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author=BurningTyger
Are you trying to be phallic?
That's just so wrong.
And the sword looks like something that's way out of resolution even for 8bit... :/
Seeking Advice
Well first off, if you'd really really like an amazing map that you can't seem to come up with, you can ask for some help haha.
Personally, I used to just work from the skeleton up. So, what's the base tile for the city? Is it all stones or is it grass with stone roads? What other details are there? Do I need stone roads? IS there a lake around? Is there a well? Okay, now, what about the outside? Are there city walls? Is there a lake? Is there a river? A moat? What's around the city? What marks its boarders? Okay, so now I want a multi-layer city with stairs? Make stairs, separate the levels in an aesthetic and pragmatic manner. Now, make the core buildings (shops, inns, plot areas, other "city-essentials"). Then, move up to the filler buildings. Add the details (flowers, high patches of grass, etc.)
Then, I begin the eventing stuff. It can get pretty time consuming but if you have a skeleton, you have a basic design for the rest of the stuff whether you know it or not.
Personally, I used to just work from the skeleton up. So, what's the base tile for the city? Is it all stones or is it grass with stone roads? What other details are there? Do I need stone roads? IS there a lake around? Is there a well? Okay, now, what about the outside? Are there city walls? Is there a lake? Is there a river? A moat? What's around the city? What marks its boarders? Okay, so now I want a multi-layer city with stairs? Make stairs, separate the levels in an aesthetic and pragmatic manner. Now, make the core buildings (shops, inns, plot areas, other "city-essentials"). Then, move up to the filler buildings. Add the details (flowers, high patches of grass, etc.)
Then, I begin the eventing stuff. It can get pretty time consuming but if you have a skeleton, you have a basic design for the rest of the stuff whether you know it or not.
Looking for DynRPG plugins!
You'd need to be more specific there like "I'd like a plug-in that lets me attack 3 or more times!" or something you know? Then someone might determine whether or not they can undertake those tasks.
I have only rudimentary C++ skills but I'd love to expand those skills on this little scripting thing. Maybe I'd help you out there. I'm pretty good with OOP in general.
I have only rudimentary C++ skills but I'd love to expand those skills on this little scripting thing. Maybe I'd help you out there. I'm pretty good with OOP in general.
Alter Legend - Download Finally Available!
author=Incarnateauthor=doomed2dieI want this game to be hard. and the chain attacks balance because everytime you complete a chain it gets harder to complete the next, until it becomes impossible. There WILL be strategy but i needed to introduce 1 thing at at a time. I couldnt introduce the chain system and a million buffs/debuffs all at the same time lol... That would not be cool. Anyway, I promise GREAT things from chapter two!
The Chain System can get a bit imbalanced at times; maybe the damage should be reduced every time. Other than that, it was alright for me. (Reduce the HP in exchange) since technically, we can kill a boss in 1 turn (I'm not too good with timing games haha but some people could)...
I don't think I'll do a full fledged review yet but here are some things I wanted to note:
Battles: Overall, I liked the battles. I wish the first battle wasn't as difficult as it is though. I, as the player, was kind of just thrown into a fight against a fairly high level monster and forced into a near death situation in a pretty tough fight for the first time around where I read of the chain system but didn't really know what's up and yeah.... And then, you shove me into battle with like 6 mimics with no clue where they are, and therefore, little to no preparation. It was a great way for me to get acquainted with chaining (a lot) but really punishing for my first time through. Also, the chain system was alright (most of what I have to say has been already said) but it took away the focus from strategy and the like and just had me staring at my screen and pressing 'z' a lot... I did like the final battle of the first chapter though; basic but at least you incorporated a strategy into the game.
Story/Dialogue: First off, I have to say that, sometimes, the dialogue felt kinda stilted and a little awkward. Not enough to really throw it off, and it's hard to explain but it was kind of awkward. Also, I liked Arenna's backstory scene. It was good but it was a little early in the game. I understand that our main character here has known the girl for a long time but the player hasn't. So, when I start seeing this, I got a character I haven't really warmed up to yet kind of start spilling her heart to me. There's a link between the player and individual characters just as much there is a link between 2 characters and I suggest you keep mindful of that. Otherwise, the expressions, the overall story, the questions flying around were all great; I liked it.
Dungeons/Mapping: The mapping was good and the lighting/fog effects were done really well. I have no complaints. Oh but the Forest Temple was raining when I walked inside the first floor. Might wanna fix that. As for the dungeon though, I felt like there could've been better hints sometimes. Like for the keys in the dungeon, I wandered for a good 5 minutes around the dungeon looking for where to put those things. And the second to last part of the game, the tomb thingy? I didn't know where I could walk through those walls and where I couldn't. Little things like that kind of irk the player.
Overall though I really liked the game. The mapping was done well. The story is intriguing enough to warrant me playing through. The battles are engaging. The graphics are good (nostalgic for an ex-RO player :P) and the music was good (except for some weird transitions between music and RTP music). I liked the game and am looking forward to chapter 2 :)
I do love me a hard game. Trust me here haha. But well thought out progression is always a goodie. Throwing a player right into the mix with no clue how the game really works isn't a good idea.
I didn't know it gets harder to chain next time... Huh. That explains why I never passed like 8 chains <_<
No I wasn't dissing any lack of strategy yet haha. Like I said, the last battle really showed some promise. It's about 10x more strategy than like 90% of all games right there.
And I am looking forward to chapter 2. This game makes me look forward to it :)
Alter Legend - Download Finally Available!
