YELLOW MAGIC'S PROFILE
I am nothing special
Being Yellow Magic
An average Joe finds inspiration for an RPG Maker game in the unlikeliest of places
An average Joe finds inspiration for an RPG Maker game in the unlikeliest of places
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[MAFIA] - Shin Megami Tensei {GAME OVER}
author=LockeZ
Well, they don't affect my lose condition, which is just being outnumbered by chaos + humility, so I guess they're low-priority for me personally, but it seems slightly insane for a mafia game to have more scum than town. Cave was apparently not joking when he said on night zero that "this game is not balanced around alignments."
Well IMO there's a fundamental mistake in our reasoning.
We've been assuming that Chaos = Mafia/The Bad Guys and Law = Town/The Good Guys
Chaos may well = Bad, but...this is SMT. We have a character who's already claimed YHVH, and without spoiling too much of any SMT game, there's no reason Law can't be the Bad Guys.
So I think psy_wombats is as good a lynch target as any Chaos person.
author=LockeZ
I mean, there are three chaos left
How do you know this?
[MAFIA] - Shin Megami Tensei {GAME OVER}
Just had another look and Psy claimed to have a "partner", so there's definitely at least one other person. In that case, I'm not really sure why psy took the chance to reveal himself. How does he know that without Lucifer, no one can be night killed?
[MAFIA] - Shin Megami Tensei {GAME OVER}
Well it doesn't look like anyone has been all that active apart from a handful of people.
So, who's claiming to be Law again? Psy_wombats is, but is anyone else? (For the record, yes, I'm not Law)
So, who's claiming to be Law again? Psy_wombats is, but is anyone else? (For the record, yes, I'm not Law)
McBacon Jam #4
author=ESBYauthor=Yellow Magicthanks for taking the time to tell us you won't be entering
If we can work solo, then I'd be up for it this time round...
Thanks for the snark for literally no reason
[MAFIA] - Shin Megami Tensei {GAME OVER}
I've only given information about Liberty because I have two uses of my power, so have had to use it sparingly.
Where's Archeia, by the way? I don't think she even voted last Day.
Where's Archeia, by the way? I don't think she even voted last Day.
McBacon Jam #4
[MAFIA] - Shin Megami Tensei {GAME OVER}
Okay, caught up a bit now, and don't really have anything to add except: Do we really want to lynch Frogge so soon? He has given us some valid, useful information already. and maybe will do so later on.
I have one final use of my power. Is there any value in me confirming what psy is saying? Genuine question
author=LockeZ
@Yellow Magic: You can confirm whether or not psy is telling the truth, right?
I have one final use of my power. Is there any value in me confirming what psy is saying? Genuine question
[MAFIA] - Shin Megami Tensei {GAME OVER}
yo nerds of rmn, i need a new avatars for 2017. winners get featured on my profile for a whole month or until i get bored
jRPG Essentials
Very interesting topic that I wish I had read sooner.
This is one of those rare occasions where I see where Sailerius is coming from: Thematically, most of the (few, short) projects I've worked on have been inspired by things other than RPGs. Hell, thinking about it they weren't even video games.
Examples:
- "Iris" was inspired by a love of modern hip-hop music and how it can be used in more, uh, historical settings like the anime Samurai Champloo.
- I thought up "Gotta Clean Up The World" (which I will get around to working on again, one day) after watching a lot of It's Always Sunny in Philadelphia and Seinfeld.
- Hell, when I worked on "Disparity" with NeverSilent, TungerMan, and suzy_cheesedreams, most of the ideas I contributed were based off Breaking Bad.
- Last but not least, I shouldn't have to explain why I got the idea for "Being Yellow Magic" from...
Having said that, when one things of the jRPG, typically the battle system is a big part of it, so there's no harm in borrowing ideas from other jRPGs. Personally, I'm a big fan of the more strategic battle systems in games like the Shin Megami Tensei series.
With respect to the old vs. new games: I am 99% sure the sentiment of preferring the old is experienced by every generation, and very likely that nostalgia plays a bit part in it.
This is one of those rare occasions where I see where Sailerius is coming from: Thematically, most of the (few, short) projects I've worked on have been inspired by things other than RPGs. Hell, thinking about it they weren't even video games.
Examples:
- "Iris" was inspired by a love of modern hip-hop music and how it can be used in more, uh, historical settings like the anime Samurai Champloo.
- I thought up "Gotta Clean Up The World" (which I will get around to working on again, one day) after watching a lot of It's Always Sunny in Philadelphia and Seinfeld.
- Hell, when I worked on "Disparity" with NeverSilent, TungerMan, and suzy_cheesedreams, most of the ideas I contributed were based off Breaking Bad.
- Last but not least, I shouldn't have to explain why I got the idea for "Being Yellow Magic" from...
Having said that, when one things of the jRPG, typically the battle system is a big part of it, so there's no harm in borrowing ideas from other jRPGs. Personally, I'm a big fan of the more strategic battle systems in games like the Shin Megami Tensei series.
With respect to the old vs. new games: I am 99% sure the sentiment of preferring the old is experienced by every generation, and very likely that nostalgia plays a bit part in it.















