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Switching to Python.
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Selecting the right medium: Intrinsically motivated work

Perfect Cherry Blossom...think I played that one. Leastways I'm positive I've been subjected to screens that look exactly like that one.

Anyway, concerning the topic, I think the fact that you can make a game on Rpgmaker without everything having to be original is its appeal. A generic battle system is provided for you. A generic player interface is provided. Generic sprites are provided. Generic sound effects, music, animations, etc. You should want to replace as many of those things as you can, but the fact that you don't have to is what allows hobbyists to actually complete an RPG. You don't have to do everything; that's the beauty of it.


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