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drakecobby
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thx Shade_Hunter, I've been playing with the XP and VXAce tilesets and what not to accomplish this custom battle idea. I know alot of other games utilize the entire screen for their battles, however I thought it would be interesting if I narrowed the battle back to give it a film kind of look, thus the final result. I think I would stick to this concept for further projects if any.
author=Shade_Hunter
Thats nice idea that you have done those two statues in the battleback. Beatiful...
screenshots15.png
author=BurningTyger
OH, plum trees. I thought they were Frangipani (Plumeria) trees at first.
I'm not a spriter so I just recolor the pre-existing sprites that come with RTP
screenshots14.png
*Darken town walls
*Resized all windows
*Shaded in some floor tiles
*Mixed a small amount of broken floor tiles
*Added extra details to plants and clock tower
*Resized all windows
*Shaded in some floor tiles
*Mixed a small amount of broken floor tiles
*Added extra details to plants and clock tower
screenshots13.png
author=Clareain_Christopher
Eh, love-hate.
- The walls surrounding the town should have some more shading.
- The proportions of the windows and the doors is odd, when compared to the house itself.
- The ground tile is a bit boring. I would add some subtle shadows on random parts of that tile, some broken pieces of the same tile, etc.
Other than that, I like it.
Thanks for the feedback, I'll play around with it some more when I have time. :)
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The battle system will be governed by an atb gauge, skills will be govern by cooldown system, and enemies attack regardless if you're in command window, so quick decisions is key