YOSHIO'S PROFILE
Yoshio
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I am Yoshio.
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Simplified/Tactical Combat
I'm thinking of utilizing much of what is here, but i can't script for beans. i want DEF to be displayed but i can't figure out how to do it without breaking the scripts you provided. Critical strikes applying the stun effect sounds fun but I have no clue how to do it.
As a fan of small number systems i found this pretty helpful, its encouraging me to look at the default settings with a much more critical eye.
edit: figured out how to customize the script to display DEF but still don't know how to add a state to critical strikes
As a fan of small number systems i found this pretty helpful, its encouraging me to look at the default settings with a much more critical eye.
edit: figured out how to customize the script to display DEF but still don't know how to add a state to critical strikes
Applying Auteur Theory to Amateur Games (Part I)
Applying Auteur Theory to Amateur Games (Part I)
Applying Auteur Theory to Amateur Games (Part I)
I sometimes questioned whether I was even capable of making a game that was completely serious. That I would make the attempt and fail because while writing I am always able to come up with some way or another to poke fun at whatever I am trying to do.
I think there is something to this whole auteur theory thing
I think there is something to this whole auteur theory thing
Spot Checking the Rating System Volume I: February-March 2010
guests and new users filter thier searches based on the stars and click on game pages, again, based on the stars.
Even though the people who have been here long enough to know that they aren't really that important compared to the content of the review, they still have a huge impact if you are talking about how many people will give your game a play.
More reviews for those highest rated games certainly couldn't hurt. The more people review them, the more aware we are of whether these really are amon the site's best games or not.
I agree with you, of course, but I think what max has found through this study is that the games with the higher scores get the most downloads regardless of what is actually written in the reviews. The stars are what people see before they click on the game page; the review's content is what people see after they have already clicked on the game page, clicked on the game's reviews page, clicked on the review, and then read the review. This difference is important I think.
The review content SHOULD be what matters, but for alot of people its the score. That is why game creators get so bent out of shape when a mostly postive review gives a low score. They know people will think the game is worse then even the reviewer thought it was. The bottom line is we need more reviews, but we already knew that for awhile now.
Even though the people who have been here long enough to know that they aren't really that important compared to the content of the review, they still have a huge impact if you are talking about how many people will give your game a play.
More reviews for those highest rated games certainly couldn't hurt. The more people review them, the more aware we are of whether these really are amon the site's best games or not.
I agree with you, of course, but I think what max has found through this study is that the games with the higher scores get the most downloads regardless of what is actually written in the reviews. The stars are what people see before they click on the game page; the review's content is what people see after they have already clicked on the game page, clicked on the game's reviews page, clicked on the review, and then read the review. This difference is important I think.
The review content SHOULD be what matters, but for alot of people its the score. That is why game creators get so bent out of shape when a mostly postive review gives a low score. They know people will think the game is worse then even the reviewer thought it was. The bottom line is we need more reviews, but we already knew that for awhile now.
Spot Checking the Rating System Volume I: February-March 2010
RPG Maker VX video tutorials
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