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This has something to do with time...
i prefer short games, honestly. part of this is a low attention..... thingy but really i dont have the time or desire to spend like six hours slogging through something unless it really really grips me, which is increasingly rare these days. i'd rather play something focused and enjoyable than something that's long for its own sake. Also generalising horribly but with a lot of long games the opening sections are awful foundation-building garbage where you run around fighting fucking GREEN SLIMES and walking peoples dogs while waiting for the inevitable destruction of the quaint hometown etc and short games mostly lack this so that's another point for brevity.
Game Chill 2009
Standards
Honestly mine vary a lot but i think the main focus of them isssss whether something has some unique viewpoint or sense of personality to it. I don't mean viewpoint in the sense of being a THESIS or something but the idea that you could put a certain spin on things that makes them your own, in a way. That you're adding something of yourself to the elements used and changing them in the process as opposed to just reshuffling them. If it doesn't have this then it's not only kind of valueless imo but also very boring to me as a player, no matter how much polish or gameplay is involved, and if it does have it then I will immediately be much more forgiving and interested in the game despite any design flaws it might have.
You could say this is a pretty subjective and arbitrary standard and you'd be right! But I also think it's a much more important one to have and to think about and to hold yourself to than some silly bullshit about chipset consistency or whatever.
You could say this is a pretty subjective and arbitrary standard and you'd be right! But I also think it's a much more important one to have and to think about and to hold yourself to than some silly bullshit about chipset consistency or whatever.
screenie4.png
What is your all time favorite video game character
post=117180I actually still have a save file that's right before this part of the game on my old Mystical Ninja cartridge because I used to love going back to watch them sing GORGEOUS MY STAGE. Man, that game never gets old for me, even though I can beat it practically blindfolded now. I can't even count the number of times I've played through it.
yeeeeeeessss
also impact (go go go!)
Misao Results for 2009!
Screenshot Sesame Street (40th Anniversary Edition)
I agree that it's important to be visually coherent but doesn't a lot of that have to do with the type of game it is? iirc The Real Texas is about exploring an environment so in that context the overall tone and look of the world in total, the sum and arrangement of objects and textures rather than the individual components, is more important than whether or not the objects stand on their own (as opposed to something like an arcade game where you'd need to pay more attention to function). In this case I think the rough textures of the leaves and wall almost give an impressionist vibe which I think is pretty neat.
Anyway, I just thought it was interesting because it seems like there are more games using rough 3d or even polygon textures, which is probably due to having better tools available but I kind of wonder if it has something to do with more people having grown up playing playstation games etc rather than NES ones. Like how a lot of indie devs who grew up in that era use the rough minimalist pixel art of early arcade stuff as a deliberate aesthetic and it seems like this could pass on to 3d as well.
anyway, uh, i should probably post a screenshot by this point. heres an old one

Anyway, I just thought it was interesting because it seems like there are more games using rough 3d or even polygon textures, which is probably due to having better tools available but I kind of wonder if it has something to do with more people having grown up playing playstation games etc rather than NES ones. Like how a lot of indie devs who grew up in that era use the rough minimalist pixel art of early arcade stuff as a deliberate aesthetic and it seems like this could pass on to 3d as well.
anyway, uh, i should probably post a screenshot by this point. heres an old one

Screenshot Sesame Street (40th Anniversary Edition)
post=116978
The graphics on The Real Texas look like a retarded DS game where someone wasn't sure they were going to make a LEGO game or not
you say that like it's a bad thing??
EDIT: also whatchu got against lego games pal >:(
Misao Results for 2009!
Screenshot Sesame Street (40th Anniversary Edition)
that's a good thing though! it kinda reminds me of a game called The Real Texas http://www.gamingw.net/forums/index.php?topic=80227.0 . is early ps1-lookin 3d the next pixel art?? time wil tellp..














