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Tallest-Reed
So, like, remember when I was doing a replay of this and put it on hold? D: Well, I've finished the replay now and gotten the slightly "enhanced" ending. Very nice!
I can't help but wonder, during the part where
Just randomly started wondering about this.
I can't help but wonder, during the part where
Reed starts telling her story and you need to basically "make shit up", do all of these choices have the same outcome or is there a "best" way to tell the story (so that maybe Melody won't figure it out or something like that)?
Just randomly started wondering about this.
Merry Christmas!
Oh, Renn dressed up in a Christmas outfit? I'm guessing this is something he would never do in the official storyline. xD
Merry Christmas~
<goes back to proofreading veeery slooowly>
D:
Merry Christmas~
<goes back to proofreading veeery slooowly>
D:
Restless Dreams
That's good news, because although I am still working on proofreading your game, I've got about a dozen other things which also require my attention at the moment, so I sadly haven't made much progress with the proofreading this week. D:
I can probably finish the last part sometime next week, but I think I said that last time as well, so yeah... an extra proofreader is good for me as well! ^~^;
I can probably finish the last part sometime next week, but I think I said that last time as well, so yeah... an extra proofreader is good for me as well! ^~^;
Tallest-Reed
Hmm, I dunno, but with the current battle mechanics, I don't think I would like having to cycle through dozens of skills just to find the one I need. Mainly because you can't choose your skills from a separate window with all the available skills, but instead you have to cycle through them one by one, which is... much... slower..... I mean, imagine when in later chapters you have to cycle through Special Attack #1 v.1/2/3/4/5, then Special Attack #2 v.1/2/3/4/5, to finally reach Special Attack #3 v.1/2 and oh, there it is, Special Attack #3 v.3! :D ... *barf* ._.
So yeah, I think I like the current system better compared to that, but that's just me.
So yeah, I think I like the current system better compared to that, but that's just me.
Tallest-Reed
author=Gibmaker
In terms of giving characters access to skills from different tiers, is there any point to that, or do you think that you're likely to just keep everybody with the same type of weapon they started with?
Well, I didn't feel there was much of an opportunity to try different skills for your characters if they aren't linked to their starting equipment because... maybe I just missed half of the stuff you can find in this game, but I only had 1 two-handed weapon and 1 bow, so there's not much point in letting anyone else learn two-handed or archer skills, you know? D:
(Which is why I'm not too happy about accidentally giving an archer skill to someone who doesn't even have a bow or giving a shield skill to the one character who by the end of the game was the only one who was left without a shield...)
In any case, my replay is on hold now because I have to finish doing some proofreading for someone else first.
(Speaking of proofreading, I keep bumping into the same kind of typo in your games; you spell "already" as "all ready", but the latter has a different meaning from "already"... ^^; has no-one ever mentioned this before?)
Tallest-Reed
Tallest-Reed
I'm doing a replay because I want my end team to be better developed than the crappy end team I have now. Mainly because I didn't know what each character's style of fighting was, thus giving them useless skills during the earlier parts - an example of this is when I gave someone who doesn't even have a bow an archer skill... <_<
However, there are a few things I didn't find during my 1st playthrough, more specifically;
These 3 things I know nothing about. Any hints as to where I should be keeping an eye out for an underwater cave with a "Netch" or that treasure map?
And I just realized I haven't installed the newest version/patch yet, I should probably do that first. ^~^;
However, there are a few things I didn't find during my 1st playthrough, more specifically;
author=kumada
-Defeating the Netch does not remove its sprite from the underwater cave.
author=kumada
-Digging up the buried treasure in grass hill causes a game crash.
author=kumada
-Finding buried treasure does not remove soggy map item. Inventory clog.
These 3 things I know nothing about. Any hints as to where I should be keeping an eye out for an underwater cave with a "Netch" or that treasure map?
And I just realized I haven't installed the newest version/patch yet, I should probably do that first. ^~^;
Tallest-Reed
author=kumadaWell, it's definitely possible to get Acid-Cured Silver, because I was able to craft one (I'm guessing I'm gonna need more than one, though). Unfortunately I have no idea where I got the needed ingredients. :/ I think at least one of the ingredients is dropped by a certain monster, but I'm not 100% sure (nor do I remember which monster).
I noticed in the final crafting menus that there were a lot of reagents that I had never seen before, including the other part of the recipe for acid-cured silver. I figured they weren't accessible in this chapter, but now I'm not sure.
I'm, like, totally not being helpful here. D:
But yeah, it's possible to get Acid-Cured Silver, that much I do know.
<edit> I've found the tar! It's in
the upper right hut in the Village, Reed will describe it as a "jar of treacle" if you examine it. And you can use the Driftwood with it, at which point Reed will automatically combine the Acid-Cured Silver with it (apparently one is enough).
I'm gonna go to the Overlook Point and see if I can use it there! :D
<edit #2> It worked, yay! You get a very nice reward for doing this sidequest;
A new weapon for Vigil, the Thunderstricken Staff.
Awesome! 8]
Tallest-Reed
I have a few sidequest spoiler-ish questions. By pure coincidence, I randomly found this item in Leaping Shallows;

