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What if I told you the game will never be finished!
Glacia
Glacia is the story about a young Prince named Rain Garshon.

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Xbox Live Help

So if me and my GF want to play say Uno or any other GF friendly game on Live. From the same couch (System) can we do that. I have seen some people have two of the same gamer tag with a 1 after the second one so i am pretty sure u can do this. I looked else where on the Internets and found nothing. So I turn here for a little help.

For Testers Only

I seen this box to check when uploading a game for it to be just for game testers. How does it work, and does it work.

New System Advice

I have a small dilemma and I would like the communities advice. My game Glacia (made in Vx) already has a skill learning system, an alchemy system. Also all the classes and monsters have an elemental affinity. However I am considering putting in an attribute system. The new system would have you leveling up certain things like sword mastery of Flame Mastery. Where if you leveled up sword mastery your damage using a sword would increase. Also it would decrease the damage to you against a sword. There are other things I could do such as you could not use a dual strike for example until you achieved a level 2 sword mastery, and so on. I just don't know if this would be overkill on the customization or if the more the merrier. .

What do you think would you want to be able to customize your characters more or is enough, enough?

Mailbox issues

My Mailbox says I have 1 new message but I don't.

Pokemon Battle Me

So along time ago when Pokemon Dimond and Pearl came out. I put 126 hours into Dimond. However at the time I did not belong to an online community. Now I do and since I just bought a DSi I can play Pokemon again. I really want some people to battle with so.

This is an open and standing challange My Friend Code is 4639 5509 3076.

I am laid off my job right now so I have no obligations. That means anytime any place. Bring it Bitches.

Old Rpg Makers

Please no one rip my head off.

I do not get why alot of people here use Rpg maker 2000 and 2003. I stoped gamemaking for about five years because of all the gay crap that comes with rpg maker 2k and 2k3. For example to play 2k games you have to download a font fix. That is what turned me off from 2k. What turned me off of 2003 is that the graphics were so outdated at the time I was using it that anyone who would play my game. Would be disgusted with the visuals they would not even play.

I was so happy when Xp came out I thought my savior had arrived. However I had no idea there was any such thing as scripts. And I hated the frontview battle system and the fact that their was no facesets. So I did not use Xp either. When I got windows Vista I tried to start using Xp. At the time Xp was not compatible with Vista so I gave up on making games again.

Finally when Rpg Maker Vx came out I could stand no more of this so I tried to download it. To must disgust Enterbrain wanted 60 bucks for it. I was pissed and did not understand. The Playstation 2 Rpg Maker was in 3d. Vx was just 2d and for computer and 10 dollars more money.

I gave in the end and bought Vx. Countless hours into making my game later I can say that the purchase was worth it.

When craze brings up that some of us should move on to Xp and Vx some of us say. Its 60 Dollars. When most of us spend that on a new game almost every two months. When everyone here knows they spend more time on Enterbrain's Rpg Makers than any new Xbox game. Rpg Maker 2k and 2k3 are 16 and 19 years old.

Also when do any of you think that Rpg Maker will go 3D.

(Fixed) Refresh My Memory

I changed the font on my first game. And now I can't remember how I did it. Can some one tell me how to use a new font in your game. I am using Rpg maker vx.

A Wii Rant

First off let me say that I bought a Wii as soon as I could when it first came out. And at certain times it has entertained me. However I was Reading an article on Ign that said. Nintendo told gamestop to make self room for a Triple A Nintendo title.
First off WTF the last original game that nintendo came out with was mario galaxy. That was in 2007. Where were the games in 2008? Oh yea in febuary and march. That is over a year without any Triple A title releases. Not even casual Triple A titles. Now the best nintendo can come up with is a straight Wii-Make of the Original punchout? They did not even devolp it. WTF If that was not enough they delayed Wii Sports Resort until July. What the hell has nintendo been doing this whole time. If that was not bad enough the only other game that will come out in 2009 will be in the Winter?
Also the supposed Triple A title is probly Pikmin 3. I am just having a hard time wondering why I even bought a Wii. If nintendo want to cater to the casual crowd that is fine but they don't even put out any games for them.

What does everyone else think. This SHIT is just pissing me off.

Make me a logo

If anyone has some time I could really use a good logo for my game. The name of the game is Glacia. What I would like is "Glacia" Spelled in Icy letters and some snowflakes around it.

Database Script Help

I want to change the Color and add an Icon of all my Submenu's in my Menu. Items, Skills, Ect.
However my Bitmap database script only changes the color or adds Icons to things in the data base. My Beastery Script for example is not in the database, so I would have to change the color in the Script now I have seen these commands before the name that goes in to the menu and if you change it it will change color. Is their any other colors you can change it to.

self.contents.font.color = system_color


self.contents.font.color = normal_color


\IC Replaced by the icon with the index n (n = Index of icon in the Iconset).

