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Suikoden 1 war system
Problem is.
I've already got my project 1/2 done and just relized adding an interactive scene would be a lot better than a cut-scene. And I don't have to many characters tbh just enough to give you options.
I've already got my project 1/2 done and just relized adding an interactive scene would be a lot better than a cut-scene. And I don't have to many characters tbh just enough to give you options.
Suikoden 1 war system
Iv got a system now on 2k3.
Gonna try and figure out how to make it more than just charge/bow/magic though. Such as got to ass unit groups and stuff. Maybe add in a way for spies to work.
And I don't use RMXP because I tried it and couldn't get a side view battle system to work. (Althought I might try it after I have finished my current project.)
If anyone is interested in having a look at what I have done I could send you it on a blank project.
Gonna try and figure out how to make it more than just charge/bow/magic though. Such as got to ass unit groups and stuff. Maybe add in a way for spies to work.
And I don't use RMXP because I tried it and couldn't get a side view battle system to work. (Althought I might try it after I have finished my current project.)
If anyone is interested in having a look at what I have done I could send you it on a blank project.
Suikoden 1 war system
Does anyone know how I could make a battle event simular to suikoden 1?
Im thinking variables with the enemy commands but I don't know how I could show the men each side has.
http://www.youtube.com/watch?v=1quRhKnTaiQ
Edit: Forgot to mention its rpgmaker 2k3
Im thinking variables with the enemy commands but I don't know how I could show the men each side has.
http://www.youtube.com/watch?v=1quRhKnTaiQ
Edit: Forgot to mention its rpgmaker 2k3
Editing chipsets problem
Editing chipsets problem
I have a problem When i rename a chipset it automatically changes the bit depth to 32 bit. I'v tried paint.nets method but it doesnt give me the option to save as 8 bit.
2k3s Horrible EXP
How about this for leveling
Call common event
Var monster level set 5
Var xp gained set 200
Var xp gained multiply monster level "this makes the xp 1000)
Var xp divide hero level "Do this for every character"
Surely this system means that if you are the same level you will always get the correct xp but if you start to become overleveled it will very quickly slow you down.
Call common event
Var monster level set 5
Var xp gained set 200
Var xp gained multiply monster level "this makes the xp 1000)
Var xp divide hero level "Do this for every character"
Surely this system means that if you are the same level you will always get the correct xp but if you start to become overleveled it will very quickly slow you down.
2k3s Horrible EXP
2k3s Horrible EXP
Thanks I made it so that when you defeat an enemy it calls a common event.
A common event is there for each monster grp.
A common event is there for each monster grp.
2k3s Horrible EXP
Keeping the default system. And what I want is something that.
If a character is level 20 in a level 30 dungeon they will get double experience while if a character is 40 they will receive half and if they are very high, say 20 levels above they will not get any.
If a character is level 20 in a level 30 dungeon they will get double experience while if a character is 40 they will receive half and if they are very high, say 20 levels above they will not get any.
2k3s Horrible EXP
Has anyone figured out a good system for exp.
Im looking for a system where characters get EXP based off of there level compared to the level of the monster.
Im also thinking about maybe playing around with encounter rates based on level.
So my question is simply are there any tutorials on sorting out the mess that is 2k3s exp chart.
Im looking for a system where characters get EXP based off of there level compared to the level of the monster.
Im also thinking about maybe playing around with encounter rates based on level.
So my question is simply are there any tutorials on sorting out the mess that is 2k3s exp chart.













