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Skill acquisition

Antilurker's idea is good. Equip systems are also nice.

For example, Final Fantasy Tactics: You take classes BUT you learn skills in those classes by equipping equipment with corresponding skills and gaining enough "AP" to "master" the skill (have it without equipping the equip.)

Would this work on RM ?

Customization. Check
Open-endedness. Check
Non-linear. Check

You've got some major selling points but it is really freaking ambitious.

Also, as Narcodis said, it's been done to death. Well, more like it's been attempted to death for RPG Maker. If you think you can, go for it.

Interesting quests, fun battles (actual strategy), and some major customization branches are really your selling point here.

Final Fantasy V-II: Sacred Chains

You are recreating 1 of my favorite RPGs and probably my favorite in the FF series. I love you.

Show me your Hands!

mirrored images :P

EpiQuest Review

Like I said, possible but more effort than it's worth. No point in breaking down the whole structure for the sake of it. Maybe for a later game but not EpiQuest for so many reasons.

EpiQuest Review

You may want to remove it then. It's meant for a different style of game and the game is enjoyable without. That was my bad and my PoV. It COULD be balanced but it'd probably be more effort than it's worth.

225 maps, 300 equipments, 250 weapons, 85 enemies and 18 classes

225 maps, 300 equipments, 250 weapons, 85 enemies and 18 classes

That's no worry :)

I'm just glad to see a lot of progress. You seem to have gone into a work binge xD I have a feeling there will be a lot less flaws this time around :)

225 maps, 300 equipments, 250 weapons, 85 enemies and 18 classes

So, as of now, that's 2 expansive classes for... The teenager?

That's awesome! I'm loving to hear progress. I'll give this a full length review for sure!

225 maps, 300 equipments, 250 weapons, 85 enemies and 18 classes

Sounding good :)