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RPG2K3 Question on Link to Event Command

author=Cherry
I am actively working in the next version (which includes lots of bugfixes, also including the transparency bug), I think it will be ready in the next few weeks.

EDIT: As a quickfix you can replace your dynloader.dll with this new version: http://share.cherrytree.at/showfile-10117/dynloader.dll which enables the new "quickpatch" feature. Then open your DynRPG.ini, and add this at the bottom:

[QuickPatches]

LinkToEventBugfix=4BF29F,04


(For interested people: LinkToEventBugfix is an arbitrary name, the code after the equals sign instructs the loader to change the byte at 4BF29F in memory to 04.)


WOW THANK YOU CHERRY! It worked! You're so smart.

RPG2K3 Question on Link to Event Command

author=Cherry
Are you using DynRPG? This might be a bug in DynRPG (the same bug which causes a punching sound to be played when a sleeping/paralyzed monster would normally make its turn) which is going to be fixed in the next version.


Cherry I am using your DynRPG. I think you're right because now that you mention it, it wasn't like that before adding the DynRPG. When will the next version come out? I think your DynRPG is really useful. I'm using it for the game time plugin.

author=Trihan
What command are you linking the event to? How do you have it set up?


Trihan I'm linking it to a conditional state. Like in final fantasy 6 when you click on morph Terra turns into an Esper but in my game like before the condition gets inflicted the characters does an attack animation. I think Cherry is right though because it wasn't like that before.

RPG2K3 Question on Link to Event Command

I'm experiencing something weird. I made a link to event command that gives the character a condition. For example. One of them is called Lux which is beneficial for the character but that's not the problem, the problem is every time I click on the any link to event command the characters first have to do an attack animation then it goes to the condition. Is there anyway to just make the character stand still and inflict the condition with the link to event?

Kesshoden

Yeah i blocked it for now. it wasn't really a game-play trailer, it was like an opening movie with art and text explaining the story of the game and how the game starts off. I wanted to re do it.

new2.png

ss2_world_labels_83.jpg

How do you take pics like this?

Dragoon Legacy

Oh shut it. All you people do is take sprites and edit them anyways... Stop complaining. Try doing your own sprites like me and than complain! Shit isn't easy... Who cares what resources he uses, as long as he gives you credit you should be happy he's using your damn work.

Game_screen_26.png

Thats a great view.

Dragoon Legacy

author=UPRC
That "Baelin" monster was created as custom work for Blackmoon Prophecy as a custom monster. It was COMMISSIONED, meaning real dough was forked over for it. Get that out of your game and stop mining my freaking game for resources. I'm seeing tons of edits and shit from my game in here.


I think you're overreacting buddy. It's not like Blackmoon Prophecy had a fully 100% custom monster sprites, music tracks and character sprites. He's making a game to entertain people on here not sell it for profit. I think you need to relax. He obviously took Blackmoon Prophecy as a guide and that should be a sign of respect, just like Blackmoon Prophecy took the Final Fantasy series as a guide.

cast2.png

Thats a book!!! lol... He summons!