Here is the Script.
#==============================================================================
# ** Enhanced Bitmap#draw_text (by ERZENGEL at 27-April-2008 at 19:53)
#------------------------------------------------------------------------------
# Bitmap#draw_text is able to convert control characters.
#==============================================================================
=begin
###############################################################################

Default control characters:

\V Replaced by the value of variable n (n = ID of a variable).
\N Replaced by the name of actor n (n = ID of an actor).
\C Change the color of the following text(n = 0 til 31).
\G Replaced by the current gold amount.
\\ Replaced by the '\' character.

Control characters from woratanas NMS (v2.52):

\MAP Replaced by the current map name.
\NC Replaced by the class of actor n (n = ID of an actor).
\NP Replaced by the name of actor n in the party (n = integer between 1 and 4).
\NM Replaced by the name of enemy n (n = ID of an enemy).
\NT Replaced by the name of troop n (n = ID of a troop).
\NI Replaced by the name of item n (n = ID of an item).
\NW Replaced by the name of weapon n (n = ID of a weapon).
\NA Replaced by the name of armor n (n = ID of an armor).
\NS Replaced by the name of skill n (n = ID of a skill).
\PRICE Replaced by the price of the item n (n = ID of an item).
\IC Replaced by the icon with the index n (n = Index of icon in the Iconset).
\DW Replaced by the icon and name of weapon n (n = ID of a weapon).
\DI Replaced by the icon and name of item n (n = ID of an item).
\DA Replaced by the icon and name of armor n (n = ID of an armor).
\DS Replaced by the icon and name of skill n (n = ID of a skill).
\FN Following text is in font str (str = name of a font).
\FS Following text is in fontsize n (n = integer. Standard is 20).

Other control characters:

\BO Following text is or isn't bold.
\IT Following text is or isn't italic.
\SH Folling text is or isn't shadowed.
\AL Align text (n = integer between 0 and 2 (0 = left, 1 = center, 2 = right)).

