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The Land Before Blog XVII

As I said, none of your characters are ever empty shells. Great way to develop your world, BluePeriod. :)

Linus: The Forgotten Days Review

@Max_McGee:
Oh!! Sorry about that! I should have known: the name sounded familiar. LOL! The Battle System was good. The difficulty curve was balanced in my opinion. I did mention the following: "The only problem I had (if one can truly consider it a problem) is that strategy was only required for a few fights: the most important ones. But, because anyone could KO the party members at any time, the player has to constantly watch over his/her health, so that the enemies don't kill anyone by surprise." But, really, the following statement summarizes my thoughts: "It was a good way to balance everything out. But when I had to strategize, especially with limited resources, I was kept at the edge of my seat, hoping no to die and having to restart all over."

Meaning that, certain fights, you do have to brush through to get back to the story as soon as you could; but when you have to strategize, it's because you know it's an important fight and it will advance the plot. It's not really a complaint, but my not well-formulated idea either. Just saying. :)

@BluePeriod:
I can tell you put a LOT of effort in your story. It'd be great if it turns out to be a novel to be read at some point too. Maybe prequels to LINUS, or sequels? Or even side-stories? I don't know. LOL! :)

Linus: The Forgotten Days Review

@Yuna21:
I've been busy with my studies at the university. I missed you, AK47, and BluePeriod a lot, though. How have you been? :) I saw that you finished Enelysion? (Let's carry the convo elsewhere, though.. hehehe)

@Max_McGee:
You won't be disappointed in that Demo. I'm a harsh critique, and I was swept off my feet. LINUS is a great teaser for a well-fleshed story and world. :)

The Blog Meridian

Hey BP, the most important thing is not the speed by which you are able to release your game. The most important thing is to finish what you have started and remain consistent with the quality (quality over quantity, you know?). I hope I get to see the new world of Linus soon, though.

Looking back

I remember those days clearly. Always expecting an update from the said projects: Enelysion, Amulet of Athos, LINUS.... I remember to always leave feedback and sharing some ideas with you guys too--and you would do the same for me. Yes, this era has ended, alas; but the drive and creativity has not yet completely disappeared. There are still some people who are willing to give their efforts and make something of good/great quality. Which is one of the main reasons why I disappeared from the rpgmakervx.net and this website for a while: I wanted to restructure Legend of Aldor (LOA)--now called Songs of Aldor--to make it better. So far, I think it's going pretty well, as the story is progressing fairly well and flowing easier (just need to put it into visual, now). But I digress.

When I (seldom) roam here, I still love to see where the projects I have grown to like over the years are faring and how the development is. Did you know I actually rejoiced when I saw that the first part of Enelysion was completed and released? :)

As far as the old website (rpgmakervx.net) goes, you are right in that it has become quite "silent" (for lack of proper term). I dearly miss the old "release a picture (that the game-maker was giving effort into showing something of quality) and get feedback from it." I miss the old "Script has been updated" and the help the people would give. I miss the friendly "competition" as to who would progress faster in making his/her game and releasing it (so to speak). But I digress again.

I am really glad you made it through, even when the times have changed. One thing I could add is that, although there was a great change amongst the developers, you have and should just keep going and make your games for fun. I congratulate you for that. Now that Enelysion: Halcyon Days (EHD) (why am I always thinking it's still called "Red Dawn?") is done, you can finally look back and say "I have made it through. I have done it!" You should be proud of yourself. But instead of leaving it like that and let its essence deteriorate over time, I think you should value it more and more as a relic of your efforts and perseverance. Who cares if there are no more downloads? At least you made yourself and your talents known, yes? ;)

Anyway, that is my rant of the day; and I apologize for the length of it. LOL! You know, from the few years we have spoken together, that I almost never wrote a small amount of words. :P Anyhow, rejoice!

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Font color too dark it is barely visible.

desert.png

I love the map a lot. But, I think that the tint of the screen is a bit too intense, and it hurts the eyes (even if that was your intention, you still have to take into consideration that some players may find staring at such screen for too long irritating). Also, personally, I think there are too many heads on a single map. The skull is the greatest feature of it all; and adding too many heads overshadows the skull, in my opinion. Other than that, I like it.

russeau_meeting.png

That makes more sense now. :)

russeau_meeting.png

I am really liking the color schemes of the room. But, as the two lads before me pointed out, the shadow on the left wall makes little to no sense, as there is nothing casting it (at least from that angle). Also, in your lower wall with the curtains, where do the plants come from? There is nothing (i.e.: pots, soil, etc.) from which it can grow and wall-crawl. :\

worldmap_oneiro_2.png

It's a bit hard to see the details of the map, because the lands closely resemble the waterbeds. It's nice, but hard on the eyes, I am afraid.