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Jimmy and the Pulsating Mass

I played the demo with friends, I saw the trailer and heard from people that it was pretty good so I was excited, then I played it.

It's visuals are super bland, it feels like attempts to be zany and it only the turtle stack, pink hair girl, brother character, guy who gets sad when you steal his knifes, and bees with phallic stinger were memorable visual wise. Everything else melts away like a crayon in the microwave.

The characters are super bland except for the older brother character, who has a heart beat among the sea of flatline character. He's able to go "I care about my little brother" at one point, otherwise everyone else is just bland or expected.

The Humor is terrible, nothing is funny except for the part where the guy gets his knifes stolen, shaking everyone to give them SIDS, and the knocking over turtle stack thing. The stupid joke about the parents doing "adult things" turning out to be them doing hola hoops was the worst thing I've ever seen ever. The joke that the bees have stingers for gonads is terrible too, as it's just more disgusting instead of funny. The quizmaster dying is just boring and predictable.
The concept of a kid being able to turn into other forms is a little interesting, but he's a bland piece of stale white bread that someone's grandma left in the fridge. Everyone in the game just berates him, the dialogue itself berates him with lines like "jimmy did his best!" It's just depressing to play such a weak character for the entire game. The emotional dialogue when you gain another form feels forced. It's like in Call of Duty 7: Infinite Fighting when your friend is killed by the proto moles, it's just a jerk at emotions in an environment of nothing.

The extra forms are interesting on their own though, that part of the game is pretty neat. The pickpocket ability is super cool, I loved it, but there are too many enemies who aren't effected by it as they have nothing. The hit me thing that slime could do didn't work, or atleast I didn't use it right. The shaking ability

The gameplay is okay most of the time, except for the startled condition. It's a neat idea, but all the enemies are faster most of the time. This would be fine if it meant on their next turn they couldn't act, but if they're startled and they've already gone, it means they're just immune to getting startled the next turn. Most of the time it's just better to do damage or heal then even hope it works. When a combat happens with more than one enemy can startle, it feels annoying because it might mean they get a turn of free damage because they felt like it.

The music isn't really memorable, I have no idea if it was okay or not, I was playing this game at a friend's house and I don't really want to reinstall just to make sure it wasn't good or just okay.

*warning spoilers*

Then there's the "story", now granted this is a demo so there only really needs to be the story of "do thing so you can see what might happen" but there's the mystery of what really is that pulsating mass? It's something scary and the lead up of "oh look it killed the bee queen" is neat and actually got me to feel, then the demo ends without even showing anything. That was just the final joke of this game. Ending before anything cool happens.
Oh and I just read that the entire thing is a dream in the description, as I hadn't read the description till now. That just makes everything feel even more lame. I guess it's better to go in knowing it's pointless and the lamest dream, then to find out it's the lamest dream.

*end of spoilers*

It feels like there's a lot of potential, as I only found out now that this is a one man project, to be great. Go get one someone else to do the music as I heard it's pretty hard to make good music, do some more brain storming for humor and monster ideas, write the character to have a character, write the other characters to actually have character, and don't get dissuaded from making the game.
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