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Jimmy and the Pulsating Mass

Thanks for the quick reply, I look forward to seeing this game released.

Overall I had a good time trying out the demo, hope any of my advice is of use to you.

Jimmy and the Pulsating Mass

author=SgtMettool
author=kaigura
  • More horror please, the trailer to Jimmy and the Pulsating Mass showed quite a bit of spooky things that were supposed to happen. These things have to be scattered throughout the game via some sort of things related happening. Keep a pace of interesting things to catch the attention of the players, in the start there is nothing to really hook the player until they get about half an hour in. MOST PLAYERS WOULD HAVE GOTTEN BORED BEFORE GIVING THIS AN HONEST TRY.

Not trying to speak on HK's behalf here, but keep in mind that Jimmy is being billed as a reasonably-sized RPG and not strictly a horror game. Many RM games that fall into the horror category tend to have a runtime of no more than an hour or two, so you can't really put the pacing on the same level.

I personally found the pacing to be perfectly fine in regards to the genre and expected length of the game.


A point taken, but it would be a lie to say that jimmy and the pulsating mass wasn't a horror game at the very least. Even if it is not a horror game in the same sense other games like IB or Yume Nikki are, it is still horror as the pulsating mass seems to be that.

The pacing doesn't feel right at all to me and you are more welcome to disagree. It needs to hook you and it doesn't do that until much later in the game. I'll be replaying the demo shortly, I'll let you know if after replaying it my opinion changes.

Jimmy and the Pulsating Mass

Hey, I have to agree with @deadlittlebear for a couple concerns they have about the game.

However I can definitely find more charm in this game then they did.

I want this game to succeed and be treasured in people's hearts. So I'll tell you the biggest issues I found with it.

  • Using the slime aggro ability didn't do anything on any NPCs that I could find. This is fine if the ability just isn't programmed yet.

  • Jimmy doesn't have much of a character, and probably won't unless we see some horror elements. We need to be able to empathize and care for Jimmy if he's going to be the central character. He's a silent protagonist but still feels too empty.


  • The world feels bland despite being as colorful as a rainbow. Until you get to the rat inn and the thugs the world doesn't really grab you. I wish you could explain a little bit of the lore of why the world is so rainbowy and zany.


  • The combat is an example of the enviroment shining, it feels fun, colorful, cartoony, but also very impactful. But the mechanics need some tweaks, startled is a weird mechanic on a slow character like Jimmy. Also maybe make the font size for damage taken larger for a little more oomph.


  • The humor really varied. I loved stuff like everyone giving their own answers to what it means to be a grunt thug, that felt fun and reminded me of space funeral. But then my friends found stuff like the 'adult fun time' to be obnoxious, I definitely found the set up for that to be uncomfortable at the least.


  • The grunts felt like an amazing experience. I think you shined while creating them. They also open up a fantastic mechanic that allows you to interact with the world.


  • More horror please, the trailer to Jimmy and the Pulsating Mass showed quite a bit of spooky things that were supposed to happen. These things have to be scattered throughout the game via some sort of things related happening. Keep a pace of interesting things to catch the attention of the players, in the start there is nothing to really hook the player until they get about half an hour in. MOST PLAYERS WOULD HAVE GOTTEN BORED BEFORE GIVING THIS AN HONEST TRY.


  • The mechanics of set bonuses was kinda neat. I feel like these need to be more obtainable whether by shop, drops, etc. And maybe buffed a little bit, there's nothing wrong with making the main character slightly stronger as a reward for grinding on the enemy spawns.This rewards the grindy players.


These are all the concerns I can speak of right now. I really like this game and I want it to be succeed, I want the best for it and clearly you do too. I don't want you to be discouraged. I want you to make this game what it can be, a true gem that could feel nostalgic to people if it can keep its charm.

Jimmy and the Pulsating Mass is a great concept for a game, and you're working hard on it, please keep doing what you're doing and take our advice. I'll be following the development of this game very closely and will support it on the side, I look forward to the next update.

How do I to create XYZ files? [Needed for Facesets]

Hey, Kaigura here.
I'm feeling limited using the small amount of space for a character's avatar / faceset in the PNG format. I heard the XYZ file format allows me to have more room for the faceset. I've looked around but I still don't have a clue about how to create XYZ files for my game.

Is anyone here able to explain it to me?
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