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[RMMV] Question about changing core game stats that may not be feasible.

This is my first post so hello everyone, I've enjoyed lurking so far but after consuming dozens of videos and a lot of posts/articles on plugins, I feel more lost than ever. Maybe you can help?

I have a change I want to make to the core game and I'm not sure if it's possible (or just too exhausting, perhaps). Maybe I've overlooked something, so if you can point me in the right direction I'd appreciate it. :D

In my design, characters have different prime stats. For this we'll say Body and Mind (more stats in the design but let's keep it simple). Each has an offense, defense, and a healthbar. A prime stat can only effect the same stat (unless a skill converts), so e.g. Body offense clashes with Body defense and remaining damage lowers Body health. Fighting Body enemies you need a Body character with Body attacks, fighting Mind enemies you need a Mind character with Mind attacks. (And for questioning minds, the other Prime Stats are Soul and Heart.)

However, health comes in both non-lethal and lethal alternatives, where non-lethal causes temporary damage leading to "knockout" but lethal causes permenant damage that destroys a stat. Knocked out characters can be brought back with revives mid battle or return to 1 health after battle. Destroyed stats are removed permenantly. A character isn't truly dead until all stats are broken.

Now, the problem as far as I see it starts with redesigning all of the base stats, which I've seen discussed and is the easy part. The problem I'm coming into is:

1 - how to make each stat only effect the same stat

2 - how to give each stat it's own health bar

3 - how to disable a stat once it's "broken"

I know this is a lot to ask for. But I've gotten no answers elsewhere. Who knows. Maybe I'll have luck here?
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