DIONTHORN'S PROFILE
dionthorn
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Messing around with VX Ace.
Making a small game.
Making a small game.
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Battle System hmms
I changed the map transitions in the latest to player touch.
I've added a crystal near the door to the 'home'. This crystal uses 3 slime balls to 'charge' each charge gets you a fully party recovery without fadeout.
Free recovery would be use the bed and walk a little more + fadeout (only spend time)
'Cheap' recovery would be 3 slimes (6 silver) for the crystal and slightly faster
'Expensive' recovery is the Inn (10 silver) which is closest to the Endless Fields + Arena over the other two so least walking from major grind spots.
I've added a crystal near the door to the 'home'. This crystal uses 3 slime balls to 'charge' each charge gets you a fully party recovery without fadeout.
Free recovery would be use the bed and walk a little more + fadeout (only spend time)
'Cheap' recovery would be 3 slimes (6 silver) for the crystal and slightly faster
'Expensive' recovery is the Inn (10 silver) which is closest to the Endless Fields + Arena over the other two so least walking from major grind spots.
I Woke Up In A Generic RPG Maker Game Guess I'll Grind?
author=Denyi
I prefer to talk as a player rather than a developer for now
All good, any feedback from either side is good to have.
I put out another version for your feedback. I lowered prices again, it makes sense to keep them fairly low for the first tier upgrade so I went with 1 slime set per item roughly. T3 then is 2-3 sets per item. I might adjust further once I add more weapons/armor in.
I Woke Up In A Generic RPG Maker Game Guess I'll Grind?
author=Denyi
How are you?
Hi Denyi, I'm doing great! How about you?
author=Denyi
simple slime just 1 hit KOed me once
Yes those slimes can be dangerous at level 1 right now! I'm still working on more gear for the lower levels! If you have any gear ideas send me a mail and I'll add em in for ya. If you want your own quest in game just send me an idea and I'll see if I can work it in too!
author=Denyi
only grants +1 of DMG!
The stepping in DMG needs to be fairly small to be in line with DND style. If we did +5 DMG per item step we would need to make HP stepping much larger. The way physical attack damage is calculated is a random number between 1-DMG + modifier where modifier for 'attack' is Strength mod (18 str = +4 DMG) so if you want to do more damage with regular attacks make sure you roll high strength!
author=Denyi
Imagine killing 10 slimes just to level up to Lv 2
I believe the current system is you kill 6 slimes to get to level 2 (5 exp per slime 30 exp to level 2). There is a 1/100 chance of getting a HP or MP potion from slimes (worth 25 and 50 silver respectively). I still haven't done enough balancing for the low levels yet. I plan on getting level 10 skills done today. Maybe I'll focus on reworking the exp stuff as well today. I don't want the game to be SUPER grindy I still have a ton of balancing to do with that.
Something that might help with the grind that I'm planning on adding soon:
A new party member! Some adventurer will be hanging out at the Inn and is getting sick of these slimes.
Thanks for playing and giving me some pointers!
Where One Citizen
I love these style of life-romance simulation games. It's hard finding good ones out there, if any at all. Thanks for putting out such titles!
I Woke Up In A Generic RPG Maker Game Guess I'll Grind?
author=Marrend
What I've done with LUK for a numberthat I can't rememberof games now:
Thanks for the pointers!
I Woke Up In A Generic RPG Maker Game Guess I'll Grind?
Version 0.1.2 makes changes to the battle log, adds skills for all classes for level 4, adds priest skills level 7&10. No real balancing has been done until I get all skills/items/enemies worked out so just placeholder values atm.
Still contemplating how I should utilize SPD and LUK in the system. I know reworking SPD will be a nightmare as many small checks are default made for it. I might make SPD a hit roll modifier but that could be dangerous given the current AC check system.
Still contemplating how I should utilize SPD and LUK in the system. I know reworking SPD will be a nightmare as many small checks are default made for it. I might make SPD a hit roll modifier but that could be dangerous given the current AC check system.
I Woke Up In A Generic RPG Maker Game Guess I'll Grind?
Version 0.1.1 hotfix, magic(cost mp) and heal don't hit roll only physical attacks.
Fixes a few bugs with healing lol.
Fixes a few bugs with healing lol.
Whatchu Workin' On? Tell us!
Making a DND style battle system for my VX Ace Fantasy/Isekai parody game. While I dev out the battle system and learn scripting I made a small game area to test concepts out. Having fun with learning the battle system >.>
I Woke Up In A Generic RPG Maker Game Guess I'll Grind?
Version 0.1.1. Hit roll displays now, the console will show detailed battle information. DEF is now dnd style Armor Class and hit rolls only land if you are over the targets AC=(5 + def + defAttrMod)
All new weapons and armors. Next version will be working on more class skills.
All new weapons and armors. Next version will be working on more class skills.
I Woke Up In A Generic RPG Maker Game Guess I'll Grind?
Version 0.1 made in about 5 days. Just learning the scripting and how stuff works at the moment. Battle system is good going for now check out the BattleOverride script. Working on integrating d20 style rules into the overall system. When starting out you really only need high STR DEX CON for Warrior and Thief classes. For Priest and Sage STR/DEX/CON are important overall but WIS for priest affects their mdf and thus heal rolls while INT for sage affects their mat and thus magic attack rolls. Charisma is unimplemented and is not checked in anything yet.
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