The Chain System can get a bit imbalanced at times; maybe the damage should be reduced every time. Other than that, it was alright for me. (Reduce the HP in exchange) since technically, we can kill a boss in 1 turn (I'm not too good with timing games haha but some people could)...
I don't think I'll do a full fledged review yet but here are some things I wanted to note:
Battles: Overall, I liked the battles. I wish the first battle wasn't as difficult as it is though. I, as the player, was kind of just thrown into a fight against a fairly high level monster and forced into a near death situation in a pretty tough fight for the first time around where I read of the chain system but didn't really know what's up and yeah.... And then, you shove me into battle with like 6 mimics with no clue where they are, and therefore, little to no preparation. It was a great way for me to get acquainted with chaining (a lot) but really punishing for my first time through. Also, the chain system was alright (most of what I have to say has been already said) but it took away the focus from strategy and the like and just had me staring at my screen and pressing 'z' a lot... I did like the final battle of the first chapter though; basic but at least you incorporated a strategy into the game.
Story/Dialogue: First off, I have to say that, sometimes, the dialogue felt kinda stilted and a little awkward. Not enough to really throw it off, and it's hard to explain but it was kind of awkward. Also, I liked Arenna's backstory scene. It was good but it was a little early in the game. I understand that our main character here has known the girl for a long time but the player hasn't. So, when I start seeing this, I got a character I haven't really warmed up to yet kind of start spilling her heart to me. There's a link between the player and individual characters just as much there is a link between 2 characters and I suggest you keep mindful of that. Otherwise, the expressions, the overall story, the questions flying around were all great; I liked it.
Dungeons/Mapping: The mapping was good and the lighting/fog effects were done really well. I have no complaints. Oh but the Forest Temple was raining when I walked inside the first floor. Might wanna fix that. As for the dungeon though, I felt like there could've been better hints sometimes. Like for the keys in the dungeon, I wandered for a good 5 minutes around the dungeon looking for where to put those things. And the second to last part of the game, the tomb thingy? I didn't know where I could walk through those walls and where I couldn't. Little things like that kind of irk the player.
Overall though I really liked the game. The mapping was done well. The story is intriguing enough to warrant me playing through. The battles are engaging. The graphics are good (nostalgic for an ex-RO player :P) and the music was good (except for some weird transitions between music and RTP music). I liked the game and am looking forward to chapter 2 :)
I don't think I'll do a full fledged review yet but here are some things I wanted to note:
Battles: Overall, I liked the battles. I wish the first battle wasn't as difficult as it is though. I, as the player, was kind of just thrown into a fight against a fairly high level monster and forced into a near death situation in a pretty tough fight for the first time around where I read of the chain system but didn't really know what's up and yeah.... And then, you shove me into battle with like 6 mimics with no clue where they are, and therefore, little to no preparation. It was a great way for me to get acquainted with chaining (a lot) but really punishing for my first time through. Also, the chain system was alright (most of what I have to say has been already said) but it took away the focus from strategy and the like and just had me staring at my screen and pressing 'z' a lot... I did like the final battle of the first chapter though; basic but at least you incorporated a strategy into the game.
Story/Dialogue: First off, I have to say that, sometimes, the dialogue felt kinda stilted and a little awkward. Not enough to really throw it off, and it's hard to explain but it was kind of awkward. Also, I liked Arenna's backstory scene. It was good but it was a little early in the game. I understand that our main character here has known the girl for a long time but the player hasn't. So, when I start seeing this, I got a character I haven't really warmed up to yet kind of start spilling her heart to me. There's a link between the player and individual characters just as much there is a link between 2 characters and I suggest you keep mindful of that. Otherwise, the expressions, the overall story, the questions flying around were all great; I liked it.
Dungeons/Mapping: The mapping was good and the lighting/fog effects were done really well. I have no complaints. Oh but the Forest Temple was raining when I walked inside the first floor. Might wanna fix that. As for the dungeon though, I felt like there could've been better hints sometimes. Like for the keys in the dungeon, I wandered for a good 5 minutes around the dungeon looking for where to put those things. And the second to last part of the game, the tomb thingy? I didn't know where I could walk through those walls and where I couldn't. Little things like that kind of irk the player.
Overall though I really liked the game. The mapping was done well. The story is intriguing enough to warrant me playing through. The battles are engaging. The graphics are good (nostalgic for an ex-RO player :P) and the music was good (except for some weird transitions between music and RTP music). I liked the game and am looking forward to chapter 2 :)
Alter Legend - Download Finally Available!
Back in the Game
What kind of Rpg do you make?
I don't like some of your descriptions...
Action Games (games for which stories are only excuses to throw you in combat) aren't always necessarily short. In fact, often, they can be as long, if not longer, than story based games. FF V is arguably such a game. Its story is renowned for being less than par but it's got hours upon hours of gameplay and the like.
Action/Experimental RPG's. I'm plyaing a game for the gameplay really. Combat is a nice form of gameplay. Experiment with it or other mechanisms all you want but I tend to always return to combat.
Action Games (games for which stories are only excuses to throw you in combat) aren't always necessarily short. In fact, often, they can be as long, if not longer, than story based games. FF V is arguably such a game. Its story is renowned for being less than par but it's got hours upon hours of gameplay and the like.
Action/Experimental RPG's. I'm plyaing a game for the gameplay really. Combat is a nice form of gameplay. Experiment with it or other mechanisms all you want but I tend to always return to combat.













