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Help me with my class system
I'm working on a game project in RPG Maker VX Ace that involves a class and skill system I don't think a lot of people have seen.
First thing is that each character has their own base class that NEVER changes. It determines their base stats, (around sem-average for each.) starting weapon and armor proficiencies, and 4 starting skills.
From there, the characters can equip special Spirits (which replaces the accessory slot on equip screen.) to augment their power. Spirits adjust a characters stats based on percentages ranging from 50% to 150% as well as give additional weapon and armor proficiencies as well as a few bonus perks. (ex. Monk gives a small counter attack chance, Witch gives a slight MP regen etc.) Also to learn more skills you have to buy or find skilltomes or spellbooks and use them on a character to learn the skill or spell.
What I'm asking you guys is to help me come up with some of the Spirits I'll include in my game. I'll give a list to what Spirits I've come up already.
Warrior: Sword, Spear, Axe, Helmet, Heavy Armor, Light Armor, Large Shield
HP: 120% MP: 60% ATK: 130% DEF: 100% MAT: 50% MDF: 50% AGI: 100% LUK: 80%
Critcal Rate +15%
Witch: Staff, Wand, Robe
HP: 60% MP: 130% ATK: 50% DEF: 50% MAT: 140% MDF: 120% AGI: 90% LUK: 110%
MP Regen +10%
Priest: Staff, Mace, Robe
HP: 75% MP: 125% ATK: 75% DEF: 50% MAT: 120% MDF: 145% AGI: 100% LUK: 100%
Threat Level 75%
Monk: Fist, Light Armor
HP: 150% MP: 50% ATK: 120% DEF: 100% MAT: 75% MDF: 100% AGI: 110% LUK: 90%
Counter Attack Rate 15%
Thief: Knife, Light Armor, Small Shield
HP: 75% MP: 75% ATK: 70% DEF: 80% MAT: 80% MDF: 80% AGI: 140% LUK: 130%
Double Item Drop Rate
Spellblade: Sword, Staff, Spear, Robe, Light Armor, Small Shield
HP: 90% MP: 115% ATK: 120% DEF: 75% MAT: 120% MDF: 75% AGI: 90% LUK: 100%
Magic Evasion Rate +15%
Please post your ideas down below and don't be afraid to ask any questions.
First thing is that each character has their own base class that NEVER changes. It determines their base stats, (around sem-average for each.) starting weapon and armor proficiencies, and 4 starting skills.
From there, the characters can equip special Spirits (which replaces the accessory slot on equip screen.) to augment their power. Spirits adjust a characters stats based on percentages ranging from 50% to 150% as well as give additional weapon and armor proficiencies as well as a few bonus perks. (ex. Monk gives a small counter attack chance, Witch gives a slight MP regen etc.) Also to learn more skills you have to buy or find skilltomes or spellbooks and use them on a character to learn the skill or spell.
What I'm asking you guys is to help me come up with some of the Spirits I'll include in my game. I'll give a list to what Spirits I've come up already.
Warrior: Sword, Spear, Axe, Helmet, Heavy Armor, Light Armor, Large Shield
HP: 120% MP: 60% ATK: 130% DEF: 100% MAT: 50% MDF: 50% AGI: 100% LUK: 80%
Critcal Rate +15%
Witch: Staff, Wand, Robe
HP: 60% MP: 130% ATK: 50% DEF: 50% MAT: 140% MDF: 120% AGI: 90% LUK: 110%
MP Regen +10%
Priest: Staff, Mace, Robe
HP: 75% MP: 125% ATK: 75% DEF: 50% MAT: 120% MDF: 145% AGI: 100% LUK: 100%
Threat Level 75%
Monk: Fist, Light Armor
HP: 150% MP: 50% ATK: 120% DEF: 100% MAT: 75% MDF: 100% AGI: 110% LUK: 90%
Counter Attack Rate 15%
Thief: Knife, Light Armor, Small Shield
HP: 75% MP: 75% ATK: 70% DEF: 80% MAT: 80% MDF: 80% AGI: 140% LUK: 130%
Double Item Drop Rate
Spellblade: Sword, Staff, Spear, Robe, Light Armor, Small Shield
HP: 90% MP: 115% ATK: 120% DEF: 75% MAT: 120% MDF: 75% AGI: 90% LUK: 100%
Magic Evasion Rate +15%
Please post your ideas down below and don't be afraid to ask any questions.
How to fix an error in the system.
I have an issue whenever I use RPG Maker VX Ace on my computer. It doesn't work right. It opens up okay and I can use all the database options. But if I try to work on events, make a new map or edit an old one, basically anything to do with a right click closes it out without saving anything. Can anyone tell me what is wrong and how to fix it?
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