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VIKTORTHEGREAT'S PROFILE

Viktor. 22. Weirdcore & Jankwave guy. I make games about weird things happening to weird people.
Lobby Loitering
An exploration game about a guy who gets lost in a bizarre string of worlds.

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[RMVX ACE] Parallax Mapping Perils

Hi everyone, I'm on day 1 of testing out VX ACE for the first time after being in my 03 bubble, and this is probably the biggest problem I've run into so far. I spent some time making a bg/map background for my game's hub world. I got it into the engine, and set the map up to be the exact size of the BG I drew. Circled in red below is where I set my spawn point, and also shows my BG fitting perfectly on my map.



However, when I actually run a playtest, this is where I get spawned in.



And THIS is as far as I'm able to go.



And yes, even though that bottom tile row is visible, I can't stand on it. I've cleared all the tilesets and filled in the space with walkable tiles so I know it's not related to that. I've tweaked the map dimensions multiple times (including sizing it up twice as big to see if doing that will grant me the extra space, but no. If anything, that constricted my area even more, to a ridiculous degree, and seemed to randomize the tiles I was able to walk on, including adding some that made me walk slow?? Right now, it's 44 x 42. And I saw a thread earlier saying that the engine can smoothly handle up to 150x150 so I know it can't be that, right? And if it helps, I'm only using two plugins, one is Fullscreen++ and another one is a text scroll talking sound plugin.

I really hope this is some dumb rookie mistake like some box I need to check/uncheck somewhere because I've been looking online for a while now and I can't seem to find anything. Any help would be great!
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