definitely changed up the mechanics, so thumbs-up for those kinds of changes. Basically, my opinion is that the biggest design flaw in (multi-generational) games is the refusal to update the game's setting and pacing as opposed to having one of their interfaces be suboptimal
What is the Biggest Design Flaw in Games?
We didn't have an argument, I mostly agreed with you but not to the level of vehemence you put behind it, kthx
although that post was a nice way to say "this is the only correct viewpoint, no I am plugging my ears against people who said otherwise so shhhh la la la la can't hear you"
although that post was a nice way to say "this is the only correct viewpoint, no I am plugging my ears against people who said otherwise so shhhh la la la la can't hear you"
Masterful Marlowe: Potent Magic with a Weak Frame
author=Craze
Bosses and mini-bosses can be vulnerable to Death or have minions that are vulnerable, or even body parts vulnerable.
This is what he was criticizing.
"Random chance to not have to overcome this challenge"
RMN Improvements
author=NicoB
Still, having the option to turn them off would be nice for those who disagree that "more info = better", kentona.
I think kentona was pretty reasonable in saying he would reconsider his standpoint if there were actually adverse effects, and since I agree that it seems unlikely that anybody will suffer persecution/abuse at the hands of statistical numbers, just wait and see. If it's not causing actual problems then you simply disagree and disagreements happen
Node_System_Mockup_WIP_02.png
I think connecting them with a clearly visible line will really help clean up the otherwise-spiffy layout. The path is clear, but it can look like just a random jumble of icons until you know what you're looking at. You could also put a square around the nodes (so they connect like a boardgame).