Reed says there was something written about this in "that one book". So I checked the Green Book, which mentions a piece of lumber that needs to be combined with pieces of Acid-Cured Silver by using a "sticky substance like tar". And once it's finished, you need to hold this construction up to the northern horizon.
Question 1) Can this sidequest already be completed in this chapter?
Question 2) I think this is what I'm supposed to do; with the use of a sticky substance, I have to combine the Driftwood with Acid-Cured Silver (which Fen can craft) and then use the completed item at the Overlook Point (or so I'm guessing).
The only thing I have no clue about is; where can I find this "sticky substance"? (And why does this question sound terribly wrong? D: Lolz...)
Anyone know anything about this? Or perhaps the dear creator is willing to give a hint? :D
<edit> Nvm, I figured it out on my own. ^^

Reed says there was something written about this in "that one book". So I checked the Green Book, which mentions a piece of lumber that needs to be combined with pieces of Acid-Cured Silver by using a "sticky substance like tar". And once it's finished, you need to hold this construction up to the northern horizon.
Question 1) Can this sidequest already be completed in this chapter?
Question 2) I think this is what I'm supposed to do; with the use of a sticky substance, I have to combine the Driftwood with Acid-Cured Silver (which Fen can craft) and then use the completed item at the Overlook Point (or so I'm guessing).
The only thing I have no clue about is; where can I find this "sticky substance"? (And why does this question sound terribly wrong? D: Lolz...)
Anyone know anything about this? Or perhaps the dear creator is willing to give a hint? :D
<edit> Nvm, I figured it out on my own. ^^
Tallest-Reed
I've encountered another crash, but I think I know the cause already. Basically;
D:
At some point in the story, you have to travel from the Shell Beach to the Arch Cave. The first time you do this, you will enter a beach area in between the Shell Beach and the Arch Cave. Nothing wrong here.
But now, near the end of the chapter (right before the "point of no return"), I was just randomly exploring and then, when moving from the Shell Beach to the Arch Cave again, I suddenly entered that "in-between beach area" again. First of all, I'm guessing this isn't supposed to happen, because I had moved from the Shell Beach to the Arch Cave a few times before without triggering this area.
Secondly, it leads to this lovely crash;
Now, I'm not 100% sure, but I think the area which causes the crash is where, on your first visit to this area, the cutscene with Vigil is triggered, no? Which is why I assume that you're not supposed to be able to revisit this area, as now triggering this cutscene a 2nd time with Vigil no longer there, might be what causes the crash?
But now, near the end of the chapter (right before the "point of no return"), I was just randomly exploring and then, when moving from the Shell Beach to the Arch Cave again, I suddenly entered that "in-between beach area" again. First of all, I'm guessing this isn't supposed to happen, because I had moved from the Shell Beach to the Arch Cave a few times before without triggering this area.
Secondly, it leads to this lovely crash;

Now, I'm not 100% sure, but I think the area which causes the crash is where, on your first visit to this area, the cutscene with Vigil is triggered, no? Which is why I assume that you're not supposed to be able to revisit this area, as now triggering this cutscene a 2nd time with Vigil no longer there, might be what causes the crash?
D:














