DEADRAMONE'S PROFILE
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The goal of a game
Story progression and watching numbers get bigger. Seriously, there's nothing like starting out dealing a hundred or so damage each turn and then dishing out 99,999+ by the end.
65th anerversry of the Hiroshima bombings
On a related note, apparently some survivors of the bomb dropped on Hiroshima went to the US for surgery and then appeared on a TV show where the host (unbeknownst to the Japanese) had the co-pilot from the Enola Gay (plane that dropped the bomb) as a guest to meet one of them.
In fairness to the co-pilot he does seem remorseful, still in pretty poor taste though.
In fairness to the co-pilot he does seem remorseful, still in pretty poor taste though.
Summoning System
One very important aspect of this system you need to work out is experience. If the summon is active when the fight ends, the party members won't get experience. While I can't come up with the solution to this off the top of my head (I know it exists), you need to devise one.
Couldn't you make each summon skill trip a switch (SummonActive) and then set up the relevant commands in the monster group to do this:
IF SummonActive is ON AND Slime HP = 0% THEN ADD 1 to 'enemiesdefeated' and ADD 20EXP to variable 'summonbattleexp'
then repeat this for every enemy present adding up all the exp into a variable then when every enemy is defeated, give all the EXP stored in the variable to each party member?
Summoning System
Right, I think this might actually be possible with the DBS, here's a basic outline of what I'd try:
1. first create your summons in the database as Heroes and give them the appropriate skills, stats .etc
2. Create your summoning skills (Summon Bahamut, Summon Shiva .etc) and give them to the appropriate party member.
3. In the 'monster groups' tab set the trigger of an event so that IF 'Bahamut Summoned' skill is used then Remove all your party members and add in the Bahamut summon member from the database (you'll need to create a seperate page for each summon)
4. You could then make another page and set the trigger so that if party member (current summon) HP gets to 0 then change party, remove summon and bring back your party of original heroes.
1. first create your summons in the database as Heroes and give them the appropriate skills, stats .etc
2. Create your summoning skills (Summon Bahamut, Summon Shiva .etc) and give them to the appropriate party member.
3. In the 'monster groups' tab set the trigger of an event so that IF 'Bahamut Summoned' skill is used then Remove all your party members and add in the Bahamut summon member from the database (you'll need to create a seperate page for each summon)
4. You could then make another page and set the trigger so that if party member (current summon) HP gets to 0 then change party, remove summon and bring back your party of original heroes.
Summoning System
Which maker? If it's 2k/2k3 then you'd probably need a custom battle system to deal with it, if it's XP/VX it's probably perfectly doable with some scripts (not my area though).
The Smeargle Game
I really need help.
To be fair, on the forum description it does say "Need help with game making or game playing? Ask for it in here."
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Pokemon Black and White
What Videogames Are You Playing Right Now?
post=150046post=150012never heard of that game, is it any good?post=150000Sins of a Solar Empire? He did say "that I know of though", or is this a grammatical nitpick?post=149964is anyone gonna point out the error
the only RTS game that I know of that doesn't take place on a flat surface
i can break it to you gently if you like
It's still on my list to buy, but from what I can gather it's a bit like Homeworld crossed with Civilization where you have to control and manage your empire as well as battle it out. It got good reviews too.
Speaking of RTSs makes me really want to reinstall Total Annihilation though. Probably my favourite even though it came out over a decade ago.