YOUWONTLIKEME'S PROFILE

I will post reviews of amateur games.
Most of the time I won't be very nice, however, I certainly try to not be mean. I want to help beginners to make better games.

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Nemesis - In Darkland Review

author=AliceMisaki
Thank you for your review and for having played Nemesis.

I would like to answer to some of your questions you asked in your review because I think you didn't understand the whole story.
First, the characters aren't there to make the game longer, but because of the story. Let me explain: all characters are inside Nemesis's dreams, so, like every dream, most of its characters or the sceneries are not there just because but because Nemesis change her reality and recreated it with her own mind.
The Unicorn and the Lion, and the twins too, are there like guests at Queen Cadie's birthday, so not useless at all.The twins are there to talk about the story, and like the queen (because the eyes inside the bottle in the hidden room are not just two) is bad. The fact that Maryrose and Rosemary don't have eyes and can't talk are connected to Nemesis's sister (Red Gladys is blind from one eye) and can't talk (like the Nemesis's dad - because he's dead). Then, why is Gladys's eye inside a box in Cadie's palace? Well, because the mom hurted Nemesis's sister. Inside that room there are few red wine bottles to show that the room isn't a child's room, of course, and the hidden room contains something creepy inside.
Second. It isn't really right that the dad's story it's hidden until the bonus part because the Dad's story is connected with the hat first (the hat that was found inside Cadie's garden), then with the Hatter (the hat is his hat). The hat's animation explains that he was a orchestra director of magic hats until they were killed. (so until his life was off).
About the art I don't know where you can see a "child" Nemesis talk because for the whole game I've portraited Nemesis only as a teenager.
Last thing is that the game isn't tagged only with an horror tag but like adventures and puzzle too so it can't be like only horror but just creepy in some parts.

I know the game isn't perfect, the graphics too, maybe, but we'll hope that you can enjoy our next project :) And I hope that I managed to explain and answer a bit better to your (indirect) questions.


See, this is the problem with the game. When you have to explain all the details to your player in order for them to understand the whole picture it means there's some weak writing right there. I'm not saying the storytelling should be all... indeed, "tell", but the "show" part is really, really weak and everything just doesn't seem to connect. There's way too much symbolism not related to the main story, I feel.

If I may suggest a couple of games to play and to take as learning material when it comes to the writing for the story, either Lavender (found on this site) or the demo of Akademia both offer examples of implicit storytelling, made in two opposite ways (Lavender only communicates through what you see, with its puzzles, paintings... even the dialogue itself!, while Akademia mixes both show and tell. The more you analyze the game, the more details you get).

I appreciate the answer, though, and I hope you can only continue to improve for your future games!

To Find Myself Review

author=Rose_Guardian
This is review is good. I really hope that the developer can understand, and fix the things mentioned. I also hope they do try to fix the error you mentioned that is preventing you from getting any farther. Also I noticed in your profile you said most of the time you won't be nice, but to be honest you do seem pretty nice, and constructive on this review. That's a good thing.


Thank you very much! I do indeed try to be nice but sometimes I get so angry at common mistakes I'm afraid I might not come across as such. That's why the warning is there.

I do really hope the author will take time to fix it, because I feel bad for reviewing only a part of the entire game. Who knows, maybe it gets better?

Massacre

Il gioco sembra interessante, ma consiglierei di avere un proof-reader per la versione inglese dato che ci sono degli errori qua e là nella descrizione (E soprattutto, rendere la traduzione meno letterale possibile e più fluida).

(The game looks interesting, but I suggest hiring at least a proof-reader for the english version, as there are few mistakes here and there in the game description -And overall, try making the english translation as less literal as possible.-)
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