###############################################################################
=end
#==============================================================================
# ** Bitmap
#==============================================================================
class Bitmap
#--------------------------------------------------------------------------
# * Draw text
#--------------------------------------------------------------------------
alias :erzvx_draw_text :draw_text unless $@
def draw_text(*args)
# Falls erstes Argument ein Rectobjekt ist
if args.is_a?(Rect)
if args.size > 3 then raise(ArgumentError) end
x, y, width, height = args.x, args.y, args.width, args.height
str = args
align = args
else
if args.size > 6 then raise(ArgumentError) end
x, y, width, height, str, align = args
end
# Links ausrichten, falls Wert von align nil oder größer als 2 ist
align = 0 if align.nil? || align > 2
# Standardeigenschaften in Variablen speichern
name, size, color = self.font.name, self.font.size, self.font.color
bold, italic, shadow = self.font.bold, self.font.italic, self.font.shadow
# Temporäre Variablen erstellen
tstr = (str.is_a?(String) ? str : str.to_s) + "\n"; tc = ''; tx = 0
begin
lasttstr = tstr.clone
tstr = convert_special_characters(tstr)
end until tstr == lasttstr
while (!(c = tstr.slice!(/./m)).nil?)
case c
when "\x01" # \C
tstr.sub!(/\[(+)\]/, "")
tcolor = $1.to_i
self.font.color = text_color(tcolor) if tcolor >= 0 && tcolor <= 31
when "\x02" # \C
tstr.sub!(/\[(+)\]/, "")
align = $1.to_i
when "\x83" # \IC
tstr.sub!(/\[(+)\]/, "")
icon_index = $1.to_i
draw_icon(icon_index, x, y)
tx += 24
when "\x84" # \FN
tstr.sub!(/\/, "")
self.font.name = $1.to_s
when "\x85" # \FS
tstr.sub!(/\[(+)\]/, "")
self.font.size = $1.to_i
when "\x88" # \BO
self.font.bold = !self.font.bold
when "\x89" # \IT
self.font.italic = !self.font.italic
when "\x93" # \SH
self.font.shadow = !self.font.shadow
when "\n" # Neue Zeile
if align == 1 # Zentriert
tx = width - tx
tx = tx / 2
erzvx_draw_text((x + tx), y, (width - tx), height, tc)
elsif align == 2 # Rechts
tx = width - tx
erzvx_draw_text((x + tx), y, (width - tx), height, tc)
end
# Temporäre Variablen zurücksetzen
tc = tstr = ''; tx = 0
else # Normal text character
# Ausrichtungsabfrage (Links)
if align == 0
erzvx_draw_text((x + tx), y, width, height, c, align)
tx += text_size(c).width
else
tc += c
tx += text_size(c).width
end
end
end
# Standardeigenschaften wiederherstellen
self.font.name, self.font.size, self.font.color = name, size, color
self.font.bold, self.font.italic, self.font.shadow = bold, italic, shadow
end
#--------------------------------------------------------------------------
# * Convert Special Characters
#--------------------------------------------------------------------------
def convert_special_characters(str)
# Mit Wert einer Variable ersetzen
str.gsub!(/\\V\[(+)\]/i) { $game_variables }
# Mit Namen eines Heldens ersetzen
str.gsub!(/\\N\[(+)\]/i) { $game_actors.name }
# Nachfolgenden Text in anderer Farbe anzeigen
str.gsub!(/\\C\[(+)\]/i) { "\x01" }
# Mit dem aktuellen Goldbetrag ersetzen
str.gsub!(/\\G/) { $game_party.gold.to_s }
# Backslash anzeigen
str.gsub!(/\\\\/) { "\\" }
# Ausrichtung ändern
str.gsub!(/\\AL\[(+)\]/i) { "\x02" }
# Woratana's :: Map Name
str.gsub!(/\\MAP/i) { get_map_name }
# Woratana's :: Actor Class Name
str.gsub!(/\\NC\[(+)\]/i) {
$data_classes[$data_actors.class_id].name }
# Woratana's :: Party Actor Name
str.gsub!(/\\NP\[(+)\]/i) { $game_party.members.name }
# Woratana's :: Monster Name
str.gsub!(/\\NM\[(+)\]/i) { $data_enemies.name }
# Woratana's :: Troop Name
str.gsub!(/\\NT\[(+)\]/i) { $data_troops.name }
# Woratana's :: Item Name
str.gsub!(/\\NI\[(+)\]/i) { $data_items.name }
# Woratana's :: Weapon Name
str.gsub!(/\\NW\[(+)\]/i) { $data_weapons.name }
# Woratana's :: Armor Name
str.gsub!(/\\NA\[(+)\]/i) { $data_armors.name }
# Woratana's :: Skill Name
str.gsub!(/\\NS\[(+)\]/i) { $data_skills.name }
# Woratana's :: Item Price
str.gsub!(/\\PRICE\[(+)\]/i) { $data_items.price.to_s }
# Woratana's :: Draw Icon
str.gsub!(/\\IC\[(+)\]/i) { "\x83" }
# Woratana's :: Draw Weapon Name + Icon
str.gsub!(/\\DW\[(+)\]/i) {
"\x83[#{$data_weapons.icon_index}]\\NW" }
# Woratana's :: Draw Item Name + Icon
str.gsub!(/\\DI\[(+)\]/i) {
"\x83[#{$data_items.icon_index}]\\NI" }
# Woratana's :: Draw Armor Name + Icon
str.gsub!(/\\DA\[(+)\]/i) {
"\x83[#{$data_armors.icon_index}]\\NA" }
# Woratana's :: Draw Skill Name + Icon
str.gsub!(/\\DS\[(+)\]/i) {
"\x83[#{$data_skills.icon_index}]\\ns" }
# Woratana's :: Font Name Change
str.gsub!(/\\FN\/i) { "\x84" }
# Woratana's :: Font Size Change
str.gsub!(/\\FS\[(+)\]/i) { "\x85" }
# Woratana's :: BOLD Text
str.gsub!(/\\BO/i) { "\x88" }
# Woratana's :: ITALIC Text
str.gsub!(/\\IT/i) { "\x89" }
# Woratana's :: SHADOW Text
str.gsub!(/\\SH/i) { "\x93" }
return str
end
#--------------------------------------------------------------------------
# * Get Text Color
#--------------------------------------------------------------------------
def text_color(n)
x = 64 + (n % 8) * 8
y = 96 + (n / 8) * 8
windowskin = Cache.system('Window')
return windowskin.get_pixel(x, y)
end
#--------------------------------------------------------------------------
# * Get Map Name
#--------------------------------------------------------------------------
def get_map_name
$data_mapinfos = load_data('Data/MapInfos.rvdata') if $data_mapinfos.nil?
map_id = $game_map.map_id
return $data_mapinfos.name
end
#--------------------------------------------------------------------------
# * Draw Icon
#--------------------------------------------------------------------------
def draw_icon(icon_index, x, y)
bitmap = Cache.system('Iconset')
rect = Rect.new(icon_index % 16 * 24, icon_index / 16 * 24, 24, 24)
self.blt(x, y, bitmap, rect)
end
end