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Noel_Kreiss: Sure! I have some quests on that stealth style planned XD

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It's the first one, that will explains how the Quest System works. Something pretty easy. Don't worry, there will be quests to chase the most powerful monsters of the game, gather rare materials and some other cool things.

Another Important Update

Hm... That's really sounded interesting... I'll think about it. Thank you for the suggestion!

Another Important Update

author=Noel_Kreiss
Will you be using this menu only for sidequests, or the main quest as well? You know, if someone will return to the game after some time they might forget what should they do next so it would be a nice idea to incorporate the main quest as well.


No, this will be only for the sidequests. For the main quest, even if someone returns to play the game after some time, there should not be problem. The main story is very linear, almost impossible to get lost, even after some time. And if I incorporate the main quest to the sidequests, it'll be a mess XD

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author=urano23
Hmm, the petitioner really should have given a description about the cat, otherwise no-one would ever find him xDD.


Check the last screen I posted XD

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It's a small reference/tribute, totally intentional XD

The Orchid's Dream (Demo 1.0)

wltr3565: You had the same problem as an other guy. You have the RTP from the RPG Maker VX ACE installed? If yes, go to the directory that it is installed and make a copy of the tileset INSIDE C and rename it to TileE. That'll do the trick. I've already fixed that, since there's a few people with this same problem.

All those aspects you mentioned I did to make my game a little more... different than usual. The guards that do not attacks the princess, the fact that you cannot take objects from other peoples houses, weaker enemies will run away and the more aggressive ones will run faster and the neutral ones will do nothing, you'll only battle if you touch them, and etc. There's a lot more of exclusive things I'm adding, like, a dog in another town that follows you for a short period if you talk to him.

About fleeing there is no way. If you run, when you get back to the map you have to keep running! No invincibility time, just run for your life! You may enter the battle again but if you keep trying you can run away, the chances of fleeing are high in my game.

Well, so, I hope you keep playing it and give me your thoughts about it after finishing the demo. Thank you so much, I'm glad you liked it until now.

The Orchid's Dream (Demo 1.0)

Hey nhubi, thank you so much for the small review. I'm considering everything you pointed and some things I've already started to fix and improve.

Thank you so much and I'm glad you enjoyed it.

I need YOUR help!

Indeed. Anyone can throw a item. Until I don't figure out how to do it, I need to decide which one to use.

I need YOUR help!

author=urano23
I think dual attack are better for a ninja. Maybe you could make the shuriken a skill and the dual attack the basic attack.


I tried to do that but the script does not allow to throw a weapon different from the one you're equipped. If I do that, Ukyo keeps throwing the knifes instead of a shuriken. Also, as a dual handed character, he'll throw the first dagger and then moves to the enemy and strike the second. Pretty annoying issue.