JELLE'S PROFILE

after a long period of nothing, i'm now working on a game i intend to release in chapters, i plan on working up to chapter 5 until i release it though

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heros_graves_are_either_decorative_or_a_hint_to_a_prequel.png

thanks :) it's a map you can't return to so you'd better explore it thoroughly

kana's adventure

author=Roy
damn....whats an easter egg?

you could say they are like achievements, easter eggs are (funny) in game secrets, sometimes very hard to find but often very amusing and maybe even rewarding

dragon_bones_dont_attackmost_of_the_time.png

author=Marrend
I'm probably the absolute last person to talk about this, but that room on the right is looking amazingly empty. I think this could be improved a bit by spitting it into several smaller-sized rooms. Making the edges not-so-rectangular and adding in some additional flavor tiles would also be nice.


okay, i'll look at it, thank you

RPG maker VX Ace seting state after being attacked

author=JosephSeraph
Okie-dokie, good to hear!

it is, never thought i'd get this far in under a week :)

RPG maker VX Ace seting state after being attacked

for me it's a whole lot less complicated than setting it so that only the damned Sand Devils get glassed XD

i'm going to run a playtest now and if all goes well i'll upload the game up until the entrance to the Sand Devil area

author=JosephSeraph
o_o that's kinda overcomplicating it but if it works I guess it's fine, haha. <3

RPG maker VX Ace seting state after being attacked

i worked around it, wen you enter the Sand Devil zone all fire spells are replaced by a copy which has the glass effect and when you leave you get the old spells back

author=JosephSeraph
More simply you could just attach the Glass effect onto the Fire spell and make the Sand Devils be the only ones that aren't immune to it. That's if you're not gonna use this state anywhere else, anyways.

RPG maker VX Ace seting state after being attacked

i'm playing around with it now, thx

author=Liberty
You can make the Fire give a state that does nothing, then in a battle page for the Sand Devils, check for that state and change it to the Glass one.

RPG maker VX Ace seting state after being attacked

spoiler warning, the following might prove to be a little spoiler for my game "kana's adventure"

please HIDE all answers to avoid posible spoilers

for a group of enemies named "Sand Devils i want to make it so that when they are hit with fire magic they get the "glass" state (defence and agility drops to 0% and they cannot move) i can add this effect to all fire spells but then it would apply to non-Sand Devils as well, can anyone help me? is there a trick to it or simply imposible?

RPG maker VX ace damage calculating and stats

yes, i just need to test/have it tested a lot

i'm putting up what i have so far right now :)

RPG maker VX ace damage calculating and stats

author=Marrend
What I've done in the past is balance monster stats based on what the characters level should be when they get to fighting the monster in question. I wrote a blog about this, but it's rather math-intensive!


i can't do math, i didn't finish my school, but i just take a monster from a previous zone and add a bit to it's stats

author=JosephSeraph
That formula would be theoretically ((a.atk - b.def)+(a.atk)/2)) but neither am I sure nor I remember RGSS3's spelling, either. But test it if you want =]
And with such a simplistic formula it should be easy to predict how much damage will your character do! Just set up the stat. curves appropriately =]


i have the damage figured out, just have to do the stats