HORROR_N_OATES'S PROFILE

Indie developer, programmer, pixel-artist, and part-timer extraordinaire! Also known as horror_n_oates elsewhere.
One Night at the Steeze
A night of fun complete with pizza, games, and stage props out to kill you!

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One Night at the Steeze

author=Griffonmender
author=horror_n_oates
author=Griffonmender
Do you allow submissions to media?
And if so, what kind?
@Griffonmender Yeah sure, but it depends on what you submit. You could send me a message for details @~@
Are let's play videos ok?
And if not, what about fanart?

Both are fine, go right ahead and submit!

One Night at the Steeze

author=Griffonmender
Do you allow submissions to media?
And if so, what kind?
@Griffonmender Yeah sure, but it depends on what you submit. You could send me a message for details @~@

One Night at the Steeze Review

These reviews made my day!

One Night at the Steeze Review

These reviews made my day!

Educational games?

Ahh, I remember some old edu-tainment computer games I played when I was a wee' tike. Point and Click adventure-style games are actually a tried and true way of simple education, depending on the puzzles of course. Something important to keep in mind is not let the context of what the player is doing mechanically obscure the actual educational material, or else the "education" would be more of an annoyance to the player

Undertale and Leitmotifs

If the game is exploration-based, a piece of music that actually worked as a subtle immersive mechanic was in Skyrim, walking out in the world and suddenly hearing the drums of the battle theme usually indicated that an enemy was hostile. I remember this was a cue for me to get ready for battle while my attention was off whatever the game wanted me to pull my efforts toward. It never really had to pull away the controls from me to make me react.
In LoZ, Zelda's Lullaby is a recurring piece, usually done in different renditions in its various games. If anything, the leitmotif there reinforces the formula nintendo's been milking, but is usually brought out to instill a sense of familiarity with the player, mostly those who just know it from the other games. This done in the same way in Lord of the Rings and The Hobbit movies with The Shire's theme. Repetition to enforce the recollection of a feeling really.

One Night at the Steeze

@unity there are only 2, just y/n to the question at the end. I wanted to put more endings but i had limited time

GLITCHED

Lovin' that battle screen! The animation's butter smooth too!

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Watch out, it's grumpiness may be contagious!

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Welcome to the Steeze Pizzeria! Pardon our dust.
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